public override void Update(BaseSnapshot snapshot) { base.Update(snapshot); var x = (TurnbasedSnapshot)snapshot; TurnAllowedSides = x.TurnAllowedSides; }
public override void Update(BaseSnapshot snapshot) { base.Update(snapshot); var x = (RealtimeSnapshot)snapshot; CurrentCycle = (int)x.CurrentCycle; CycleDuration = (float)x.CycleDuration; }
private void HandleSnapshot(BaseSnapshot snapshot) { ai.Update(snapshot); if (!gameRunning) { gameRunning = true; ai.Initialize(); if (!Config.GetInstance().Configuration.Value("ai").Value <bool>("create_new_thread") || ai.AllowedToDecide()) { new Thread(() => ai.Decide()).Start(); } } else if (Config.GetInstance().Configuration.Value("ai").Value <bool>("create_new_thread") && ai.AllowedToDecide()) { new Thread(() => ai.Decide()).Start(); } }
public abstract void Update(BaseSnapshot snapshot);
public override void Update(BaseSnapshot snapshot) { ((dynamic)World).Deserialize(Parser.GetBytes(snapshot.WorldPayload)); }