private void MainResponses(int responseID)
        {
            var data = BaseService.GetPlayerTempData(GetPC());

            switch (responseID)
            {
            case 1:     // Change Player Permissions
                if (!BasePermissionService.HasStructurePermission(GetPC(), data.StructureID, StructurePermission.CanAdjustPermissions))
                {
                    GetPC().FloatingText("You do not have permission to change other players' permissions.");
                    return;
                }

                BuildPlayerListPage();
                ChangePage("PlayerListPage");
                break;

            case 2:     // Change Public Permissions
                if (!BasePermissionService.HasStructurePermission(GetPC(), data.StructureID, StructurePermission.CanAdjustPublicPermissions))
                {
                    GetPC().FloatingText("You do not have permission to change this building's PUBLIC permissions.");
                    return;
                }

                BuildPublicPermissionsPage();
                ChangePage("PublicPermissionsPage");
                break;
            }
        }
Esempio n. 2
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        private void LoadManageStructureDetails()
        {
            ClearPageResponses("ManageStructureDetailsPage");
            var  data              = BaseService.GetPlayerTempData(GetPC());
            var  structure         = data.ManipulatingStructure.Structure;
            var  pcBaseStructureID = data.ManipulatingStructure.Structure.Area.GetLocalString("PC_BASE_STRUCTURE_ID");
            Guid?structureID       = string.IsNullOrWhiteSpace(pcBaseStructureID) ? null : (Guid?)new Guid(pcBaseStructureID);
            bool canRetrieveStructures;
            bool canPlaceEditStructures;

            if (structureID != null)
            {
                canRetrieveStructures  = BasePermissionService.HasStructurePermission(GetPC(), (Guid)structureID, StructurePermission.CanRetrieveStructures);
                canPlaceEditStructures = BasePermissionService.HasStructurePermission(GetPC(), (Guid)structureID, StructurePermission.CanPlaceEditStructures);
            }
            else
            {
                canRetrieveStructures  = BasePermissionService.HasBasePermission(GetPC(), data.ManipulatingStructure.PCBaseID, BasePermission.CanRetrieveStructures);
                canPlaceEditStructures = BasePermissionService.HasBasePermission(GetPC(), data.ManipulatingStructure.PCBaseID, BasePermission.CanPlaceEditStructures);
            }


            string header = ColorTokenService.Green("Structure: ") + structure.Name + "\n\n";

            header += "What would you like to do with this structure?";

            SetPageHeader("ManageStructureDetailsPage", header);

            AddResponseToPage("ManageStructureDetailsPage", "Retrieve Structure", canRetrieveStructures);
            AddResponseToPage("ManageStructureDetailsPage", "Rotate", canPlaceEditStructures);
        }
Esempio n. 3
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        private void DoEnterBuilding()
        {
            NWPlayer    oPC  = GetPC();
            NWPlaceable door = GetDialogTarget().Object;
            string      pcBaseStructureID = door.GetLocalString("PC_BASE_STRUCTURE_ID");

            if (string.IsNullOrWhiteSpace(pcBaseStructureID))
            {
                _.FloatingTextStringOnCreature("ERROR: Door doesn't have a structure ID assigned. Notify an admin about this issue.", oPC.Object, _.FALSE);
                return;
            }
            var  structureID      = new Guid(pcBaseStructureID);
            bool canEnterBuilding = BasePermissionService.HasStructurePermission(GetPC(), structureID, StructurePermission.CanEnterBuilding);

            if (!canEnterBuilding)
            {
                oPC.FloatingText("You don't have permission to enter that building.");
                return;
            }

            NWArea instance = BaseService.GetAreaInstance(structureID, false);

            if (instance == null)
            {
                instance = BaseService.CreateAreaInstance(oPC, structureID, false);
            }

            BaseService.JumpPCToBuildingInterior(oPC, instance);
        }
Esempio n. 4
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        public override void Initialize()
        {
            NWPlaceable door             = GetDialogTarget().Object;
            var         structureID      = new Guid(door.GetLocalString("PC_BASE_STRUCTURE_ID"));
            bool        canEnterBuilding = BasePermissionService.HasStructurePermission(GetPC(), structureID, StructurePermission.CanEnterBuilding);

            SetHeader();
            SetResponseVisible("MainPage", 1, canEnterBuilding);
        }
Esempio n. 5
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        public void Main()
        {
            NWPlayer    oPC         = (_.GetLastUsedBy());
            NWPlaceable container   = (_.OBJECT_SELF);
            Guid        structureID = new Guid(container.GetLocalString("PC_BASE_STRUCTURE_ID"));

            if (!BasePermissionService.HasStructurePermission(oPC, structureID, StructurePermission.CanAccessStructureInventory))
            {
                oPC.FloatingText("You do not have permission to access this structure.");
                return;
            }

