public void BasePlayerModel_ClearBuff_Default_Should_Pass() { var data = new BasePlayerModel <CharacterModel>(); // clear the buff data.ClearBuffs(); Assert.AreEqual(data.BuffHealthValue, 0); Assert.AreEqual(data.BuffAttackValue, 0); Assert.AreEqual(data.BuffDefenseValue, 0); Assert.AreEqual(data.BuffSpeedValue, 0); }
public void BasePlayerModel_Constructor_Default_Should_Pass() { // Arrange // Act var result = new BasePlayerModel <CharacterModel>(); // Reset // Assert Assert.AreEqual("This is an Item", result.Name); }
public void BasePlayerModel_GetHealthMax_Default_Should_Pass() { // Arrange var data = new BasePlayerModel <CharacterModel>(); // Act var result = data.GetMaxHealthTotal; // Reset // Assert Assert.AreEqual(0, result); }
public void BasePlayerModel_GetSpeed_Default_Should_Pass() { // Arrange var data = new BasePlayerModel <CharacterModel>(); // Act var result = data.GetSpeed(); // Reset // Assert Assert.AreEqual(1, result); }
public void BasePlayerModel_Update_Default_Should_Pass() { // Arrange var data = new BasePlayerModel <CharacterModel>(); // Act var result = data.Update(null); // Reset // Assert Assert.AreEqual(true, result); }
public void BasePlayerModel_TakeDamage_InValid_Should_Fail() { // Arrange var data = new BasePlayerModel <CharacterModel>(); // Act var result = data.TakeDamage(0); // Reset // Assert Assert.AreEqual(false, result); }
public void BasePlayerModel_CauseDeath_Default_Should_Pass() { // Arrange var data = new BasePlayerModel <CharacterModel>(); // Act var result = data.CauseDeath(); // Reset // Assert Assert.AreEqual(false, result); }
public void BasePlayerModel_FormatOutput_Default_Should_Pass() { // Arrange var data = new BasePlayerModel <CharacterModel>(); // Act var result = data.FormatOutput(); // Reset // Assert Assert.AreEqual("", result); }
public void BasePlayerModel_AddExperience_Default_Should_Pass() { // Arrange var data = new BasePlayerModel <CharacterModel>(); // Act var result = data.AddExperience(0); // Reset // Assert Assert.AreEqual(false, result); }
public void BasePlayerModel_AddExperience_InValid_Neg_Should_Fail() { // Arrange var data = new BasePlayerModel <CharacterModel>(); // Act var result = data.AddExperience(-1); // Reset // Assert Assert.AreEqual(false, result); }
public void BasePlayerModel_CalculateExperienceEarned_Default_Should_Pass() { // Arrange var data = new BasePlayerModel <CharacterModel>(); // Act var result = data.CalculateExperienceEarned(0); // Reset // Assert Assert.AreEqual(0, result); }
public void BasePlayerModel_GetItem_Default_Should_Pass() { // Arrange var data = new BasePlayerModel <CharacterModel>(); // Act var result = data.GetItem("test"); // Reset // Assert Assert.AreEqual(null, result); }
public void BasePlayerModel_GetItemByLocation_Unknown_Default_Should_Pass() { // Arrange var data = new BasePlayerModel <CharacterModel>(); // Act var result = data.GetItemByLocation(ItemLocationEnum.Unknown); // Reset // Assert Assert.AreEqual(null, result); }
public void BasePlayerModel_AddItem_Unknown_Should_Fail() { // Arrange var data = new BasePlayerModel <CharacterModel>(); // Act var result = data.AddItem(ItemLocationEnum.Unknown, "bogus"); // Reset // Assert Assert.AreEqual(null, result); }
public void BasePlayerModel_TakeDamage_Valid_Should_Pass() { // Arrange var data = new BasePlayerModel <CharacterModel>(); // Act var result = data.TakeDamage(1); // Reset // Assert Assert.AreEqual(true, result); }
public async Task BasePlayerModel_GetItemRange_Valid_Item_Range_1_Should_Pass() { var data = new BasePlayerModel <CharacterModel>(); var item = new ItemModel { Range = 1 }; await ItemIndexViewModel.Instance.CreateAsync(item); data.PrimaryHand = item.Id; var Result = data.GetRange(); Assert.AreEqual(2, Result); }
public void BasePlayerModel_GetDamageRollValue_Default_Should_Pass() { // Arrange var data = new BasePlayerModel <CharacterModel>(); data.Level = 1; // Act var result = data.GetDamageRollValue(); // Reset // Assert Assert.AreEqual(1, result); }
