private void ChangeInfoMonsInfoView() { //変数宣言 Monster monsterInfo = targetMonsterObj.GetComponent <IconInformation>().monsterInfo; int No = monsterInfo.No; BaseStatsData.Param baseStats = baseStatsData.sheets[0].list[No - 1]; Sprite monsterSprite = Resources.Load <Sprite>("Img_Monster/" + No);; string name = baseStats.Name; int level = monsterInfo.level; int hp = baseStats.Hp; int attack = baseStats.Attack; int defense = baseStats.Defense; int speed = baseStats.Speed; //変数代入 monsterspriteObj.GetComponent <Image>().sprite = monsterSprite; txt_name.GetComponent <Text>().text = name; txt_level.GetComponent <Text>().text = "LV:" + level.ToString() + "/100"; txt_hp.GetComponent <Text>().text = hp.ToString(); txt_attack.GetComponent <Text>().text = attack.ToString(); txt_defense.GetComponent <Text>().text = defense.ToString(); txt_speed.GetComponent <Text>().text = speed.ToString(); }
public void Display() { //初期化 nowSkillBtnNum = -1; nowNewSkillBtnNum = -1; //モンスター情報の表示 //変数宣言 int No = mons.No; BaseStatsData.Param baseStats = baseStatsData.sheets[0].list[No - 1]; Sprite monsterSprite = Resources.Load <Sprite>("Img_Monster/" + No); string name = baseStats.Name; int level = mons.level; int hp = baseStats.Hp; int attack = baseStats.Attack; int defense = baseStats.Defense; int speed = baseStats.Speed; //変数代入 img_Monster.GetComponent <Image>().sprite = monsterSprite; txt_Name.GetComponent <Text>().text = name; txt_Level.GetComponent <Text>().text = "LV:" + level.ToString() + "/100"; txt_Hp.GetComponent <Text>().text = hp.ToString(); txt_Attack.GetComponent <Text>().text = attack.ToString(); txt_Defense.GetComponent <Text>().text = defense.ToString(); txt_Speed.GetComponent <Text>().text = speed.ToString(); //おぼえているスキルの表示 for (int i = 0; i < 4; i++) { int skillNum = mons.skills[i]; GameObject skillBtn = containerSkill.transform.GetChild(i).gameObject; GameObject skillBtnImage = skillBtn.transform.GetChild(1).gameObject; GameObject skillBtnFrame = skillBtn.transform.GetChild(0).gameObject; GameObject skillTxt = skillBtn.transform.GetChild(2).gameObject; skillBtnFrame.SetActive(false); if (skillNum == 0) { //スキルなしの場合 skillBtnImage.GetComponent <Image>().color = new Color(0.5f, 0.5f, 0.5f); skillTxt.GetComponent <Text>().text = "スキルなし"; } else { string type = skillData.sheets[0].list[skillNum - 1].Type; string skillName = skillData.sheets[0].list[skillNum - 1].Name; string explain = skillData.sheets[0].list[skillNum - 1].Explain; skillBtnImage.GetComponent <Image>().color = GetTypeColor(type); skillTxt.GetComponent <Text>().text = skillName; } } //新しいスキルの表示 //一旦前のやつを削除 for (int i = 0; i < containerSkillBtn.transform.childCount; i++) { Destroy(containerSkillBtn.transform.GetChild(i).gameObject); } //表示 int totalCount = learnSkillData.sheets[No - 1].list.Count; for (int i = 0; i < totalCount; i++) { int skillNum = learnSkillData.sheets[No - 1].list[i].SkillNum; int learnLevel = learnSkillData.sheets[No - 1].list[i].Level; string type = skillData.sheets[0].list[skillNum - 1].Type; string skillName = skillData.sheets[0].list[skillNum - 1].Name; string explain = skillData.sheets[0].list[skillNum - 1].Explain; GameObject skillBtn = (GameObject)Instantiate(skillBtnPrefab); skillBtn.transform.SetParent(containerSkillBtn.transform); skillBtn.GetComponent <RectTransform>().localScale = new Vector3(1, 1, 1); GameObject frame = skillBtn.transform.GetChild(0).gameObject; GameObject bg = skillBtn.transform.GetChild(1).gameObject; GameObject txt_learnLevel = skillBtn.transform.GetChild(2).gameObject; GameObject txt_skillName = skillBtn.transform.GetChild(3).gameObject; GameObject black = skillBtn.transform.GetChild(4).gameObject; bg.GetComponent <Image>().color = GetTypeColor(type); txt_learnLevel.GetComponent <Text>().text = "Lv. " + learnLevel.ToString(); txt_skillName.GetComponent <Text>().text = skillName; if (learnLevel > level) { black.SetActive(true); } //オブジェクトにButtonInScrollViewがない時はアタッチしてあげる if (skillBtn.GetComponent <ButtonInScrollView>() == null) { skillBtn.AddComponent <ButtonInScrollView>(); } skillBtn.GetComponent <ButtonInScrollView>().onclick = () => { OnClickNewSkill(skillBtn, skillNum); }; } }
static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths) { foreach (string asset in importedAssets) { if (!filePath.Equals(asset)) { continue; } BaseStatsData data = (BaseStatsData)AssetDatabase.LoadAssetAtPath(exportPath, typeof(BaseStatsData)); if (data == null) { data = ScriptableObject.CreateInstance <BaseStatsData> (); AssetDatabase.CreateAsset((ScriptableObject)data, exportPath); data.hideFlags = HideFlags.NotEditable; } data.sheets.Clear(); using (FileStream stream = File.Open(filePath, FileMode.Open, FileAccess.Read, FileShare.ReadWrite)) { IWorkbook book = null; if (Path.GetExtension(filePath) == ".xls") { book = new HSSFWorkbook(stream); } else { book = new XSSFWorkbook(stream); } foreach (string sheetName in sheetNames) { ISheet sheet = book.GetSheet(sheetName); if (sheet == null) { Debug.LogError("[QuestData] sheet not found:" + sheetName); continue; } BaseStatsData.Sheet s = new BaseStatsData.Sheet(); s.name = sheetName; for (int i = 1; i <= sheet.LastRowNum; i++) { IRow row = sheet.GetRow(i); ICell cell = null; BaseStatsData.Param p = new BaseStatsData.Param(); cell = row.GetCell(0); p.No = (int)(cell == null ? 0 : cell.NumericCellValue); cell = row.GetCell(1); p.Name = (cell == null ? "" : cell.StringCellValue); cell = row.GetCell(2); p.Type = (cell == null ? "" : cell.StringCellValue); cell = row.GetCell(3); p.Hp = (int)(cell == null ? 0 : cell.NumericCellValue); cell = row.GetCell(4); p.Attack = (int)(cell == null ? 0 : cell.NumericCellValue); cell = row.GetCell(5); p.Defense = (int)(cell == null ? 0 : cell.NumericCellValue); cell = row.GetCell(6); p.Speed = (int)(cell == null ? 0 : cell.NumericCellValue); s.list.Add(p); } data.sheets.Add(s); } } ScriptableObject obj = AssetDatabase.LoadAssetAtPath(exportPath, typeof(ScriptableObject)) as ScriptableObject; EditorUtility.SetDirty(obj); } }