/// <summary> /// Starting a new game /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void tsmGameStart_Click(object sender, System.EventArgs e) { ActiveUserControl = new GamePlayUserControl(); }
/// <summary> /// Configure how the game should be player /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void tsmInstellingen_Click(object sender, System.EventArgs e) { ActiveUserControl = new ConfigurationUserControl(); }