            DialogService.StartConversation(oPC, container, "StructureStorage");
        }
Esempio n. 6
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        public override void Initialize()
        {
            NWPlaceable container   = (NWPlaceable)GetDialogTarget();
            Guid        structureID = new Guid(container.GetLocalString("PC_BASE_STRUCTURE_ID"));

            if (!BasePermissionService.HasStructurePermission(GetPC(), structureID, StructurePermission.CanAccessStructureInventory))
            {
                SetResponseVisible("MainPage", 1, false);
            }

            if (!BasePermissionService.HasStructurePermission(GetPC(), structureID, StructurePermission.CanRenameStructures))
            {
                SetResponseVisible("MainPage", 2, false);
            }
        }
Esempio n. 7
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        private void BuildMainPageResponses()
        {
            var player = GetPC();
            var data   = BaseService.GetPlayerTempData(player);

            Player dbPlayer = DataService.Player.GetByID(player.GlobalID);
            Player primaryResident;

            bool isPrimaryResident;
            bool canEditPrimaryResidence;
            bool canRemovePrimaryResidence;

            if (data.BuildingType == BuildingType.Interior || data.BuildingType == BuildingType.Starship)
            {
                Guid structureID = data.StructureID;
                primaryResident = DataService.Player.GetByPrimaryResidencePCBaseStructureIDOrDefault(structureID);

                isPrimaryResident         = dbPlayer.PrimaryResidencePCBaseStructureID != null && dbPlayer.PrimaryResidencePCBaseStructureID == structureID;
                canEditPrimaryResidence   = BasePermissionService.HasStructurePermission(player, structureID, StructurePermission.CanEditPrimaryResidence);
                canRemovePrimaryResidence = BasePermissionService.HasStructurePermission(player, structureID, StructurePermission.CanRemovePrimaryResidence);
            }
            else if (data.BuildingType == BuildingType.Apartment)
            {
                Guid pcBaseID = data.PCBaseID;
                primaryResident = DataService.Player.GetByPrimaryResidencePCBaseIDOrDefault(pcBaseID);

                isPrimaryResident         = dbPlayer.PrimaryResidencePCBaseID != null && dbPlayer.PrimaryResidencePCBaseID == pcBaseID;
                canEditPrimaryResidence   = BasePermissionService.HasBasePermission(player, pcBaseID, BasePermission.CanEditPrimaryResidence);
                canRemovePrimaryResidence = BasePermissionService.HasBasePermission(player, pcBaseID, BasePermission.CanRemovePrimaryResidence);
            }
            else
            {
                throw new Exception("Invalid building type on EditPrimaryResidence conversation. Type = " + data.BuildingType);
            }

            // If another person is a resident and this player does not have the "remove" permission, don't allow them to make primary residence.
            if (!isPrimaryResident && primaryResident != null && !canRemovePrimaryResidence)
            {
                canEditPrimaryResidence = false;
            }

            SetResponseVisible("MainPage", 1, canEditPrimaryResidence);
            SetResponseVisible("MainPage", 2, canRemovePrimaryResidence || isPrimaryResident);
        }
Esempio n. 8
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        public override PlayerDialog SetUp(NWPlayer player)
        {
            PlayerDialog dialog = new PlayerDialog("MainPage");

            string structureID = _.GetLocalString(_.GetArea(player), "PC_BASE_STRUCTURE_ID");

            if (string.IsNullOrWhiteSpace(structureID))
            {
                player.SendMessage("Base structure ID not found on area.  Please report this problem.");
                return(null);
            }

            Guid            pcBaseStructureID = new Guid(structureID);
            PCBaseStructure structure         = DataService.PCBaseStructure.GetByID(pcBaseStructureID);
            PCBase          pcBase            = DataService.PCBase.GetByID(structure.PCBaseID);

            bool bSpace = SpaceService.IsLocationSpace(pcBase.ShipLocation);

            List <string> options = new List <string>();

            if (bSpace && BasePermissionService.HasStructurePermission(player, structure.ID, StructurePermission.CanFlyStarship))
            {
                // See if we are near enough to the planet to land.
                if (SpaceService.CanLandOnPlanet(player.Area))
                {
                    options.Add("Land");
                }

                options.Add("Pilot Ship");
                options.Add("Hyperspace Jump");
            }
            else if (BasePermissionService.HasStructurePermission(player, structure.ID, StructurePermission.CanFlyStarship))
            {
                options.Add("Take Off");
            }

            if (!bSpace && BasePermissionService.HasBasePermission(player, structure.PCBaseID, BasePermission.CanManageBaseFuel))
            {
                options.Add("Access Fuel Bay");
                options.Add("Access Stronidium Bay");
            }

            if (BasePermissionService.HasBasePermission(player, structure.PCBaseID, BasePermission.CanAccessStructureInventory))
            {
                if (!bSpace)
                {
                    options.Add("Access Resource Bay");
                }
                options.Add("Export Starcharts");
            }

