Esempio n. 1
0
	void Start ()
	{
		backGround = transform.FindChild( "Back" ).gameObject;// Grab the background of this card
		theCamera = GameObject.Find( "Main Camera" );// Grab the camera
		BSC = theCamera.GetComponent<BaseSceneClass>();// Grab the base scene class
		backGround.renderer.material.color = grey; // Set the background game object to Grey
	}
Esempio n. 2
0
	void Start ()
	{
		// Initialization of the main menu
		showListLanguage = false;
		hideMenuGUI = false;
		theScene = gameObject.GetComponent<BaseSceneClass>();
		dataBase = gameObject.GetComponent<ConversionClass>();

		// The setting of the GUI style for Pop up calls
		theListStyle.fontSize = ( BaseSceneClass.ourScreen.width / 100f < 16f ) ? 16 : ( int ) BaseSceneClass.ourScreen.width / 100;
		theListStyle.normal.textColor = Color.white;
		theListStyle.padding.left =
			theListStyle.padding.right =
				theListStyle.padding.top =
					theListStyle.padding.bottom = 4;

		if ( sample1 == null )
			theListStyle.onHover.background =
				theListStyle.hover.background = new Texture2D( 2, 2 );
		else
		{
			theListStyle.normal.background = sample1;
			theListStyle.onHover.background =
				theListStyle.hover.background = sample2;

		}
			
	}
Esempio n. 3
0
	//sets all the variables for loading the vocab type
	private void Fill ( string slevel, BaseSceneClass.VocabType stype )
	{

		hideActivityMenuGui = true;
		selectedVocabType = true;
		level = slevel;
		type = stype;
		loader = 15;
	}