Esempio n. 1
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    internal RobotCell(string name, Manufacturers manufacturer, List <MechanicalGroup> mechanicalGroups, IO io, Plane basePlane, Mesh?environment)
        : base(name, manufacturer, io, basePlane, environment, GetDefaultPose(mechanicalGroups))
    {
        MechanicalGroups = mechanicalGroups;
        foreach (var group in mechanicalGroups)
        {
            var movesRobot   = group.Externals.Find(m => m.MovesRobot);
            var robotDisplay = group.Robot.DisplayMesh;

            if (movesRobot is not null)
            {
                var movableBase = movesRobot.Joints.Last().Plane;
                movableBase.Orient(ref movesRobot.BasePlane);
                robotDisplay.Transform(movableBase.ToTransform());
            }

            DisplayMesh.Append(robotDisplay);

            foreach (var external in group.Externals)
            {
                DisplayMesh.Append(external.DisplayMesh);
            }
        }

        DisplayMesh.Transform(BasePlane.ToTransform());
    }
Esempio n. 2
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    // public URRealTime URRealTime { get; set; }

    internal RobotSystemUR(string name, RobotUR robot, IO io, Plane basePlane, Mesh?environment)
        : base(name, Manufacturers.UR, io, basePlane, environment, GetDefaultPose(robot))
    {
        Remote = new RemoteUR();
        Robot  = robot;
        DisplayMesh.Append(robot.DisplayMesh);
        DisplayMesh.Transform(BasePlane.ToTransform());
    }
Esempio n. 3
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        Mesh CreateDisplayMesh()
        {
            var mesh = new Mesh();
            mesh.Append(BaseMesh);

            foreach (var joint in Joints)
                mesh.Append(joint.Mesh);

            mesh.Transform(BasePlane.ToTransform());
            return mesh;
        }
Esempio n. 4
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    Mesh CreateDisplayMesh()
    {
        var mesh = new Mesh();

        if (BaseMesh is null)
        {
            return(mesh);
        }

        mesh.Append(BaseMesh);

        foreach (var joint in Joints)
        {
            mesh.Append(joint.Mesh);
        }

        mesh.Transform(BasePlane.ToTransform());
        return(mesh);
    }