Esempio n. 1
0
    public string CharacterClassBio(int classSelection)     //dohvara biografiju klase
    {
        string temp = "No class selected for showing bio";

        if (classSelection == 0)
        {
            return(temp = new BaseMageClass().CharacterBio);
        }
        else if (classSelection == 1)
        {
            return(temp = new BaseWarriorClass().CharacterBio);
        }
        else if (classSelection == 2)
        {
            return(temp = new BaseSpearClass().CharacterBio);
        }
        return(temp);
    }
Esempio n. 2
0
 private string FindClassDescription(int classSelection)    // trazi opis klase na osnovu selektovane klase i grid selecionog bara
 {
     if (classSelection == 0)
     {
         BaseCharacterClass tempClass = new BaseMageClass();
         return(tempClass.CharacterClassDescription);
     }
     else if (classSelection == 1)
     {
         BaseCharacterClass tempClass = new BaseWarriorClass();
         return(tempClass.CharacterClassDescription);
     }
     else if (classSelection == 2)
     {
         BaseCharacterClass tempClass = new BaseSpearClass();
         return(tempClass.CharacterClassDescription);
     }
     return("No class selected");
 }
Esempio n. 3
0
 private string FindClassStatValues(int classSelection)     // trazi koleke su stat poeni na odredjenikm klasam ispisuje ih i vraca
 {
     if (classSelection == 0)
     {
         BaseCharacterClass tempClass = new BaseMageClass();
         string             tempStat  = "Stamina: " + tempClass.Stamina + "\n" + "Endurance: " + tempClass.Endurance + "\n" + "Strenght: " + tempClass.Strenght + "\n" + "Agility: " + tempClass.Agility + "\n" + "Intelect: " + tempClass.Intelect + "\n" + "Resistance: " + tempClass.Resistance + "\n" + "Magic resistance :" + tempClass.MagicResistance;
         return(tempStat);
     }
     else if (classSelection == 1)
     {
         BaseCharacterClass tempClass = new BaseWarriorClass();
         string             tempStat  = "Stamina: " + tempClass.Stamina + "\n" + "Endurance: " + tempClass.Endurance + "\n" + "Strenght: " + tempClass.Strenght + "\n" + "Agility: " + tempClass.Agility + "\n" + "Intelect: " + tempClass.Intelect + "\n" + "Resistance: " + tempClass.Resistance + "\n" + "Magic resistance :" + tempClass.MagicResistance;
         return(tempStat);
     }
     else if (classSelection == 2)
     {
         BaseCharacterClass tempClass = new BaseSpearClass();
         string             tempStat  = "Stamina: " + tempClass.Stamina + "\n" + "Endurance: " + tempClass.Endurance + "\n" + "Strenght: " + tempClass.Strenght + "\n" + "Agility: " + tempClass.Agility + "\n" + "Intelect: " + tempClass.Intelect + "\n" + "Resistance: " + tempClass.Resistance + "\n" + "Magic resistance :" + tempClass.MagicResistance;
         return(tempStat);
     }
     return("No stats");
 }