public LittleSpiderSolitaireMainView(IEventAggregator aggregator)
        {
            _aggregator = aggregator;
            _aggregator.Subscribe(this);

            _deckGPile        = new BaseDeckWPF <SolitaireCard, ts, DeckOfCardsWPF <SolitaireCard> >();
            _deckGPile.Margin = new Thickness(5);
            _deckGPile.HorizontalAlignment = HorizontalAlignment.Left;
            _deckGPile.VerticalAlignment   = VerticalAlignment.Top;


            StackPanel stack = new StackPanel();

            StackPanel otherStack = new StackPanel();

            otherStack.Orientation = Orientation.Horizontal;
            _main        = new BasicMultiplePilesWPF <SolitaireCard, ts, DeckOfCardsWPF <SolitaireCard> >();
            _main.Margin = new Thickness(10, 5, 5, 5);
            //not sure where to place it.
            //it probably varies from game to game.
            var scoresAlone = new SimpleLabelGrid();

            scoresAlone.AddRow("Score", nameof(LittleSpiderSolitaireMainViewModel.Score));
            var tempGrid = scoresAlone.GetContent;

            //not sure where to place.
            _waste = new CustomWasteUI();

            stack.Children.Add(_deckGPile);
            stack.Children.Add(tempGrid);
            otherStack.Children.Add(stack);
            otherStack.Children.Add(_waste);

            Content = otherStack; //if not doing this, rethink.
        }
        public TriangleSolitaireMainView(IEventAggregator aggregator)
        {
            _aggregator = aggregator;
            _aggregator.Subscribe(this);
            _deckGPile    = new BaseDeckWPF <SolitaireCard, ts, DeckOfCardsWPF <SolitaireCard> >();
            _discardGPile = new BasePileWPF <SolitaireCard, ts, DeckOfCardsWPF <SolitaireCard> >();
            _triangle     = new TriangleWPF();
            StackPanel stack = new StackPanel();

            _deckGPile.Margin = new Thickness(5, 5, 5, 5);
            _deckGPile.HorizontalAlignment = HorizontalAlignment.Left;
            _deckGPile.VerticalAlignment   = VerticalAlignment.Top;

            _discardGPile.Margin = new Thickness(5);
            _discardGPile.HorizontalAlignment = HorizontalAlignment.Left;
            _discardGPile.VerticalAlignment   = VerticalAlignment.Top;
            StackPanel other = new StackPanel()
            {
                Orientation = Orientation.Horizontal
            };

            other.Children.Add(_deckGPile);
            other.Children.Add(_discardGPile);
            other.Children.Add(_triangle);
            stack.Children.Add(other);
            Content = stack; //if not doing this, rethink.
        }
Esempio n. 3
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        public FaceoffView(BladesOfSteelVMData model, IEventAggregator aggregator)
        {
            aggregator.Subscribe(this);
            _yourFace     = new BasePileWPF <RegularSimpleCard, ts, DeckOfCardsWPF <RegularSimpleCard> >();
            _opponentFace = new BasePileWPF <RegularSimpleCard, ts, DeckOfCardsWPF <RegularSimpleCard> >();

            StackPanel stack = new StackPanel();

            _deck       = new BaseDeckWPF <RegularSimpleCard, ts, DeckOfCardsWPF <RegularSimpleCard> >();
            _model      = model;
            _aggregator = aggregator;
            _deck.HorizontalAlignment = HorizontalAlignment.Left;
            _deck.VerticalAlignment   = VerticalAlignment.Top;
            stack.Children.Add(_deck);
            SimpleLabelGrid firsts = new SimpleLabelGrid();

            firsts.AddRow("Instructions", nameof(FaceoffViewModel.Instructions));
            stack.Children.Add(firsts.GetContent);

