Esempio n. 1
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 public BouncingX(float start, float end, float duration, BaseEntityIA entity)
     : base(entity, duration)
 {
     Start  = start;
     End    = end;
     Length = End - Start;
 }
Esempio n. 2
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        public Path(BaseEntityIA entity, float duration, float distance, IEnumerable <Position> positions)
            : base(entity, duration)
        {
            Positions = new List <Position>(positions.Prepend(entity.Position));
            Sections  = new List <(Position start, Position end, float timeStart, float timeEnd)>(Positions.Count);

            var previous = 0f;

            foreach (var(first, second) in EnumerateBy2(Positions.Append(Positions[0])))
            {
                Sections.Add((first, second, previous, (previous += first.DistanceWith(second) / distance * duration)));
            }
Esempio n. 3
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 public Circle(BaseEntityIA entity, float duration, Position center)
     : base(entity, duration)
 {
     Center        = center;
     StartPosition = entity.Position;
 }
Esempio n. 4
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 public BaseIA(BaseEntityIA entity)
 {
     Entity = entity;
 }
Esempio n. 5
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 public BaseMovingIA(BaseEntityIA entity, float duration)
     : base(entity)
 {
     TotalDuration = duration;
 }