Esempio n. 1
0
    public void OnGameOver(GameOverType gameOverType)
    {
        if (m_map != null)
        {
            m_map.OnGameOver(gameOverType);
        }
        if (m_player != null)
        {
            m_player.OnGameOver(gameOverType);
        }
        for (int i = 0; i < m_enemys.Count; i++)
        {
            var enemy = m_enemys[i];
            if (enemy != null)
            {
                enemy.OnGameOver(gameOverType);
            }
        }

        if (m_bombController != null)
        {
            m_bombController.OnGameOver(gameOverType);
        }
    }