public uint CreateAvatarMirror(BaseMonoAvatar owner, Vector3 initPos, Vector3 initDir, string AIName, float hpRatio) { BaseMonoAvatar component = ((GameObject)UnityEngine.Object.Instantiate(Miscs.LoadResource <GameObject>(AvatarData.GetPrefabResPath(owner.AvatarTypeName, true), BundleType.RESOURCE_FILE), initPos, Quaternion.LookRotation(initDir))).GetComponent <BaseMonoAvatar>(); component.Init(false, Singleton <RuntimeIDManager> .Instance.GetNextRuntimeID(3), owner.AvatarTypeName, owner.EquipedWeaponID, initPos, initDir, false); this.RegisterAvatar(component, false, false, false); AvatarMirrorActor actor = Singleton <EventManager> .Instance.CreateActor <AvatarMirrorActor>(component); actor.InitFromAvatarActor(Singleton <EventManager> .Instance.GetActor <AvatarActor>(owner.GetRuntimeID()), hpRatio); actor.PostInit(); component.TriggerSwitchIn(); BTreeAvatarAIController activeAIController = component.GetActiveAIController() as BTreeAvatarAIController; if (string.IsNullOrEmpty(AIName)) { activeAIController.SetActive(false); } else { activeAIController.ChangeBehavior(AIName); component.ForceUseAIController(); } return(component.GetRuntimeID()); }
public uint CreateAvatar(AvatarDataItem avatarDataItem, bool isLocal, Vector3 initPos, Vector3 initDir, uint runtimeID, bool isLeader, bool leaderSkillOn, bool isHelper = false, bool useLow = false) { BaseMonoAvatar component = null; string avatarRegistryKey = avatarDataItem.AvatarRegistryKey; GameObject obj2 = null; int index = -1; for (int i = 0; i < this._preloadedAvatar.Count; i++) { if (this._preloadedAvatar[i].Item1 == avatarRegistryKey) { obj2 = this._preloadedAvatar[i].Item2; index = i; break; } } if (obj2 != null) { obj2.GetComponent <BaseMonoAvatar>().Enable(); this._preloadedAvatar.RemoveAt(index); } else { useLow = useLow || (!GlobalVars.AVATAR_USE_DYNAMIC_BONE || (Singleton <LevelManager> .Instance.levelActor.levelMode == LevelActor.Mode.Multi)); obj2 = (GameObject)UnityEngine.Object.Instantiate(Miscs.LoadResource <GameObject>(AvatarData.GetPrefabResPath(avatarRegistryKey, useLow), BundleType.RESOURCE_FILE), InLevelData.CREATE_INIT_POS, Quaternion.Euler(0f, 200f, 0f)); } component = obj2.GetComponent <BaseMonoAvatar>(); if (runtimeID == 0) { runtimeID = Singleton <RuntimeIDManager> .Instance.GetNextRuntimeID(3); } component.Init(isLocal, runtimeID, avatarDataItem.AvatarRegistryKey, avatarDataItem.GetWeapon().ID, initPos, initDir, isLeader); bool isPlayerAvatar = !isHelper; this.RegisterAvatar(component, isLocal, isPlayerAvatar, isHelper); AvatarActor actor = Singleton <EventManager> .Instance.CreateActor <AvatarActor>(component); actor.InitAvatarDataItem(avatarDataItem, isLocal, isHelper, isLeader, leaderSkillOn); actor.InitGalTouchBuff(avatarDataItem); actor.PostInit(); if (Singleton <LevelScoreManager> .Instance.LevelType == 4) { EndlessAvatarHp endlessAvatarHPData = Singleton <EndlessModule> .Instance.GetEndlessAvatarHPData(avatarDataItem.avatarID); actor.HP = (actor.maxHP * endlessAvatarHPData.get_hp_percent()) / 100f; actor.SP = (actor.maxSP * endlessAvatarHPData.get_sp_percent()) / 100f; } ConfigAvatar config = component.config; for (int j = 0; j < config.CommonArguments.PreloadEffectPatternGroups.Length; j++) { Singleton <EffectManager> .Instance.PreloadEffectGroup(config.CommonArguments.PreloadEffectPatternGroups[j], false); } if (component is MonoBronya) { if (actor.HasAppliedAbilityName("Weapon_Additional_BronyaLaser")) { Singleton <EffectManager> .Instance.PreloadEffectGroup("Bronya_Laser_Effects", false); } else { Singleton <EffectManager> .Instance.PreloadEffectGroup("Bronya_Gun_Effects", false); } } for (int k = 0; k < config.CommonArguments.RequestSoundBankNames.Length; k++) { Singleton <WwiseAudioManager> .Instance.ManualPrepareBank(config.CommonArguments.RequestSoundBankNames[k]); } return(component.GetRuntimeID()); }