            DialogPage mainPage = new DialogPage("", options.ToArray());

            dialog.AddPage("MainPage", mainPage);

            // Hyperspace destinations.
            string[]   responses       = SpaceService.GetHyperspaceDestinationList(pcBase);
            DialogPage destinationPage = new DialogPage("Please select a destination to fly to.", responses);

            dialog.AddPage("HyperDestPage", destinationPage);

            // Landing destinations.
            Hashtable     landingspots = SpaceService.GetLandingDestinationList(player, pcBase);
            List <String> responseList = landingspots.Keys.Cast <String>().ToList();
            DialogPage    landingPage  = new DialogPage("Where do you want to land?", responseList.ToArray());

            dialog.AddPage("LandingDestPage", landingPage);

            // Save off the landing responses in CustomData.  This ensures we can access the structure IDs later.
            foreach (var key in landingspots.Keys)
            {
                dialog.CustomData.Add("LAND_" + key, landingspots[key]);
            }

            return(dialog);
        }
Esempio n. 9
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        private void DoSetAsResidence()
        {
            var player      = GetPC();
            var data        = BaseService.GetPlayerTempData(player);
            var newResident = DataService.Player.GetByID(player.GlobalID);

            Player currentResident;
            bool   isPrimaryResident;
            bool   canEditPrimaryResidence;
            bool   canRemovePrimaryResidence;

            if (data.BuildingType == BuildingType.Interior || data.BuildingType == BuildingType.Starship)
            {
                Guid structureID = data.StructureID;
                currentResident = DataService.Player.GetByPrimaryResidencePCBaseStructureIDOrDefault(structureID);

                isPrimaryResident         = newResident.PrimaryResidencePCBaseStructureID != null && newResident.PrimaryResidencePCBaseStructureID == structureID;
                canEditPrimaryResidence   = BasePermissionService.HasStructurePermission(player, structureID, StructurePermission.CanEditPrimaryResidence);
                canRemovePrimaryResidence = BasePermissionService.HasStructurePermission(player, structureID, StructurePermission.CanRemovePrimaryResidence);
            }
            else if (data.BuildingType == BuildingType.Apartment)
            {
                Guid pcBaseID = data.PCBaseID;
                currentResident = DataService.Player.GetByPrimaryResidencePCBaseIDOrDefault(pcBaseID);

                isPrimaryResident         = newResident.PrimaryResidencePCBaseID != null && newResident.PrimaryResidencePCBaseID == pcBaseID;
                canEditPrimaryResidence   = BasePermissionService.HasBasePermission(player, pcBaseID, BasePermission.CanEditPrimaryResidence);
                canRemovePrimaryResidence = BasePermissionService.HasBasePermission(player, pcBaseID, BasePermission.CanRemovePrimaryResidence);
            }
            else
            {
                throw new Exception("EditPrimaryResidence -> DoSetAsResidence: Can't handle building type ID " + data.BuildingType);
            }

            // If another person is a resident and this player does not have the "remove" permission, don't allow them to make primary residence.
            if (!isPrimaryResident && currentResident != null && !canRemovePrimaryResidence)
            {
                player.FloatingText("You do not have permission to revoke the current resident's residency.");
                return;
            }

            if (!canEditPrimaryResidence)
            {
                player.FloatingText("You do not have permission to select this as your primary residency.");
                return;
            }

            if (currentResident != null)
            {
                currentResident.PrimaryResidencePCBaseID          = null;
                currentResident.PrimaryResidencePCBaseStructureID = null;
                NotifyPlayer(currentResident.ID);
                DataService.SubmitDataChange(currentResident, DatabaseActionType.Update);
            }

            if (data.BuildingType == BuildingType.Interior || data.BuildingType == BuildingType.Starship)
            {
                newResident.PrimaryResidencePCBaseStructureID = data.StructureID;
                newResident.PrimaryResidencePCBaseID          = null;
            }
            else if (data.BuildingType == BuildingType.Apartment)
            {
                newResident.PrimaryResidencePCBaseStructureID = null;
                newResident.PrimaryResidencePCBaseID          = data.PCBaseID;
            }