public void BasePlayerModel_AddExperience_Valid_Level__Up_Should_Pass() { // Arrange var data = new BasePlayerModel <CharacterModel>(); data.Level = 1; data.ExperienceTotal = 10000; // Act var result = data.AddExperience(1); // Reset // Assert Assert.AreEqual(true, result); }
public void BasePlayerModel_CalculateExperienceEarned_0_Should_Skip() { var data = new BasePlayerModel <MonsterModel> { ExperienceRemaining = 3000, MaxHealth = 20, CurrentHealth = 20 }; // Call calculate experience before applying damage var Result = data.CalculateExperienceEarned(0); var Expected = 0; Assert.AreEqual(Expected, Result); }
public void BasePlayerModel_CalculateExperienceEarned_None_Avaiable_Should_Pass() { var data = new BasePlayerModel <MonsterModel> { ExperienceRemaining = 0, MaxHealth = 20, CurrentHealth = 20 }; // Call calculate experience before applying damage var Result = data.CalculateExperienceEarned(3); var Expected = 1; Assert.AreEqual(Expected, Result, TestContext.CurrentContext.Test.Name); }
public async Task BasePlayerModel_GetDamageRollValue_Default_Speed_Should_Pass() { // Arrange // Add each model here to warm up and load it. Game.Helpers.DataSetsHelper.WarmUp(); await ItemIndexViewModel.Instance.CreateAsync(new ItemModel { Attribute = AttributeEnum.Attack, Value = 1, Id = "head" }); await ItemIndexViewModel.Instance.CreateAsync(new ItemModel { Attribute = AttributeEnum.Attack, Value = 20, Id = "necklass" }); await ItemIndexViewModel.Instance.CreateAsync(new ItemModel { Attribute = AttributeEnum.Attack, Value = 300, Id = "PrimaryHand" }); await ItemIndexViewModel.Instance.CreateAsync(new ItemModel { Attribute = AttributeEnum.Attack, Value = 4000, Id = "OffHand" }); await ItemIndexViewModel.Instance.CreateAsync(new ItemModel { Attribute = AttributeEnum.Attack, Value = 50000, Id = "RightFinger" }); await ItemIndexViewModel.Instance.CreateAsync(new ItemModel { Attribute = AttributeEnum.Attack, Value = 600000, Id = "LeftFinger" }); await ItemIndexViewModel.Instance.CreateAsync(new ItemModel { Attribute = AttributeEnum.Attack, Value = 7000000, Id = "feet" }); var data = new BasePlayerModel <CharacterModel>(); data.Level = 1; // Add the first item data.AddItem(ItemLocationEnum.PrimaryHand, (await ItemIndexViewModel.Instance.ReadAsync("head")).Id); data.AddItem(ItemLocationEnum.Necklass, (await ItemIndexViewModel.Instance.ReadAsync("necklass")).Id); data.AddItem(ItemLocationEnum.PrimaryHand, (await ItemIndexViewModel.Instance.ReadAsync("PrimaryHand")).Id); data.AddItem(ItemLocationEnum.OffHand, (await ItemIndexViewModel.Instance.ReadAsync("OffHand")).Id); data.AddItem(ItemLocationEnum.RightFinger, (await ItemIndexViewModel.Instance.ReadAsync("RightFinger")).Id); data.AddItem(ItemLocationEnum.LeftFinger, (await ItemIndexViewModel.Instance.ReadAsync("LeftFinger")).Id); data.AddItem(ItemLocationEnum.Feet, (await ItemIndexViewModel.Instance.ReadAsync("feet")).Id); Game.Helpers.DiceHelper.EnableForcedRolls(); Game.Helpers.DiceHelper.SetForcedRollValue(1); // Act // Add the second item, this will return the first item as the one replaced var result = data.GetDamageRollValue(); // Reset Game.Helpers.DiceHelper.DisableForcedRolls(); // Assert Assert.AreEqual(2, result); }
public void BasePlayerModel_LevelUpToValue_InValid_Max_Level_Should_Skip() { // Arrange var data = new BasePlayerModel <CharacterModel> { Level = 1, ExperienceTotal = 1000000, }; // Act var result = data.LevelUpToValue(LevelTableHelper.MaxLevel + 1); // Reset // Assert Assert.AreEqual(data.Level, result); }
public void BasePlayerModel_LevelUpToValue_InValid_Lower_Level_Should_Fail() { // Arrange var data = new BasePlayerModel <CharacterModel> { Level = 5, ExperienceTotal = 10000, }; // Act var result = data.LevelUpToValue(1); // Reset // Assert Assert.AreEqual(5, result); }
public void BasePlayerModel_LevelUp_InValid_Level_1_No_Experience_Should_Fail() { // Arrange var data = new BasePlayerModel <CharacterModel> { Level = 1, ExperienceTotal = -1, }; // Act var result = data.LevelUp(); // Reset // Assert Assert.AreEqual(false, result); }
