public static void ShowText(string text, GameObject parent, float duration, bool isFollow = true) { GameObject go = FBPoolManager.instance.getPoolObject(TEXT_POPUP, FBPoolManager.POOLTYPE.UI); BasePopup baseScript = go.GetComponent <BasePopup>(); baseScript.SetValues(parent, isFollow, duration); baseScript.SetText(text); go.SetActive(true); currentPopup = go; showedPopup = true; }
public static GameObject ShowTimer(string dialogName, float duration, GameObject parentObj, bool isFollow = true) { GameObject go = FBPoolManager.instance.getPoolObject(dialogName, FBPoolManager.POOLTYPE.UI); BasePopup baseScript = go.GetComponent <BasePopup>(); baseScript.SetValues(parentObj, isFollow, duration); go.SetActive(true); // currentPopup = go; disableWhenMove = false; //we dont want timer disable when player move out playerPos = Player.instance.gameObject.transform.position; // showedPopup = true; return(go); }
public static GameObject ShowDialogBelongObject(string dialogName, float duration, Transform obj, string markerName, bool isFollow = true, bool _disableWhenMove = true) { GameObject go = FBPoolManager.instance.getPoolObject(dialogName, FBPoolManager.POOLTYPE.UI); BasePopup baseScript = go.GetComponent <BasePopup>(); baseScript.SetValues(null, isFollow, duration); Transform parentMarker = obj.transform.findChildRecursively(markerName); go.transform.position = parentMarker.transform.position; go.SetActive(true); currentPopup = go; disableWhenMove = _disableWhenMove; playerPos = Player.instance.gameObject.transform.position; showedPopup = true; return(go); }
public static GameObject ShowDialog(string dialogName, float duration, bool isFollow = true, bool _disableWhenMove = true) { GameObject go = FBPoolManager.instance.getPoolObject(dialogName, FBPoolManager.POOLTYPE.UI); BasePopup baseScript = go.GetComponent <BasePopup>(); baseScript.SetValues(null, isFollow, duration); Vector3 targetPos = Camera.main.transform.position + Camera.main.transform.forward * 5f; targetPos.y = Player.instance.playerHeight + 0.1f; go.transform.position = targetPos; go.SetActive(true); currentPopup = go; disableWhenMove = _disableWhenMove; playerPos = Player.instance.gameObject.transform.position; showedPopup = true; return(go); }
public static BasePopup ShowText(string text, float duration, bool isFollow = true) { GameObject go = FBPoolManager.instance.getPoolObject(TEXT_POPUP, FBPoolManager.POOLTYPE.UI); BasePopup baseScript = go.GetComponent <BasePopup>(); baseScript.SetValues(null, isFollow, duration); baseScript.SetText(text); Vector3 targetPos = Camera.main.transform.position + Camera.main.transform.forward * 3f; targetPos.y = Player.instance.playerHeight + 1f; go.transform.position = targetPos; go.SetActive(true); currentPopup = go; playerPos = Player.instance.gameObject.transform.position; showedPopup = true; return(baseScript); }