private static IEnumerable <PetItem> GetPets(int userId, int characterId)
 {
     using (var data = Connection.RunQuery(
                @"SELECT ci.*, l.slot FROM cashitem_pet ci JOIN itemlocker l ON l.cashid = ci.cashid AND l.userid = @userid AND l.characterid = @charid AND l.worldid = @worldid LIMIT 400",
                "@userid", userId,
                "@worldid", WorldID,
                "@charid", characterId
                ) as MySqlDataReader)
     {
         while (data.Read())
         {
             var bundleItem = BaseItem.CreateFromItemID(data.GetInt32("itemid"));
             bundleItem.Load(data);
             bundleItem.InventorySlot = data.GetInt16("slot");
             Console.WriteLine("Loading pet {0} cashid {1}", bundleItem.ItemID, bundleItem.CashId);
             yield return(bundleItem as PetItem);
         }
     }
 }
        public static BaseItem CreateCashItem(LockerItem li, CommodityInfo ci)
        {
            li.CashId  = (long)((long)(Rand32.Next()) << 32 | Rand32.Next());
            li.CashId &= 0x00FFFFFFFFFFFFFF; // Get rid of the first byte

            var item = BaseItem.CreateFromItemID(li.ItemId);

            item.Amount     = li.Amount;
            item.CashId     = li.CashId;
            item.Expiration = li.Expiration;

            if (item is PetItem pi)
            {
                pi.Name      = DataProvider.Pets[pi.ItemID].Name;
                pi.Closeness = 0;
                pi.Fullness  = 100;
                pi.Level     = 1;
            }

            return(item);
        }
Esempio n. 3
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        public static void Load(MySQL_Connection connection, string baseTableName, string whereStatement, AddItemCallback callback)
        {
            using (var data = connection.RunQuery($"SELECT * FROM {GetInventoryTableName(InventoryType.Eqp, baseTableName)} WHERE {whereStatement}") as MySqlDataReader)
            {
                while (data.Read())
                {
                    var item = BaseItem.CreateFromItemID(data.GetInt32("itemid"));
                    item.Load(data);
                    callback(InventoryType.Eqp, 1, data.GetInt16("slot"), item);
                }
            }

            using (var data = connection.RunQuery($"SELECT * FROM {GetInventoryTableName(InventoryType.Bundle, baseTableName)} WHERE {whereStatement}") as MySqlDataReader)
            {
                while (data.Read())
                {
                    var item = BaseItem.CreateFromItemID(data.GetInt32("itemid"));
                    item.Load(data);
                    callback(InventoryType.Bundle, (byte)data.GetInt16("inv"), data.GetInt16("slot"), item);
                }
            }
        }
Esempio n. 4
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        public override bool FilterAdminCommand(Character character, CommandHandling.CommandArgs command)
        {
            switch (command.Command)
            {
            case "omok":

                OnStart(character, GameKindEnum.Omok);
                return(true);

            case "senduser":
                // Arg: <charname> <portalname>
                if (command.Count == 2)
                {
                    var charName   = command[0].Value;
                    var portalName = command[1].Value;

                    if (Portals.TryGetValue(portalName, out Portal portal))
                    {
                        var c = FindUser(charName);
                        if (c != null)
                        {
                            c.ChangeMap(ID, portal);
                        }
                    }
                }
                return(true);

            case "reset":
                // Do map reset....
                return(true);

            case "matchtable":
            {
                SendAvatarInfo(character);

                var p = new Packet(ServerMessages.TOURNAMENT_MATCH_TABLE);
                // This one is nasty. We cannot write lots of data at once.
                for (var i = 0; i < SLOTS; i++)
                {
                    for (var j = 0; j < 6; j++)
                    {
                        p.WriteInt(character.ID);
                    }
                }
                var round = CurrentRound;
                if (round >= 100)
                {
                    round -= 100;
                }
                p.WriteByte((byte)round);
                character.SendPacket(p);
                return(true);
            }



            case "prize":
                // Arg: <itemid1> <itemid2>
                // TODO add validation
                if (command.Count == 2)
                {
                    PrizeSet = true;
                    var p = new Packet(ServerMessages.TOURNAMENT_SET_PRIZE);
                    ItemID[0] = command[0].GetInt32();
                    ItemID[1] = command[1].GetInt32();

                    p.WriteBool(true);
                    p.WriteByte(1);
                    p.WriteInt(ItemID[0]);
                    p.WriteInt(ItemID[1]);
                    SendPacket(p);

                    // For the user himself
                    p = new Packet(ServerMessages.TOURNAMENT_SET_PRIZE);
                    p.WriteBool(true);
                    p.WriteByte(0);
                    character.SendPacket(p);
                }
                return(true);

            case "giveprize":
                // Arg: <itemid> <portalname>
                if (command.Count == 2)
                {
                    var itemid     = command[0].GetInt32();
                    var portalName = command[1].Value;

                    if (Portals.TryGetValue(portalName, out Portal portal))
                    {
                        var item = BaseItem.CreateFromItemID(itemid);
                        item.GiveStats(ItemVariation.None);
                        var reward = Reward.Create(item);

                        // Drops through floor with X + 50 on pt 2
                        DropPool.Create(
                            reward,
                            0,
                            0,
                            DropType.Normal,
                            0,
                            new Pos((short)(portal.X + 40), portal.Y),
                            portal.X + 40,
                            0,
                            false,
                            0,
                            true,     // Yes, by pet??!?
                            false
                            );
                    }
                }
                return(true);
            }
            return(false);
        }