// Use this for initialization
 void Start()
 {
     BaseRace race = new BaseRace();
     Debug.Log("Race Name;" + race.RaceName);
     Debug.Log("Race Decs;" + race.RaceDesc);
     Debug.Log(race.HasStaminaBonus);
 }
Esempio n. 2
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        public Human(string subrace = "standard")
        {
            Array    alignments      = Enum.GetValues(typeof(AlignmentsEnum));
            var      languages       = LanguagesDictionary.List;
            var      commonLanguages = LanguagesDictionary.List.Where(l => l.Value.Type == LanguageTypesEnum.Common);
            BaseRace human           = new BaseRace();
            Random   rng             = new Random();

            // Get common languages only

            this.character.Age       = rng.Next(15, 80);
            this.character.Alignment = (AlignmentsEnum)alignments.GetValue(rng.Next(alignments.Length));
            this.character.Languages.Add("Common");
            this.character.Languages.Add("+1");
            this.character.Size  = SizesEnum.Medium;
            this.character.Speed = 30;

            if (subrace == "variant")
            {
                this.character.Asi = "0,0,0,0,0,0";
                this.character.Feats.Add("+1");
                this.character.Skills.Add("+1");
            }
            else
            {
                this.character.Asi = "1,1,1,1,1,1";
            }
        }
Esempio n. 3
0
    // Use this for initialization
    void Start()
    {
        BaseRace race = new BaseRace();

        Debug.Log("Race Name;" + race.RaceName);
        Debug.Log("Race Decs;" + race.RaceDesc);
        Debug.Log(race.HasStaminaBonus);
    }
Esempio n. 4
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    public static void Create()
    {
        BaseRace asset = ScriptableObject.CreateInstance <BaseRace> ();

        AssetDatabase.CreateAsset(asset, "Assets/Data/Races/NewRace.asset");
        AssetDatabase.SaveAssets();
        EditorUtility.FocusProjectWindow();
        Selection.activeObject = asset;
    }
Esempio n. 5
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        public static bool BeauteValide(NubiaPlayer from)
        {
            bool ok = (from.Beaute != Apparence.None);

            if (ok)
            {
                BaseRace race = from.Race;
                ok = (from.Beaute <= from.Race.ApparenceMaxi && from.Beaute >= from.Race.ApparenceMini);
            }
            return(ok);
        }
Esempio n. 6
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        public void rollRandomRace()
        {
            var randomIndex = UnityEngine.Random.Range(0, Enum.GetNames(typeof(CharacterRaces)).Length);

            characterRace = (CharacterRaces)randomIndex;

            switch (characterRace)
            {
            case CharacterRaces.Human:
                racialModifiers = this.gameObject.AddComponent <Human> ();
                break;

            case CharacterRaces.Dwarf:
                racialModifiers = this.gameObject.AddComponent <Dwarf> ();
                break;

            case CharacterRaces.Elf:
                racialModifiers = this.gameObject.AddComponent <Elf> ();
                break;

            case CharacterRaces.Gnome:
                racialModifiers = this.gameObject.AddComponent <Gnome> ();
                break;

            case CharacterRaces.HalfElf:
                racialModifiers = this.gameObject.AddComponent <HalfElf> ();
                break;

            case CharacterRaces.HalfOrc:
                racialModifiers = this.gameObject.AddComponent <HalfOrc> ();
                break;

            case CharacterRaces.Halfling:
                racialModifiers = this.gameObject.AddComponent <Halfling> ();
                break;

            default:
                break;
            }
        }
Esempio n. 7
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        public static void CharCreateRequest(RealmClient client, RealmPacketIn packet)
        {
            if (client.Account == null)
            {
                return;
            }

            try
            {
                string characterName = packet.ReadString();

                if (Character.Exists(characterName))
                {
                    SendCharCreateReply(client, CharacterErrorCodes.CreateNameInUse);
                    return;
                }

                if (characterName.Length < 3)
                {
                    SendCharCreateReply(client, CharacterErrorCodes.NameTooShort);
                    return;
                }

                if (characterName.Length > 12)
                {
                    SendCharCreateReply(client, CharacterErrorCodes.NameTooLong);
                    return;
                }

                if (Character.DoesNameViolate(characterName))
                {
                    SendCharCreateReply(client, CharacterErrorCodes.NameProfanity);
                    return;
                }

                RaceType  chrRace  = (RaceType)packet.ReadByte();
                ClassType chrClass = (ClassType)packet.ReadByte();

                CharacterErrorCodes createError;
                if (!RealmServer.Instance.ServerRules.CanCreateCharacter(client, chrRace, chrClass, out createError))
                {
                    SendCharCreateReply(client, createError);
                    return;
                }