            StackPanel other = new StackPanel()
            {
                Orientation = Orientation.Horizontal
            };

            stack.Children.Add(other);
            other.Children.Add(_yourFace);
            other.Children.Add(_opponentFace);
            _yourFace.HorizontalAlignment     = HorizontalAlignment.Left;
            _yourFace.VerticalAlignment       = VerticalAlignment.Top;
            _opponentFace.HorizontalAlignment = HorizontalAlignment.Left;
            _yourFace.VerticalAlignment       = VerticalAlignment.Top;
            _yourFace.Margin     = new Thickness(5);
            _opponentFace.Margin = new Thickness(5);
            Content = stack;
        }
        public CaliforniaJackMainView(IEventAggregator aggregator,
                                      TestOptions test,
                                      CaliforniaJackVMData model
                                      )
        {
            _aggregator = aggregator;
            _model      = model;
            _aggregator.Subscribe(this);

            _deckGPile     = new BaseDeckWPF <CaliforniaJackCardInformation, ts, DeckOfCardsWPF <CaliforniaJackCardInformation> >();
            _score         = new ScoreBoardWPF();
            _playerHandWPF = new BaseHandWPF <CaliforniaJackCardInformation, ts, DeckOfCardsWPF <CaliforniaJackCardInformation> >();

            _trick1 = new TwoPlayerTrickWPF <EnumSuitList, CaliforniaJackCardInformation, ts, DeckOfCardsWPF <CaliforniaJackCardInformation> >();


            StackPanel mainStack             = new StackPanel();
            ParentSingleUIContainer?restoreP = null;

            if (test.SaveOption == EnumTestSaveCategory.RestoreOnly)
            {
                restoreP = new ParentSingleUIContainer()
                {
                    Name = nameof(CaliforniaJackMainViewModel.RestoreScreen)
                };
            }


            StackPanel otherStack = new StackPanel();

            otherStack.Orientation = Orientation.Horizontal;
            otherStack.Children.Add(_deckGPile);
            mainStack.Children.Add(otherStack);
            _score.AddColumn("Cards Left", false, nameof(CaliforniaJackPlayerItem.ObjectCount)); //very common.
            _score.AddColumn("Tricks Won", true, nameof(CaliforniaJackPlayerItem.TricksWon), rightMargin: 10);
            _score.AddColumn("Points", true, nameof(CaliforniaJackPlayerItem.Points), rightMargin: 10);
            _score.AddColumn("Total Score", true, nameof(CaliforniaJackPlayerItem.TotalScore), rightMargin: 10);
            SimpleLabelGrid firstInfo = new SimpleLabelGrid();

            firstInfo.AddRow("Turn", nameof(CaliforniaJackMainViewModel.NormalTurn));
            firstInfo.AddRow("Trump", nameof(CaliforniaJackMainViewModel.TrumpSuit));
            firstInfo.AddRow("Status", nameof(CaliforniaJackMainViewModel.Status));
            mainStack.Children.Add(_trick1);
            mainStack.Children.Add(_playerHandWPF);
            mainStack.Children.Add(firstInfo.GetContent);
            mainStack.Children.Add(_score);

            _deckGPile.Margin = new Thickness(5, 5, 5, 5);



            if (restoreP != null)
            {
                mainStack.Children.Add(restoreP); //default add to grid but does not have to.
            }
            Content = mainStack;
        }
Esempio n. 5
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        public KlondikeSolitaireMainView(IEventAggregator aggregator)
        {
            _aggregator = aggregator;
            _aggregator.Subscribe(this);
            _deckGPile        = new BaseDeckWPF <SolitaireCard, ts, DeckOfCardsWPF <SolitaireCard> >();
            _deckGPile.Margin = new Thickness(5, 5, 5, 5);
            _deckGPile.HorizontalAlignment = HorizontalAlignment.Left;
            _deckGPile.VerticalAlignment   = VerticalAlignment.Top;


            _discardGPile        = new BasePileWPF <SolitaireCard, ts, DeckOfCardsWPF <SolitaireCard> >();
            _discardGPile.Margin = new Thickness(5);
            _discardGPile.HorizontalAlignment = HorizontalAlignment.Left;
            _discardGPile.VerticalAlignment   = VerticalAlignment.Top;