            DataService.SubmitDataChange(newResident, DatabaseActionType.Update);
            BuildMainPageHeader();
            BuildMainPageResponses();
            ClearNavigationStack();
            ChangePage("MainPage", false);
        }
Esempio n. 10
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        private void DoRotate(float degrees, bool isSet)
        {
            var  data = BaseService.GetPlayerTempData(GetPC());
            bool canPlaceEditStructures;
            var  structure = data.ManipulatingStructure.Structure;

            if (data.BuildingType == Enumeration.BuildingType.Exterior ||
                data.BuildingType == Enumeration.BuildingType.Apartment)
            {
                canPlaceEditStructures = BasePermissionService.HasBasePermission(GetPC(), data.ManipulatingStructure.PCBaseID, BasePermission.CanPlaceEditStructures);
            }
            else if (data.BuildingType == Enumeration.BuildingType.Interior)
            {
                var structureID = new Guid(data.ManipulatingStructure.Structure.Area.GetLocalString("PC_BASE_STRUCTURE_ID"));
                canPlaceEditStructures = BasePermissionService.HasStructurePermission(GetPC(), structureID, StructurePermission.CanPlaceEditStructures);
            }
            else
            {
                throw new Exception("BaseManagementTool -> DoRotate: Cannot handle building type " + data.BuildingType);
            }

            if (!canPlaceEditStructures)
            {
                GetPC().FloatingText("You don't have permission to edit structures.");
                return;
            }


            float facing = structure.Facing;

            if (isSet)
            {
                facing = degrees;
            }
            else
            {
                facing += degrees;
            }

            while (facing > 360)
            {
                facing -= 360;
            }

            structure.Facing = facing;
            LoadRotatePage();

            var dbStructure   = DataService.PCBaseStructure.GetByID(data.ManipulatingStructure.PCBaseStructureID);
            var baseStructure = DataService.BaseStructure.GetByID(dbStructure.BaseStructureID);

            dbStructure.LocationOrientation = facing;

            if (baseStructure.BaseStructureTypeID == (int)BaseStructureType.Building)
            {
                // The structure's facing isn't updated until after this code executes.
                // Build a new location object for use with spawning the door.
                var exteriorStyle = DataService.BuildingStyle.GetByID(Convert.ToInt32(dbStructure.ExteriorStyleID));

                Location locationOverride = _.Location(data.TargetArea.Object,
                                                       structure.Position,
                                                       facing);
                data.ManipulatingStructure.ChildStructure.Destroy();
                data.ManipulatingStructure.ChildStructure = BaseService.SpawnBuildingDoor(exteriorStyle.DoorRule, structure, locationOverride);

                // Update the cache
                List <AreaStructure> areaStructures = data.TargetArea.Data["BASE_SERVICE_STRUCTURES"];
                var cacheStructure = areaStructures.Single(x => x.PCBaseStructureID == data.ManipulatingStructure.PCBaseStructureID && x.ChildStructure == null);
                int doorIndex      = areaStructures.IndexOf(cacheStructure);
                areaStructures[doorIndex].Structure = data.ManipulatingStructure.ChildStructure;
            }

            DataService.SubmitDataChange(dbStructure, DatabaseActionType.Update);
        }
Esempio n. 11
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        private void DoRetrieveStructure()
        {
            var               data           = BaseService.GetPlayerTempData(GetPC());
            PCBaseStructure   structure      = DataService.PCBaseStructure.GetByID(data.ManipulatingStructure.PCBaseStructureID);
            BaseStructure     baseStructure  = DataService.BaseStructure.GetByID(structure.BaseStructureID);
            PCBase            pcBase         = DataService.PCBase.GetByID(structure.PCBaseID);
            BaseStructureType structureType  = (BaseStructureType)baseStructure.BaseStructureTypeID;
            var               tempStorage    = _.GetObjectByTag("TEMP_ITEM_STORAGE");
            var               pcStructureID  = structure.ID;
            int               impoundedCount = 0;

            var controlTower = BaseService.GetBaseControlTower(pcBase.ID);
            int maxShields   = BaseService.CalculateMaxShieldHP(controlTower);

            if (structureType == BaseStructureType.Starship)
            {
                GetPC().SendMessage("You cannot pick up starships once they are built.  You can only fly them away.");
                return;
            }

            if (pcBase.PCBaseTypeID != (int)Enumeration.PCBaseType.Starship && pcBase.ShieldHP < maxShields && structureType != BaseStructureType.ControlTower)
            {
                GetPC().FloatingText("You cannot retrieve any structures because the control tower has less than 100% shields.");
                return;
            }

            bool canRetrieveStructures;

            if (data.BuildingType == Enumeration.BuildingType.Exterior ||
                data.BuildingType == Enumeration.BuildingType.Apartment)
            {
                canRetrieveStructures = BasePermissionService.HasBasePermission(GetPC(), data.ManipulatingStructure.PCBaseID, BasePermission.CanRetrieveStructures);
            }
            else if (data.BuildingType == Enumeration.BuildingType.Interior || data.BuildingType == Enumeration.BuildingType.Starship)
            {
                var structureID = new Guid(data.ManipulatingStructure.Structure.Area.GetLocalString("PC_BASE_STRUCTURE_ID"));
                canRetrieveStructures = BasePermissionService.HasStructurePermission(GetPC(), structureID, StructurePermission.CanRetrieveStructures);
            }
            else
            {
                throw new Exception("BaseManagementTool -> DoRetrieveStructure: Cannot handle building type " + data.BuildingType);
            }

            if (!canRetrieveStructures)
            {
                GetPC().FloatingText("You don't have permission to retrieve structures.");
                return;
            }

            if (structureType == BaseStructureType.ControlTower)
            {
                var structureCount = DataService.PCBaseStructure.GetAllByPCBaseID(structure.PCBaseID).Count();

                if (structureCount > 1)
                {
                    GetPC().FloatingText("You must remove all structures in this sector before picking up the control tower.");
                    return;
                }

