Esempio n. 1
0
    private string FindClassStatValues(int classSelection)
    {
        if (classSelection == 0)
        {
            BaseCharacterClass tempClass = new BaseMageClass();
            string             tempStats = "Stamina " + tempClass.Stamina + "\n" + "Endurance " + tempClass.Endurance + "\n" + "Intellect " + tempClass.Intellect + "\n" + "Strength " + tempClass.Strength + "\n" + "Agility " + tempClass.Agility + "\n" + "Resistance " + tempClass.Resistance + "\n" + "Mastery " + tempClass.Mastery; // Finish it off add all classes
            return(tempStats);
        }
        else if (classSelection == 1)
        {
            BaseCharacterClass tempClass = new BaseWarriorClass();
            string             tempStats = "Stamina " + tempClass.Stamina + "\n" + "Endurance " + tempClass.Endurance + "\n" + "Intellect " + tempClass.Intellect + "\n" + "Strength " + tempClass.Strength + "\n" + "Agility " + tempClass.Agility + "\n" + "Resistance " + tempClass.Resistance + "\n" + "Mastery " + tempClass.Mastery; // Finish it off add all classes
            return(tempStats);
        }
        else if (classSelection == 2)
        {
            BaseCharacterClass tempClass = new BaseArcherClass();
            string             tempStats = "Stamina " + tempClass.Stamina + "\n" + "Endurance " + tempClass.Endurance + "\n" + "Intellect " + tempClass.Intellect + "\n" + "Strength " + tempClass.Strength + "\n" + "Agility " + tempClass.Agility + "\n" + "Resistance " + tempClass.Resistance + "\n" + "Mastery " + tempClass.Mastery; // Finish it off add all classes
            return(tempStats);
        }
        else if (classSelection == 3)
        {
            BaseCharacterClass tempClass = new BaseRougeClass();
            string             tempStats = "Stamina " + tempClass.Stamina + "\n" + "Endurance " + tempClass.Endurance + "\n" + "Intellect " + tempClass.Intellect + "\n" + "Strength " + tempClass.Strength + "\n" + "Agility " + tempClass.Agility + "\n" + "Resistance " + tempClass.Resistance + "\n" + "Mastery " + tempClass.Mastery; // Finish it off add all classes
            return(tempStats);
        }
        else if (classSelection == 4)
        {
            BaseCharacterClass tempClass = new BasePriestClass();
            string             tempStats = "Stamina " + tempClass.Stamina + "\n" + "Endurance " + tempClass.Endurance + "\n" + "Intellect " + tempClass.Intellect + "\n" + "Strength " + tempClass.Strength + "\n" + "Agility " + tempClass.Agility + "\n" + "Resistance " + tempClass.Resistance + "\n" + "Mastery " + tempClass.Mastery; // Finish it off add all classes
            return(tempStats);
        }
        else if (classSelection == 5)
        {
            BaseCharacterClass tempClass = new BaseWarlockClass();
            string             tempStats = "Stamina " + tempClass.Stamina + "\n" + "Endurance " + tempClass.Endurance + "\n" + "Intellect " + tempClass.Intellect + "\n" + "Strength " + tempClass.Strength + "\n" + "Agility " + tempClass.Agility + "\n" + "Resistance " + tempClass.Resistance + "\n" + "Mastery " + tempClass.Mastery; // Finish it off add all classes
            return(tempStats);
        }
        else if (classSelection == 6)
        {
            BaseCharacterClass tempClass = new BasePaladinClass();
            string             tempStats = "Stamina " + tempClass.Stamina + "\n" + "Endurance " + tempClass.Endurance + "\n" + "Intellect " + tempClass.Intellect + "\n" + "Strength " + tempClass.Strength + "\n" + "Agility " + tempClass.Agility + "\n" + "Resistance " + tempClass.Resistance + "\n" + "Mastery " + tempClass.Mastery; // Finish it off add all classes
            return(tempStats);
        }
        else if (classSelection == 7)
        {
            BaseCharacterClass tempClass = new BaseEnhancerClass();
            string             tempStats = "Stamina " + tempClass.Stamina + "\n" + "Endurance " + tempClass.Endurance + "\n" + "Intellect " + tempClass.Intellect + "\n" + "Strength " + tempClass.Strength + "\n" + "Agility " + tempClass.Agility + "\n" + "Resistance " + tempClass.Resistance + "\n" + "Mastery " + tempClass.Mastery; // Finish it off add all classes
            return(tempStats);
        }

        return("No Stats Found");
    }
Esempio n. 2
0
 private string FindClassDescription(int classSelection)
 {
     if (classSelection == 0)
     {
         BaseCharacterClass tempClass = new BaseMageClass();
         return(tempClass.CharacterClassDescrip);
     }
     else if (classSelection == 1)
     {
         BaseCharacterClass tempClass = new BaseWarriorClass();
         return(tempClass.CharacterClassDescrip);
     }
     else if (classSelection == 2)
     {
         BaseCharacterClass tempClass = new BaseArcherClass();
         return(tempClass.CharacterClassDescrip);
     }
     else if (classSelection == 3)
     {
         BaseCharacterClass tempClass = new BaseRougeClass();
         return(tempClass.CharacterClassDescrip);
     }
     else if (classSelection == 4)
     {
         BaseCharacterClass tempClass = new BasePriestClass();
         return(tempClass.CharacterClassDescrip);
     }
     else if (classSelection == 5)
     {
         BaseCharacterClass tempClass = new BaseWarlockClass();
         return(tempClass.CharacterClassDescrip);
     }
     else if (classSelection == 6)
     {
         BaseCharacterClass tempClass = new BasePaladinClass();
         return(tempClass.CharacterClassDescrip);
     }
     else if (classSelection == 7)
     {
         BaseCharacterClass tempClass = new BaseEnhancerClass();
         return(tempClass.CharacterClassDescrip);
     }
     return("No Class Found");
 }