public override void Render(BaseRenderer renderer) { if (ParametrizationChanged) { RecalculateParametrizationPoints(); } if (Changed) { RecalculatePoints(); } base.Render(renderer); renderer.ModelMatrix = GetMatrix(false, new Vector3()); renderer.SelectedColor = IsSelected ? Colors.LimeGreen : Colors.White; renderer.UseIndices = true; if (ShowPolygon) { renderer.Indices = Indices; renderer.Points = EnumerateCatPoints().Select(x => x.Position).ToList(); renderer.Transform(); renderer.DrawLines(); } renderer.Indices = meshIndices; renderer.Points = mesh; renderer.Transform(); renderer.DrawLines(); }
public override void Render(BaseRenderer renderer) { base.Render(renderer); renderer.UseIndices = true; renderer.Points = points; renderer.Indices = indices; renderer.ModelMatrix = Transform.CreateTransformMatrix(); renderer.Transform(); renderer.DrawLines(); }
public override void Render(BaseRenderer renderer) { base.Render(renderer); if (changed) { GenerateModel(); } renderer.SelectedColor = IsSelected ? Colors.LimeGreen : Colors.White; renderer.UseIndices = true; renderer.Points = points; renderer.Indices = indices; renderer.ModelMatrix = Transform.CreateTransformMatrix(); renderer.Transform(); renderer.DrawLines(); renderer.Indices = outlineIndices; renderer.SelectedColor = IsSelected ? Colors.OrangeRed : Colors.White; renderer.DrawLines(); }
public override void Render(BaseRenderer renderer) { base.Render(renderer); renderer.ModelMatrix = Matrix4.CreateIdentity(); renderer.UseIndices = false; renderer.SelectedColor = !IsSelected ? Colors.White : Colors.LightGreen; renderer.Points = curvePoints; renderer.Transform(); renderer.DrawLines(); }
public override void Render(BaseRenderer renderer) { base.Render(renderer); renderer.Points = catPoints.Select(x => x.Position).ToList(); renderer.Indices = indices; renderer.UseIndices = true; renderer.ModelMatrix = Matrix4.CreateIdentity(); renderer.SelectedColor = IsSelected ? Colors.DarkViolet : Colors.White; renderer.Transform(); renderer.DrawLines(); }
public void Render(BaseRenderer renderer) { renderer.UseIndices = true; renderer.SelectedColor = Colors.BurlyWood; renderer.Points = renderPoints.Select(x => x.Position).ToList(); renderer.Indices = indices; renderer.ModelMatrix = Matrix4.CreateIdentity(); renderer.Transform(); renderer.DrawLines(); }
public override void Render(BaseRenderer renderer) { CountBezierPoints(points.Select(x => x.Point.Position).ToList()); base.Render(renderer); var pointList = points.Select(x => x.Point.Position).ToList(); if (ShowPolygon) { renderer.Points = pointList; renderer.Transform(); renderer.DrawLines(); } }
public void Render(BaseRenderer renderer) { if (changed) { RecalculateMesh(); } renderer.Points = mesh; renderer.Indices = meshIndices; renderer.UseIndices = true; renderer.SelectedColor = Colors.Crimson; renderer.Transform(); renderer.DrawLines(); }
public override void Render(BaseRenderer renderer) { if (!Visible) { return; } base.Render(renderer); var cursorScale = (Transform.Position - scene.ActiveCamera.CameraPosition).Length() / 10; renderer.ModelMatrix = Transform.CreateTransformMatrix(true, new Math.Vector3(cursorScale, cursorScale, cursorScale)); renderer.Points = points; renderer.Indices = indices; renderer.UseIndices = true; renderer.Transform(); renderer.DrawLines(); }
public override void Render(BaseRenderer renderer) { base.Render(renderer); if (!modelReady) { GenerateModel(bigRadius, smallRadius, bigAngleDensity, smallAngleDensity); } modelMat = Transform.CreateTransformMatrix(); normalMat = modelMat.Inversed().Transposed(); renderer.UseIndices = true; renderer.SelectedColor = IsSelected ? Colors.LimeGreen : Colors.White; renderer.ModelMatrix = Transform.CreateTransformMatrix(); renderer.Points = points; renderer.Indices = indices; renderer.Transform(); renderer.DrawLines(); }
public override void Render(BaseRenderer renderer) { CalculateWhatever(); if (berensteinPoints != null && berensteinPoints.Count > 1) { CountBezierPoints(berensteinPoints); base.Render(renderer); } if (ShowPolygon && berensteinPoints != null && berensteinPoints.Count > 1) { renderer.Points = berensteinPoints; renderer.Transform(); renderer.DrawLines(); } //renderer.Points = renderPoints; //renderer.UseIndices = false; //renderer.Transform(); //renderer.DrawLines(); }
public override void Render(BaseRenderer renderer) { var berPtsList = berensteinPoints.Select(x => x.Position).ToList(); CountBezierPoints(berPtsList); base.Render(renderer); if (ShowPolygon) { switch (currentType) { case BezierType.Berenstein: renderer.Points = berPtsList; break; case BezierType.BSpline: renderer.Points = points.Select(x => x.Point.Position).ToList(); break; } renderer.Transform(); renderer.DrawLines(); } }