Esempio n. 1
0
 public void ChangePrevState()
 {
     if (savePrevState != null && curState.ID == savePrevState.ID)
     {
         return;
     }
     if (curState != null)
     {
         curState.Leave();
     }
     curState = savePrevState;
     curState.Enter();
     prevState = curState;
 }
Esempio n. 2
0
    public BaseGameState savePrevState; //上一个状态

    public void ChangeState(BaseGameState newState)
    {
        if (curState != null && curState.ID == newState.ID)
        {
            return;
        }
        if (prevState != null)
        {
            savePrevState = prevState;
            prevState.Leave();
        }
        curState = newState;
        curState.Enter();
        prevState = curState;
    }
Esempio n. 3
0
    void ChangeState(Type type)
    {
        if (_nowState == null)
        {
            _nowState = GetState(type);
            _nowState.Enter(null);
            _willStateType = null;
            return;
        }

        if (_nowState.GetType() == type)
        {
            return;
        }

        if (_willStateType != null && _willStateType == type)
        {
            return;
        }

        _willStateType = type;
        _nowState.Leave();
    }