// Use this for initialization private void Start() { TriggersComponent = GetComponent <BaseTriggers>(); _rigidbody = GetComponent <Rigidbody2D>(); var firstTargets = FindNearestTile(_tiles).NextTiles; SetNextTarget(firstTargets); ResetStats(); }
public TimingsManager(TextAsset timingsTextAsset, BaseTriggers possibleTriggers) { timings = TimingsParser.ParseTimingsFormat(timingsTextAsset.text, possibleTriggers); moveToNextPlayerTiming(); moveToNextTriggerTiming(); }