            StackPanel stack = new StackPanel();

            StackPanel otherStack = new StackPanel();

            otherStack.Orientation = Orientation.Horizontal;
            _main        = new BasicMultiplePilesWPF <SolitaireCard, ts, DeckOfCardsWPF <SolitaireCard> >();
            _main.Margin = new Thickness(10, 5, 5, 5);
            otherStack.Children.Add(_deckGPile);
            otherStack.Children.Add(_discardGPile);
            var autoBut = GetGamingButton("Auto Make Move", nameof(KlondikeSolitaireMainViewModel.AutoMoveAsync));
            //not sure where to place it.
            //it probably varies from game to game.
            var scoresAlone = new SimpleLabelGrid();

            scoresAlone.AddRow("Score", nameof(KlondikeSolitaireMainViewModel.Score));
            var tempGrid = scoresAlone.GetContent;

            //not sure where to place.
            _waste = new SolitairePilesWPF();
            //not sure where to place
            //needs to init.  however, needs a waste viewmodel to hook to.  the interface does not require to necessarily use it.
            //sometimes its more discard piles.
            var miscDiscard = new BasicMultiplePilesWPF <SolitaireCard, ts, DeckOfCardsWPF <SolitaireCard> >();

            //if this is being used, then needs to hook to a viewmodel that is associated with this one.
            _deckGPile.Margin    = new Thickness(5, 5, 5, 5);
            _discardGPile.Margin = new Thickness(5, 5, 5, 5);

            otherStack.Children.Add(_main);
            stack.Children.Add(otherStack);
            stack.Children.Add(_waste);
            Grid grid = new Grid();

            AddAutoColumns(grid, 2);
            grid.Children.Add(stack);
            stack = new StackPanel();
            stack.Children.Add(tempGrid);
            stack.Children.Add(autoBut);
            AddControlToGrid(grid, stack, 0, 1);
            Content = grid;
        }
        public CribbagePatienceMainView(IEventAggregator aggregator)
        {
            _aggregator = aggregator;
            _aggregator.Subscribe(this);
            _deckGPile = new BaseDeckWPF <CribbageCard, ts, DeckOfCardsWPF <CribbageCard> >();

            StackPanel stack = new StackPanel();

            _deckGPile.Margin = new Thickness(5, 5, 5, 5);
            _deckGPile.HorizontalAlignment = HorizontalAlignment.Left;
            _deckGPile.VerticalAlignment   = VerticalAlignment.Top;
            _hand1Score = new ScoreHandCribUI();
            _hand2Score = new ScoreHandCribUI();
            _cribScore  = new ScoreHandCribUI();
            _score1     = new ScoreSummaryUI();
            _yourHand   = new BaseHandWPF <CribbageCard, ts, DeckOfCardsWPF <CribbageCard> >();
            _cribHand   = new BaseHandWPF <CribbageCard, ts, DeckOfCardsWPF <CribbageCard> >();
            SetMargins(_score1);
            SetMargins(_hand1Score);
            SetMargins(_hand2Score);
            SetMargins(_cribScore);
            SetMargins(_cribHand);
            SetMargins(_yourHand); //i think should be this too.
            Grid grid = new Grid();

            AddLeftOverRow(grid, 40);
            AddLeftOverRow(grid, 60);
            AddAutoRows(grid, 1);
            AddAutoColumns(grid, 1);
            AddLeftOverColumn(grid, 40);
            AddLeftOverColumn(grid, 40);
            AddControlToGrid(grid, stack, 2, 0);
            Grid.SetColumnSpan(stack, 3);
            stack.Orientation = Orientation.Horizontal;
            var cributton      = GetGamingButton("To Crib", nameof(CribbagePatienceMainViewModel.CribAsync));
            var continueButton = GetGamingButton("Continue", nameof(CribbagePatienceMainViewModel.Continue));

