public string CharacterClassBio(int classSelection) //dohvara biografiju klase { string temp = "No class selected for showing bio"; if (classSelection == 0) { return(temp = new BaseMageClass().CharacterBio); } else if (classSelection == 1) { return(temp = new BaseWarriorClass().CharacterBio); } else if (classSelection == 2) { return(temp = new BaseSpearClass().CharacterBio); } return(temp); }
private string FindClassDescription(int classSelection) // trazi opis klase na osnovu selektovane klase i grid selecionog bara { if (classSelection == 0) { BaseCharacterClass tempClass = new BaseMageClass(); return(tempClass.CharacterClassDescription); } else if (classSelection == 1) { BaseCharacterClass tempClass = new BaseWarriorClass(); return(tempClass.CharacterClassDescription); } else if (classSelection == 2) { BaseCharacterClass tempClass = new BaseSpearClass(); return(tempClass.CharacterClassDescription); } return("No class selected"); }
private string FindClassStatValues(int classSelection) // trazi koleke su stat poeni na odredjenikm klasam ispisuje ih i vraca { if (classSelection == 0) { BaseCharacterClass tempClass = new BaseMageClass(); string tempStat = "Stamina: " + tempClass.Stamina + "\n" + "Endurance: " + tempClass.Endurance + "\n" + "Strenght: " + tempClass.Strenght + "\n" + "Agility: " + tempClass.Agility + "\n" + "Intelect: " + tempClass.Intelect + "\n" + "Resistance: " + tempClass.Resistance + "\n" + "Magic resistance :" + tempClass.MagicResistance; return(tempStat); } else if (classSelection == 1) { BaseCharacterClass tempClass = new BaseWarriorClass(); string tempStat = "Stamina: " + tempClass.Stamina + "\n" + "Endurance: " + tempClass.Endurance + "\n" + "Strenght: " + tempClass.Strenght + "\n" + "Agility: " + tempClass.Agility + "\n" + "Intelect: " + tempClass.Intelect + "\n" + "Resistance: " + tempClass.Resistance + "\n" + "Magic resistance :" + tempClass.MagicResistance; return(tempStat); } else if (classSelection == 2) { BaseCharacterClass tempClass = new BaseSpearClass(); string tempStat = "Stamina: " + tempClass.Stamina + "\n" + "Endurance: " + tempClass.Endurance + "\n" + "Strenght: " + tempClass.Strenght + "\n" + "Agility: " + tempClass.Agility + "\n" + "Intelect: " + tempClass.Intelect + "\n" + "Resistance: " + tempClass.Resistance + "\n" + "Magic resistance :" + tempClass.MagicResistance; return(tempStat); } return("No stats"); }