                CharacterRecord ch = CharacterRecord.CreateNewCharacterRecord(client.Account, characterName);

                if (ch == null)
                {
                    s_log.Error("Unable to create character record!");
                    SendCharCreateReply(client, CharacterErrorCodes.CreateError);

                    return;
                }

                ch.Race       = chrRace;
                ch.Class      = chrClass;
                ch.Gender     = (GenderType)packet.ReadByte();
                ch.Skin       = packet.ReadByte();
                ch.Face       = packet.ReadByte();
                ch.HairStyle  = packet.ReadByte();
                ch.HairColor  = packet.ReadByte();
                ch.FacialHair = packet.ReadByte();
                ch.Outfit     = packet.ReadByte();

#warning // TODO - Ogre: This should be handled elsewhere, when we have world events and stuff
                BaseRace race = GetRace(ch.Race);

                ch.Level            = 1;
                ch.PositionX        = race.StartPosition.X;
                ch.PositionY        = race.StartPosition.Y;
                ch.PositionZ        = race.StartPosition.Z;
                ch.Orientation      = race.StartPosition.W;
                ch.CurrentMap       = race.StartMap;
                ch.CurrentZone      = race.StartZone;
                ch.TotalPlayTime    = 0;
                ch.LevelPlayTime    = 0;
                ch.PrivilegeLevel   = "Guest";
                ch.TutorialFlags    = new byte[32];
                ch.SerializedFields = new byte[0];

                if (race.Type == RaceType.BloodElf)
                {
                    ch.DisplayId = race.ModelOffset - (uint)ch.Gender;
                }
                else
                {
                    ch.DisplayId = race.ModelOffset + (uint)ch.Gender;
                }

                if (DBSetup.IsActive)
                {
                    ch.CreateAndFlush();

                    // Is it necessary to reload all?
                    client.Account.ReloadCharacters();
                }
                else
                {
                    client.Account.Characters.Add(EntityId.GetPlayerId(ch.EntityId), ch);
                }

                SendCharCreateReply(client, CharacterErrorCodes.CreateSucceeded);
            }
            catch (Exception e)
            {
                s_log.Error(e);
                SendCharCreateReply(client, CharacterErrorCodes.CreateError);
            }
        }
Esempio n. 8
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        protected virtual void GUICoreDisplay(ref CharacterBase cc)
        {
            // name of the character
            GUILayout.BeginHorizontal();
            GUILayout.Label("Name", GUILayout.Width(75));
            cc.Name = GUILayout.TextField(cc.Name, GUILayout.ExpandWidth(true));
            GUILayout.EndHorizontal();

            // axis
            GUILayout.BeginHorizontal();
            GUILayout.Label("Axis", GUILayout.Width(75));
            BaseAxis NewAxis = (BaseAxis)EditorGUILayout.EnumPopup(cc.CurrentAxis, GUILayout.ExpandWidth(true));

            if (cc.CurrentAxis != NewAxis)
            {
                cc.CurrentAxis = NewAxis;
                cc.RebuildModifiers();
            }
            GUILayout.EndHorizontal();

            // alignment
            if (cc.CurrentAxis != BaseAxis.Neutral)
            {
                GUILayout.BeginHorizontal();
                GUILayout.Label("Alignment", GUILayout.Width(75));
                BaseAlignment NewAlignment = (BaseAlignment)EditorGUILayout.EnumPopup(cc.CurrentAlignment, GUILayout.ExpandWidth(true));
                if (cc.CurrentAlignment != NewAlignment)
                {
                    cc.CurrentAlignment = NewAlignment;
                    cc.RebuildModifiers();
                }
                GUILayout.EndHorizontal();
            }

            // race
            GUILayout.BeginHorizontal();
            GUILayout.Label("Race", GUILayout.Width(75));
            BaseRace NewRace = (BaseRace)EditorGUILayout.EnumPopup(cc.CurrentRace, GUILayout.ExpandWidth(true));

            if (cc.CurrentRace != NewRace)
            {
                cc.CurrentRace = NewRace;
                cc.RebuildModifiers();
            }
            GUILayout.EndHorizontal();

            // class
            GUILayout.BeginHorizontal();
            GUILayout.Label("Class", GUILayout.Width(75));
            BaseClass NewClass = (BaseClass)EditorGUILayout.EnumPopup(cc.CurrentClass, GUILayout.ExpandWidth(true));

            if (cc.CurrentClass != NewClass)
            {
                cc.CurrentClass = NewClass;
                cc.RebuildModifiers();
            }
            GUILayout.EndHorizontal();