            stack.Children.Add(cributton);
            stack.Children.Add(continueButton);
            StackPanel otherStack = new StackPanel()
            {
                Orientation = Orientation.Horizontal
            };

            stack = new StackPanel();
            otherStack.Children.Add(_deckGPile);
            _startCard = new BasePileWPF <CribbageCard, ts, DeckOfCardsWPF <CribbageCard> >();
            otherStack.Children.Add(_startCard);
            stack.Children.Add(otherStack);
            stack.Children.Add(_yourHand);
            AddControlToGrid(grid, stack, 1, 0);
            AddControlToGrid(grid, _cribHand, 0, 0);
            AddControlToGrid(grid, _score1, 0, 2);
            _grid = grid;

            Content = grid;
        }
Esempio n. 7
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        public VegasSolitaireMainView(IEventAggregator aggregator)
        {
            _aggregator = aggregator;
            _aggregator.Subscribe(this);
            _deckGPile        = new BaseDeckWPF <SolitaireCard, ts, DeckOfCardsWPF <SolitaireCard> >();
            _deckGPile.Margin = new Thickness(5, 5, 5, 5);
            _deckGPile.HorizontalAlignment = HorizontalAlignment.Left;
            _deckGPile.VerticalAlignment   = VerticalAlignment.Top;


            _discardGPile        = new BasePileWPF <SolitaireCard, ts, DeckOfCardsWPF <SolitaireCard> >();
            _discardGPile.Margin = new Thickness(5);
            _discardGPile.HorizontalAlignment = HorizontalAlignment.Left;
            _discardGPile.VerticalAlignment   = VerticalAlignment.Top;


            StackPanel stack = new StackPanel();

            StackPanel otherStack = new StackPanel();

            otherStack.Orientation = Orientation.Horizontal;
            _main        = new BasicMultiplePilesWPF <SolitaireCard, ts, DeckOfCardsWPF <SolitaireCard> >();
            _main.Margin = new Thickness(10, 5, 5, 5);
            otherStack.Children.Add(_deckGPile);
            otherStack.Children.Add(_discardGPile);
            var autoBut     = GetGamingButton("Auto Make Move", nameof(VegasSolitaireMainViewModel.AutoMoveAsync));
            var scoresAlone = new SimpleLabelGrid();
            var thisCon     = new CurrencyConverter();

            scoresAlone.AddRow("Money", nameof(VegasSolitaireMainViewModel.Money), thisCon);
            var tempGrid = scoresAlone.GetContent;

            _waste = new SolitairePilesWPF();

            otherStack.Children.Add(_main);
            stack.Children.Add(otherStack);
            stack.Children.Add(_waste);
            Grid grid = new Grid();

            AddAutoColumns(grid, 2);
            AddControlToGrid(grid, stack, 0, 0);

            _deckGPile.Margin    = new Thickness(5, 5, 5, 5);
            _discardGPile.Margin = new Thickness(5, 5, 5, 5);

            stack        = new StackPanel();
            stack.Margin = new Thickness(20, 5, 5, 5);
            AddControlToGrid(grid, stack, 0, 1);
            stack.Children.Add(tempGrid);
            stack.Children.Add(autoBut);

            Content = grid; //if not doing this, rethink.
        }
Esempio n. 8
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        private readonly MainUI _main; //if something change here.
        public CaptiveQueensSolitaireMainView(IEventAggregator aggregator)
        {
            _aggregator = aggregator;
            _aggregator.Subscribe(this);
            _deckGPile        = new BaseDeckWPF <SolitaireCard, ts, DeckOfCardsWPF <SolitaireCard> >();
            _deckGPile.Margin = new Thickness(5, 5, 5, 5);
            _deckGPile.HorizontalAlignment = HorizontalAlignment.Left;
            _deckGPile.VerticalAlignment   = VerticalAlignment.Top;