                // Impound resources retrieved by drills.
                var items = DataService.PCBaseStructureItem.GetAllByPCBaseStructureID(structure.ID);
                foreach (var item in items)
                {
                    ImpoundService.Impound(item);
                    DataService.SubmitDataChange(item, DatabaseActionType.Delete);
                    impoundedCount++;
                }
            }
            else if (structureType == BaseStructureType.Building)
            {
                var childStructures = DataService.PCBaseStructure.GetAllByParentPCBaseStructureID(structure.ID).ToList();
                for (int x = childStructures.Count - 1; x >= 0; x--)
                {
                    var    furniture     = childStructures.ElementAt(x);
                    NWItem furnitureItem = BaseService.ConvertStructureToItem(furniture, tempStorage);
                    ImpoundService.Impound(GetPC().GlobalID, furnitureItem);
                    furnitureItem.Destroy();

                    DataService.SubmitDataChange(furniture, DatabaseActionType.Delete);
                    impoundedCount++;
                }

                // Remove any primary owner permissions.
                var primaryOwner = DataService.Player.GetByPrimaryResidencePCBaseStructureIDOrDefault(structure.ID);
                if (primaryOwner != null)
                {
                    primaryOwner.PrimaryResidencePCBaseStructureID = null;
                    DataService.SubmitDataChange(primaryOwner, DatabaseActionType.Update);
                }

                // Remove any access permissions.
                foreach (var buildingPermission in DataService.PCBaseStructurePermission.GetAllByPCBaseStructureID(structure.ID))
                {
                    DataService.SubmitDataChange(buildingPermission, DatabaseActionType.Delete);
                }
            }
            else if (structureType == BaseStructureType.StarshipProduction && data.ManipulatingStructure.Structure.GetLocalInt("DOCKED_STARSHIP") == 1)
            {
                GetPC().SendMessage("You cannot move a dock that has a starship docked in it.  Fly the ship away first.");
                return;
            }

            BaseService.ConvertStructureToItem(structure, GetPC());
            DataService.SubmitDataChange(structure, DatabaseActionType.Delete);
            data.ManipulatingStructure.Structure.Destroy();

            // Impound any fuel that's over the limit.
            if (structureType == BaseStructureType.StronidiumSilo || structureType == BaseStructureType.FuelSilo)
            {
                int maxFuel           = BaseService.CalculateMaxFuel(pcBase.ID);
                int maxReinforcedFuel = BaseService.CalculateMaxReinforcedFuel(pcBase.ID);

                if (pcBase.Fuel > maxFuel)
                {
                    int    returnAmount = pcBase.Fuel - maxFuel;
                    NWItem refund       = _.CreateItemOnObject("fuel_cell", tempStorage, returnAmount);
                    pcBase.Fuel = maxFuel;
                    ImpoundService.Impound(pcBase.PlayerID, refund);
                    GetPC().SendMessage("Excess fuel cells have been impounded by the planetary government. The owner of the base will need to retrieve it.");
                    refund.Destroy();
                }

                if (pcBase.ReinforcedFuel > maxReinforcedFuel)
                {
                    int    returnAmount = pcBase.ReinforcedFuel - maxReinforcedFuel;
                    NWItem refund       = _.CreateItemOnObject("stronidium", tempStorage, returnAmount);
                    pcBase.ReinforcedFuel = maxReinforcedFuel;
                    ImpoundService.Impound(pcBase.PlayerID, refund);
                    GetPC().SendMessage("Excess stronidium units have been impounded by the planetary government. The owner of the base will need to retrieve it.");
                    refund.Destroy();
                }
            }
            else if (structureType == BaseStructureType.ResourceSilo)
            {
                int maxResources = BaseService.CalculateResourceCapacity(pcBase.ID);
                var items        = DataService.PCBaseStructureItem.GetAllByPCBaseStructureID(controlTower.ID).ToList();

                while (items.Count > maxResources)
                {
                    var item = items.ElementAt(0);

                    var impoundItem = new PCImpoundedItem
                    {
                        PlayerID      = pcBase.PlayerID,
                        ItemResref    = item.ItemResref,
                        ItemObject    = item.ItemObject,
                        DateImpounded = DateTime.UtcNow,
                        ItemName      = item.ItemName,
                        ItemTag       = item.ItemTag
                    };