public void BasePlayerModel_LevelUp_Valid_Level_2_Should_Pass() { // Arrange var data = new BasePlayerModel <CharacterModel> { Level = 1, ExperienceTotal = 301, }; // Act var result = data.LevelUp(); // Reset // Assert Assert.AreEqual(true, result); }
public void BasePlayerModel_GetSpeedLevelBonus_Max_Should_Pass() { // Arrange var data = new BasePlayerModel <CharacterModel>(); var original = data.Level; data.Level = 50; // Act var result = data.GetSpeedLevelBonus; // Reset data.Level = original; // Assert Assert.AreEqual(0, result); }
public void BasePlayerModel_ClearBuffs_Default_Should_Pass() { // Arrange var data = new BasePlayerModel <CharacterModel>(); data.BuffAttackValue = 1; data.BuffDefenseValue = 1; data.BuffHealthValue = 1; data.BuffSpeedValue = 1; // Act data.ClearBuffs(); // Reset // Assert Assert.IsTrue(data.BuffHealthValue == 0 && data.BuffAttackValue == 0 && data.BuffDefenseValue == 0 && data.BuffSpeedValue == 0); }
public void BasePlayerModel_LevelUpToValue_Valid_Should_Pass() { // Arrange var TargetLevel = 2; var NeededExperience = LevelTableHelper.LevelDetailsList[TargetLevel].Experience; var data = new BasePlayerModel <CharacterModel> { Level = 1, ExperienceTotal = NeededExperience + 1 }; // Act var result = data.LevelUpToValue(2); // Reset // Assert Assert.AreEqual(2, result); }
public async Task BasePlayerModel_GetDefenseTotal_Default_Defense_Should_Pass() { // Arrange // Add each model here to warm up and load it. Game.Helpers.DataSetsHelper.WarmUp(); await ItemIndexViewModel.Instance.CreateAsync(new ItemModel { Attribute = AttributeEnum.Defense, Value = 1, Id = "head" }); await ItemIndexViewModel.Instance.CreateAsync(new ItemModel { Attribute = AttributeEnum.Defense, Value = 20, Id = "Necklace" }); await ItemIndexViewModel.Instance.CreateAsync(new ItemModel { Attribute = AttributeEnum.Defense, Value = 300, Id = "PrimaryHand" }); await ItemIndexViewModel.Instance.CreateAsync(new ItemModel { Attribute = AttributeEnum.Defense, Value = 4000, Id = "OffHand" }); await ItemIndexViewModel.Instance.CreateAsync(new ItemModel { Attribute = AttributeEnum.Defense, Value = 50000, Id = "RightFinger" }); await ItemIndexViewModel.Instance.CreateAsync(new ItemModel { Attribute = AttributeEnum.Defense, Value = 600000, Id = "LeftFinger" }); await ItemIndexViewModel.Instance.CreateAsync(new ItemModel { Attribute = AttributeEnum.Defense, Value = 7000000, Id = "feet" }); var data = new BasePlayerModel <CharacterModel>(); // Add the first item data.AddItem(ItemLocationEnum.PrimaryHand, (await ItemIndexViewModel.Instance.ReadAsync("head")).Id); data.AddItem(ItemLocationEnum.Necklace, (await ItemIndexViewModel.Instance.ReadAsync("Necklace")).Id); data.AddItem(ItemLocationEnum.PrimaryHand, (await ItemIndexViewModel.Instance.ReadAsync("PrimaryHand")).Id); data.AddItem(ItemLocationEnum.OffHand, (await ItemIndexViewModel.Instance.ReadAsync("OffHand")).Id); data.AddItem(ItemLocationEnum.RightFinger, (await ItemIndexViewModel.Instance.ReadAsync("RightFinger")).Id); data.AddItem(ItemLocationEnum.LeftFinger, (await ItemIndexViewModel.Instance.ReadAsync("LeftFinger")).Id); data.AddItem(ItemLocationEnum.Feet, (await ItemIndexViewModel.Instance.ReadAsync("feet")).Id); // Act // Add the second item, this will return the first item as the one replaced var result = data.GetDefenseTotal; // Reset // Assert Assert.AreEqual(7654321, result); }
public async Task BasePlayerModel_AddItem_Default_Should_Pass() { // Arrange var data = new BasePlayerModel <CharacterModel>(); await ItemIndexViewModel.Instance.CreateAsync(new ItemModel { Attribute = AttributeEnum.Attack, Value = 1, Id = "head" }); await ItemIndexViewModel.Instance.CreateAsync(new ItemModel { Attribute = AttributeEnum.Attack, Value = 20, Id = "necklass" }); var itemOld = ItemIndexViewModel.Instance.Dataset.FirstOrDefault(); // Act // Add the second item, this will return the first item as the one replaced which is null var result = data.AddItem(ItemLocationEnum.PrimaryHand, itemOld.Id); // Reset // Assert Assert.AreEqual(null, result); }