private void OnTriggerEnter(Collider other) { if (other.tag == "Player") { itemAudioSource.PlayOneShot(useClip); baseHealth.RestoreHealth(baseHeal); Debug.Log("Base Heal"); this.GetComponent <MeshCollider>().enabled = false; this.GetComponent <MeshRenderer>().enabled = false; Invoke("DestroyObject", 3f); } }