Esempio n. 1
0
        //Overwriting Oven.StartCooking
		void StartCooking(BaseOven oven)
		{
            if ((Settings.UsePermissions && !permission.UserHasPermission(oven.OwnerID.ToString(), permAllow)))
            {
                oven.StartCooking();
                return;
            }
            if (FindBurnable(oven) == null)
            {
                return;
            }
            oven.UpdateAttachmentTemperature();
            var data = oven.transform.GetOrAddComponent<FurnaceData>();
            oven.CancelInvoke(oven.Cook);
            oven.InvokeRepeating(data.CookOverride, 0.5f, 0.5f);
            oven.SetFlag(BaseEntity.Flags.On, true, false);
        }
Esempio n. 2
0
            public void Awake()
            {
                entity = GetComponent <BaseOven>();
                lastOn = false;
                entity.SetFlag(BaseEntity.Flags.On, false);

                var            expEnt    = GameManager.server.CreateEntity("assets/prefabs/tools/c4/explosive.timed.deployed.prefab", entity.transform.position, new Quaternion(), true);
                TimedExplosive explosive = expEnt.GetComponent <TimedExplosive>();

                explosive.timerAmountMax  = ins.configData.Explosives.Timer;
                explosive.timerAmountMin  = ins.configData.Explosives.Timer;
                explosive.explosionRadius = ins.configData.Explosives.Radius;
                explosive.damageTypes     = new List <Rust.DamageTypeEntry> {
                    new Rust.DamageTypeEntry {
                        amount = ins.configData.Explosives.Amount, type = Rust.DamageType.Explosion
                    }
                };
                explosive.Spawn();

                entity.InvokeRepeating(this.ToggleLight, 0.5f, 0.5f);
            }