private void HandleAlreadyLoadedPrefabs() { RuntimeIDManager instance = Singleton <RuntimeIDManager> .Instance; StageEntry stageEntryByName = StageData.GetStageEntryByName(this.stageDevData.stageName); MonoBasePerpStage perpStage = UnityEngine.Object.FindObjectOfType <MonoBasePerpStage>(); if (perpStage != null) { perpStage.Init(stageEntryByName, (string)null); } MonoStageEnv stageEnv = UnityEngine.Object.FindObjectOfType <MonoStageEnv>(); Singleton <StageManager> .Instance.RegisterStage(stageEntryByName, perpStage, stageEnv); LevelActor actor = (LevelActor)Singleton <EventManager> .Instance.GetActor(0x21800001); actor.levelMode = this.LEVEL_MODE; BaseMonoAvatar avatar = UnityEngine.Object.FindObjectOfType <BaseMonoAvatar>(); if (avatar != null) { DevAvatarData devAvatarData = this.avatarDevDatas[0]; AvatarDataItem avatarDataItem = Singleton <AvatarModule> .Instance.GetDummyAvatarDataItem(this.avatarTypeNames[0], devAvatarData.avatarLevel, devAvatarData.avatarStar); this.SetUpAvatarDataItem(avatarDataItem, devAvatarData); uint nextRuntimeID = instance.GetNextRuntimeID(3); avatar.Init(true, nextRuntimeID, avatarDataItem.AvatarRegistryKey, avatarDataItem.GetWeapon().ID, avatar.transform.position, avatar.transform.forward, true); this.LoadAvatarWwiseSoundBank(avatar); AvatarActor actor2 = Singleton <EventManager> .Instance.CreateActor <AvatarActor>(avatar); actor2.InitAvatarDataItem(avatarDataItem, true, false, true, true); actor2.PostInit(); Singleton <AvatarManager> .Instance.RegisterAvatar(avatar, true, true, false); this.SetUpAvatarSkill(actor2, devAvatarData); this.CheatForPariticleMode(actor2); for (int i = 1; i < this.avatarCount; i++) { DevAvatarData data2 = this.avatarDevDatas[i]; AvatarDataItem item2 = Singleton <AvatarModule> .Instance.GetDummyAvatarDataItem(this.avatarTypeNames[i], data2.avatarLevel, data2.avatarStar); this.SetUpAvatarDataItem(item2, data2); uint runtimeID = instance.GetNextRuntimeID(3); Singleton <AvatarManager> .Instance.CreateAvatar(item2, false, avatar.XZPosition, avatar.FaceDirection, runtimeID, false, false, false, false); AvatarActor actor3 = Singleton <EventManager> .Instance.GetActor <AvatarActor>(runtimeID); this.SetUpAvatarSkill(actor3, data2); this.CheatForPariticleMode(actor3); } if (this.useFakeHelper) { this.CreateFakeFriendAvatar(); } Singleton <CinemaDataManager> .Instance.Preload(avatar); } foreach (BaseMonoMonster monster in UnityEngine.Object.FindObjectsOfType <BaseMonoMonster>()) { DevMonsterData data3 = null; int instanceID = monster.gameObject.GetInstanceID(); for (int j = 0; j < this.monsterInstanceIds.Count; j++) { if (this.monsterInstanceIds[j] == instanceID) { data3 = this.monsterDevDatas[j]; break; } } if (data3 == null) { UnityEngine.Object.Destroy(monster.gameObject); } else { string monsterName; string typeName; uint num7 = instance.GetNextRuntimeID(4); if (data3.uniqueMonsterID != 0) { UniqueMonsterMetaData uniqueMonsterMetaData = MonsterData.GetUniqueMonsterMetaData(data3.uniqueMonsterID); monsterName = uniqueMonsterMetaData.monsterName; typeName = uniqueMonsterMetaData.typeName; } else { monsterName = data3.monsterName; typeName = data3.typeName; } bool isElite = data3.isElite; monster.Init(monsterName, typeName, num7, monster.transform.position, data3.uniqueMonsterID, null, true, isElite, true, 0); for (int k = 0; k < monster.config.CommonArguments.RequestSoundBankNames.Length; k++) { Singleton <WwiseAudioManager> .Instance.ManualPrepareBank(monster.config.CommonArguments.RequestSoundBankNames[k]); } MonsterActor actor4 = Singleton <EventManager> .Instance.CreateActor <MonsterActor>(monster); actor4.InitLevelData(data3.level, data3.isElite); actor4.PostInit(); Singleton <MonsterManager> .Instance.RegisterMonster(monster); if (data3.abilities.Length > 0) { for (int m = 0; m < data3.abilities.Length; m++) { string str3 = data3.abilities[m]; if (!string.IsNullOrEmpty(str3)) { actor4.abilityPlugin.InsertPreInitAbility(AbilityData.GetAbilityConfig(data3.abilities[m])); } } } if (data3.isStationary) { MonsterActor actor5 = Singleton <EventManager> .Instance.GetActor <MonsterActor>(monster.GetRuntimeID()); actor5.baseMaxHP = actor5.HP = actor5.maxHP = 999999f; monster.GetActiveAIController().SetActive(false); } } } Singleton <LevelManager> .Instance.levelActor.SuddenLevelStart(); EvtStageReady evt = new EvtStageReady { isBorn = true }; Singleton <EventManager> .Instance.FireEvent(evt, MPEventDispatchMode.Normal); Singleton <DetourManager> .Instance.LoadNavMeshRelatedLevel(this.stageDevData.stageName); Singleton <MainUIManager> .Instance.GetInLevelUICanvas().FadeInStageTransitPanel(0.18f, false, null, null); }