                    DataService.SubmitDataChange(impoundItem, DatabaseActionType.Insert);
                    GetPC().SendMessage(item.ItemName + " has been impounded by the planetary government because your base ran out of space to store resources. The owner of the base will need to retrieve it.");
                    DataService.SubmitDataChange(item, DatabaseActionType.Delete);
                }
            }

            // Update the cache
            List <AreaStructure> areaStructures = data.TargetArea.Data["BASE_SERVICE_STRUCTURES"];
            var records = areaStructures.Where(x => x.PCBaseStructureID == pcStructureID).ToList();

            for (int x = records.Count() - 1; x >= 0; x--)
            {
                var record = records[x];
                record.ChildStructure?.Destroy();
                areaStructures.Remove(record);
            }

            EndConversation();

            if (impoundedCount > 0)
            {
                GetPC().FloatingText(impoundedCount + " item(s) were sent to the planetary impound.");
            }
        }
Esempio n. 12
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        private void LoadMainPage()
        {
            ClearPageResponses("MainPage");
            var    data   = BaseService.GetPlayerTempData(GetPC());
            int    cellX  = (int)(_.GetPositionFromLocation(data.TargetLocation).m_X / 10.0f);
            int    cellY  = (int)(_.GetPositionFromLocation(data.TargetLocation).m_Y / 10.0f);
            string sector = BaseService.GetSectorOfLocation(data.TargetLocation);

            Area dbArea         = DataService.Area.GetByResref(data.TargetArea.Resref);
            bool hasUnclaimed   = false;
            Guid playerID       = GetPC().GlobalID;
            int  buildingTypeID = data.TargetArea.GetLocalInt("BUILDING_TYPE");

            Enumeration.BuildingType buildingType = buildingTypeID <= 0 ? Enumeration.BuildingType.Exterior : (Enumeration.BuildingType)buildingTypeID;
            data.BuildingType = buildingType;
            bool canEditBasePermissions           = false;
            bool canEditBuildingPermissions       = false;
            bool canEditBuildingPublicPermissions = false;
            bool canEditStructures            = false;
            bool canEditPrimaryResidence      = false;
            bool canRemovePrimaryResidence    = false;
            bool canRenameStructure           = false;
            bool canChangeStructureMode       = false;
            bool canEditPublicBasePermissions = false;

            string header = ColorTokenService.Green("Base Management Menu\n\n");

            header += ColorTokenService.Green("Area: ") + data.TargetArea.Name + " (" + cellX + ", " + cellY + ")\n\n";

            // Are we in a starship?
            if (buildingType == Enumeration.BuildingType.Starship)
            {
                Guid pcBaseStructureID = new Guid(data.TargetArea.GetLocalString("PC_BASE_STRUCTURE_ID"));
                var  structure         = DataService.PCBaseStructure.GetByID(pcBaseStructureID);
                var  buildingStyle     = DataService.BuildingStyle.GetByID(Convert.ToInt32(structure.InteriorStyleID));
                int  itemLimit         = buildingStyle.FurnitureLimit + structure.StructureBonus;
                var  childStructures   = DataService.PCBaseStructure.GetAllByParentPCBaseStructureID(structure.ID);
                header += ColorTokenService.Green("Structure Limit: ") + childStructures.Count() + " / " + itemLimit + "\n";
                // Get all child structures contained by this building which improve atmosphere.
                var structures = DataService.PCBaseStructure.GetAllByParentPCBaseStructureID(pcBaseStructureID).Where(x =>
                {
                    var childStructure = DataService.BaseStructure.GetByID(x.BaseStructureID);
                    return(childStructure.HasAtmosphere);
                });

                // Add up the total atmosphere rating, being careful not to go over the cap.
                int bonus = structures.Sum(x => 1 + x.StructureBonus) * 2;
                if (bonus > 150)
                {
                    bonus = 150;
                }
                header += ColorTokenService.Green("Atmosphere Bonus: ") + bonus + "% / " + "150%";
                header += "\n";