            // rank
            GUILayout.BeginHorizontal();
            GUILayout.Label("Rank", GUILayout.Width(75));
            BaseRank NewRank = (BaseRank)EditorGUILayout.EnumPopup(cc.CurrentRank, GUILayout.ExpandWidth(true));

            if (cc.CurrentRank != NewRank)
            {
                cc.CurrentRank = NewRank;
                cc.RebuildModifiers();
            }
            GUILayout.EndHorizontal();

            // life
            GUILayout.BeginHorizontal();
            GUILayout.Label("Life", GUILayout.Width(75));
            GUI.skin.label.alignment = TextAnchor.UpperRight;
            GUILayout.Label(cc.CurrentLife.ToString("#,##0") + "/" + (cc.MAXLife + cc.BonusMAXLife).ToString("#,##0"), GUILayout.ExpandWidth(true));
            GUI.skin.label.alignment = TextAnchor.UpperLeft;
            GUILayout.EndHorizontal();

            // life regen
            GUILayout.BeginHorizontal();
            GUILayout.Label("Life Regen", GUILayout.Width(75));
            GUIGenericValueDisplay(ref cc, ref cc.RegenLife, 0, 999);
            GUI.skin.label.alignment = TextAnchor.UpperRight;
            GUILayout.Label((cc.RegenLife + cc.BonusRegenLife).ToString() + " per sec", GUILayout.ExpandWidth(true));
            GUI.skin.label.alignment = TextAnchor.UpperLeft;
            GUILayout.EndHorizontal();

            // mana
            GUILayout.BeginHorizontal();
            GUILayout.Label("Mana", GUILayout.Width(75));
            GUI.skin.label.alignment = TextAnchor.UpperRight;
            GUILayout.Label(cc.CurrentMana.ToString("#,##0") + "/" + (cc.MAXMana + cc.BonusMAXMana).ToString("#,##0"), GUILayout.ExpandWidth(true));
            GUI.skin.label.alignment = TextAnchor.UpperLeft;
            GUILayout.EndHorizontal();

            // mana regen
            GUILayout.BeginHorizontal();
            GUILayout.Label("Mana Regen", GUILayout.Width(75));
            GUIGenericValueDisplay(ref cc, ref cc.RegenMana, 0, 999);
            GUI.skin.label.alignment = TextAnchor.UpperRight;
            GUILayout.Label((cc.RegenMana + cc.BonusRegenMana).ToString() + " per sec", GUILayout.ExpandWidth(true));
            GUI.skin.label.alignment = TextAnchor.UpperLeft;
            GUILayout.EndHorizontal();


            // stamina
            GUILayout.BeginHorizontal();
            GUILayout.Label("Stamina", GUILayout.Width(75));
            GUI.skin.label.alignment = TextAnchor.UpperRight;
            GUILayout.Label((cc.MAXStamina + cc.BonusMAXStamina).ToString("#,##0"), GUILayout.ExpandWidth(true));  //cc.CurrentStamina.ToString("#,##0") + "/" +
            GUI.skin.label.alignment = TextAnchor.UpperLeft;
            GUILayout.EndHorizontal();

            // armour
            GUILayout.BeginHorizontal();
            GUILayout.Label("Armour", GUILayout.Width(75));
            GUI.skin.label.alignment = TextAnchor.UpperRight;
            GUILayout.Label("Base " + cc.CurrentArmour.ToString("#,##0") + " Equipped " + cc.BonusArmour.ToString("#,##0"), GUILayout.ExpandWidth(true));
            GUI.skin.label.alignment = TextAnchor.UpperLeft;
            GUILayout.EndHorizontal();

            // weight
            GUILayout.BeginHorizontal();
            GUILayout.Label("EquipLoad", GUILayout.Width(75));
            GUI.skin.label.alignment = TextAnchor.UpperRight;
            GUILayout.Label(cc.CurrentEquipLoad.ToString("#,##0") + "/" + cc.MAXEquipLoad.ToString("#,##0"), GUILayout.ExpandWidth(true));
            GUI.skin.label.alignment = TextAnchor.UpperLeft;
            GUILayout.EndHorizontal();


            // XP & next level
            GUILayout.BeginHorizontal();
            GUILayout.Label("XP", GUILayout.Width(75));
            GUI.skin.label.alignment = TextAnchor.UpperRight;
            GUILayout.Label(cc.CurrentXP.ToString("#,##0") + "/" + cc.XPToNextLevel.ToString("#,##0"), GUILayout.ExpandWidth(true));
            GUI.skin.label.alignment = TextAnchor.UpperLeft;
            GUILayout.EndHorizontal();

            // current level
            GUILayout.BeginHorizontal();
            GUILevelDisplay(ref cc);
            GUILayout.EndHorizontal();
        }