                canEditPrimaryResidence          = BasePermissionService.HasStructurePermission(GetPC(), pcBaseStructureID, StructurePermission.CanEditPrimaryResidence);
                canRemovePrimaryResidence        = BasePermissionService.HasStructurePermission(GetPC(), pcBaseStructureID, StructurePermission.CanRemovePrimaryResidence);
                canRenameStructure               = BasePermissionService.HasStructurePermission(GetPC(), pcBaseStructureID, StructurePermission.CanRenameStructures);
                canEditStructures                = BasePermissionService.HasStructurePermission(GetPC(), pcBaseStructureID, StructurePermission.CanPlaceEditStructures);
                canEditBuildingPermissions       = BasePermissionService.HasStructurePermission(GetPC(), pcBaseStructureID, StructurePermission.CanAdjustPermissions);
                canEditBuildingPublicPermissions = BasePermissionService.HasStructurePermission(GetPC(), pcBaseStructureID, StructurePermission.CanAdjustPublicPermissions);
                canChangeStructureMode           = false; // Starships cannot be workshops.
                data.StructureID = pcBaseStructureID;
            }
            // Area is not buildable.
            else if (!dbArea.IsBuildable)
            {
                header += "Land in this area cannot be claimed. However, you can still manage any leases you own from the list below.";
            }
            // Building type is an interior of a building
            else if (buildingType == Enumeration.BuildingType.Interior)
            {
                Guid pcBaseStructureID = new Guid(data.TargetArea.GetLocalString("PC_BASE_STRUCTURE_ID"));
                var  structure         = DataService.PCBaseStructure.GetByID(pcBaseStructureID);
                var  baseStructure     = DataService.BaseStructure.GetByID(structure.BaseStructureID);
                int  itemLimit         = baseStructure.Storage + structure.StructureBonus;
                var  childStructures   = DataService.PCBaseStructure.GetAllByParentPCBaseStructureID(structure.ID);
                header += ColorTokenService.Green("Structure Limit: ") + childStructures.Count() + " / " + itemLimit + "\n";
                // Get all child structures contained by this building which improve atmosphere.
                var structures = DataService.PCBaseStructure.GetAllByParentPCBaseStructureID(pcBaseStructureID).Where(x =>
                {
                    var childStructure = DataService.BaseStructure.GetByID(x.BaseStructureID);
                    return(childStructure.HasAtmosphere);
                });

                // Add up the total atmosphere rating, being careful not to go over the cap.
                int bonus = structures.Sum(x => 1 + x.StructureBonus) * 2;
                if (bonus > 150)
                {
                    bonus = 150;
                }
                header += ColorTokenService.Green("Atmosphere Bonus: ") + bonus + "% / " + "150%";
                header += "\n";
                // The building must be set to the "Residence" mode in order for a primary resident to be selected.
                if (structure.StructureModeID == (int)StructureModeType.Residence)
                {
                    canEditPrimaryResidence   = BasePermissionService.HasStructurePermission(GetPC(), pcBaseStructureID, StructurePermission.CanEditPrimaryResidence);
                    canRemovePrimaryResidence = BasePermissionService.HasStructurePermission(GetPC(), pcBaseStructureID, StructurePermission.CanRemovePrimaryResidence);
                }
                canRenameStructure               = BasePermissionService.HasStructurePermission(GetPC(), pcBaseStructureID, StructurePermission.CanRenameStructures);
                canEditStructures                = BasePermissionService.HasStructurePermission(GetPC(), pcBaseStructureID, StructurePermission.CanPlaceEditStructures);
                canEditBuildingPermissions       = BasePermissionService.HasStructurePermission(GetPC(), pcBaseStructureID, StructurePermission.CanAdjustPermissions);
                canEditBuildingPublicPermissions = BasePermissionService.HasStructurePermission(GetPC(), pcBaseStructureID, StructurePermission.CanAdjustPublicPermissions);
                canChangeStructureMode           = BasePermissionService.HasStructurePermission(GetPC(), pcBaseStructureID, StructurePermission.CanChangeStructureMode);
                data.StructureID = pcBaseStructureID;
            }
            // Building type is an apartment
            // Apartments may only ever be in the "Residence" mode.
            else if (buildingType == Enumeration.BuildingType.Apartment)
            {
                Guid pcBaseID      = new Guid(data.TargetArea.GetLocalString("PC_BASE_ID"));
                var  pcBase        = DataService.PCBase.GetByID(pcBaseID);
                var  buildingStyle = DataService.BuildingStyle.GetByID(Convert.ToInt32(pcBase.BuildingStyleID));
                int  itemLimit     = buildingStyle.FurnitureLimit;
                var  structures    = DataService.PCBaseStructure.GetAllByPCBaseID(pcBase.ID);
                header += ColorTokenService.Green("Structure Limit: ") + structures.Count() + " / " + itemLimit + "\n";
                // Add up the total atmosphere rating, being careful not to go over the cap.
                int bonus = structures.Sum(x => 1 + x.StructureBonus) * 2;
                if (bonus > 150)
                {
                    bonus = 150;
                }
                header                   += ColorTokenService.Green("Atmosphere Bonus: ") + bonus + "% / " + "150%";
                header                   += "\n";
                canEditStructures         = BasePermissionService.HasBasePermission(GetPC(), pcBaseID, BasePermission.CanPlaceEditStructures);
                canEditBasePermissions    = BasePermissionService.HasBasePermission(GetPC(), pcBaseID, BasePermission.CanAdjustPermissions);
                canEditPrimaryResidence   = BasePermissionService.HasBasePermission(GetPC(), pcBaseID, BasePermission.CanEditPrimaryResidence);
                canRemovePrimaryResidence = BasePermissionService.HasBasePermission(GetPC(), pcBaseID, BasePermission.CanRemovePrimaryResidence);
                canRenameStructure        = BasePermissionService.HasBasePermission(GetPC(), pcBaseID, BasePermission.CanRenameStructures);
                data.PCBaseID             = pcBaseID;
            }
            // Building type is an exterior building
            else if (buildingType == Enumeration.BuildingType.Exterior)
            {
                var pcBase = DataService.PCBase.GetByAreaResrefAndSectorOrDefault(data.TargetArea.Resref, sector);

                var northeastOwner = dbArea.NortheastOwner == null ? null : DataService.Player.GetByID((Guid)dbArea.NortheastOwner);
                var northwestOwner = dbArea.NorthwestOwner == null ? null : DataService.Player.GetByID((Guid)dbArea.NorthwestOwner);
                var southeastOwner = dbArea.SoutheastOwner == null ? null : DataService.Player.GetByID((Guid)dbArea.SoutheastOwner);
                var southwestOwner = dbArea.SouthwestOwner == null ? null : DataService.Player.GetByID((Guid)dbArea.SouthwestOwner);

                if (northeastOwner != null)
                {
                    header += ColorTokenService.Green("Northeast Owner: ") + "Claimed";
                    if (dbArea.NortheastOwner == playerID)
                    {
                        header += " (" + northeastOwner.CharacterName + ")";
                    }
                    header += "\n";
                }
                else
                {
                    header      += ColorTokenService.Green("Northeast Owner: ") + "Unclaimed\n";
                    hasUnclaimed = true;
                }

                if (northwestOwner != null)
                {
                    header += ColorTokenService.Green("Northwest Owner: ") + "Claimed";
                    if (dbArea.NorthwestOwner == playerID)
                    {
                        header += " (" + northwestOwner.CharacterName + ")";
                    }
                    header += "\n";
                }
                else
                {
                    header      += ColorTokenService.Green("Northwest Owner: ") + "Unclaimed\n";
                    hasUnclaimed = true;
                }

                if (southeastOwner != null)
                {
                    header += ColorTokenService.Green("Southeast Owner: ") + "Claimed";
                    if (dbArea.SoutheastOwner == playerID)
                    {
                        header += " (" + southeastOwner.CharacterName + ")";
                    }
                    header += "\n";
                }
                else
                {
                    header      += ColorTokenService.Green("Southeast Owner: ") + "Unclaimed\n";
                    hasUnclaimed = true;
                }

                if (southwestOwner != null)
                {
                    header += ColorTokenService.Green("Southwest Owner: ") + "Claimed";
                    if (dbArea.SouthwestOwner == playerID)
                    {
                        header += " (" + southwestOwner.CharacterName + ")";
                    }
                    header += "\n";
                }
                else
                {
                    header      += ColorTokenService.Green("Southwest Owner: ") + "Unclaimed\n";
                    hasUnclaimed = true;
                }

                canEditStructures            = pcBase != null && BasePermissionService.HasBasePermission(GetPC(), pcBase.ID, BasePermission.CanPlaceEditStructures);
                canEditBasePermissions       = pcBase != null && BasePermissionService.HasBasePermission(GetPC(), pcBase.ID, BasePermission.CanAdjustPermissions);
                canEditPublicBasePermissions = pcBase != null && BasePermissionService.HasBasePermission(GetPC(), pcBase.ID, BasePermission.CanAdjustPublicPermissions);
                if (pcBase != null)
                {
                    data.PCBaseID = pcBase.ID;
                }
            }
            else
            {
                throw new Exception("BaseManagementTool -> Cannot locate building type with ID " + buildingTypeID);
            }

            SetPageHeader("MainPage", header);

            bool showManage = DataService.PCBasePermission.GetAllByPlayerID(GetPC().GlobalID).Count(x => x.CanExtendLease) > 0;

            AddResponseToPage("MainPage", "Manage My Leases", showManage);
            AddResponseToPage("MainPage", "Purchase Territory", hasUnclaimed && dbArea.IsBuildable);
            AddResponseToPage("MainPage", "Edit Nearby Structures", canEditStructures);
            AddResponseToPage("MainPage", "Edit Base Permissions", canEditBasePermissions || canEditPublicBasePermissions);
            AddResponseToPage("MainPage", "Edit Building Permissions", canEditBuildingPermissions || canEditBuildingPublicPermissions);
            AddResponseToPage("MainPage", "Edit Primary Residence", canEditPrimaryResidence || canRemovePrimaryResidence);
            AddResponseToPage("MainPage", "Rename Building", canRenameStructure);
            AddResponseToPage("MainPage", "Edit Building Mode", canChangeStructureMode);
        }