            _discardGPile        = new BasePileWPF <SolitaireCard, ts, DeckOfCardsWPF <SolitaireCard> >();
            _discardGPile.Margin = new Thickness(5);
            _discardGPile.HorizontalAlignment = HorizontalAlignment.Left;
            _discardGPile.VerticalAlignment   = VerticalAlignment.Top;


            StackPanel stack = new StackPanel();

            StackPanel otherStack = new StackPanel();

            otherStack.Orientation = Orientation.Horizontal;
            otherStack.Children.Add(_deckGPile);
            otherStack.Children.Add(_discardGPile);
            _main        = new MainUI();
            _main.Margin = new Thickness(10, 5, 5, 5);
            stack.Children.Add(otherStack);
            //not sure where to place it.
            //it probably varies from game to game.
            var scoresAlone = new SimpleLabelGrid();

            scoresAlone.AddRow("Score", nameof(CaptiveQueensSolitaireMainViewModel.Score));
            scoresAlone.AddRow("First Start Number", nameof(CaptiveQueensSolitaireMainViewModel.FirstNumber));
            scoresAlone.AddRow("Second Start Number", nameof(CaptiveQueensSolitaireMainViewModel.SecondNumber));
            var tempGrid = scoresAlone.GetContent;

            stack.Children.Add(tempGrid);
            //not sure where to place.
            //not sure where to place
            //needs to init.  however, needs a waste viewmodel to hook to.  the interface does not require to necessarily use it.
            //sometimes its more discard piles.
            //if this is being used, then needs to hook to a viewmodel that is associated with this one.
            _deckGPile.Margin    = new Thickness(5, 5, 5, 5);
            _discardGPile.Margin = new Thickness(5, 5, 5, 5);

            StackPanel finalStack = new StackPanel()
            {
                Orientation = Orientation.Horizontal
            };

            Content = finalStack;
            finalStack.Children.Add(stack);
            finalStack.Children.Add(_main);
        }
        public AlternationSolitaireMainView(IEventAggregator aggregator)
        {
            _aggregator = aggregator;
            _aggregator.Subscribe(this);
            _deckGPile        = new BaseDeckWPF <SolitaireCard, ts, DeckOfCardsWPF <SolitaireCard> >();
            _deckGPile.Margin = new Thickness(5, 5, 5, 5);
            _deckGPile.HorizontalAlignment = HorizontalAlignment.Left;
            _deckGPile.VerticalAlignment   = VerticalAlignment.Top;


            _discardGPile        = new BasePileWPF <SolitaireCard, ts, DeckOfCardsWPF <SolitaireCard> >();
            _discardGPile.Margin = new Thickness(5);
            _discardGPile.HorizontalAlignment = HorizontalAlignment.Left;
            _discardGPile.VerticalAlignment   = VerticalAlignment.Top;


            StackPanel stack = new StackPanel();

            StackPanel otherStack = new StackPanel();

            otherStack.Orientation = Orientation.Horizontal;
            otherStack.Children.Add(_deckGPile);
            otherStack.Children.Add(_discardGPile);
            _main        = new BasicMultiplePilesWPF <SolitaireCard, ts, DeckOfCardsWPF <SolitaireCard> >();
            _main.Margin = new Thickness(100, 5, 5, 5);
            stack.Children.Add(otherStack);
            var autoBut = GetGamingButton("Auto Make Move", nameof(AlternationSolitaireMainViewModel.AutoMoveAsync));
            //not sure where to place it.
            //it probably varies from game to game.
            var scoresAlone = new SimpleLabelGrid();

            scoresAlone.AddRow("Score", nameof(AlternationSolitaireMainViewModel.Score));
            var tempGrid = scoresAlone.GetContent;

            //not sure where to place.
            _waste = new SolitairePilesWPF();

            StackPanel tempStack = new StackPanel();

            otherStack.Children.Add(tempStack);
            tempStack.Children.Add(tempGrid);
            tempStack.Children.Add(autoBut);
            otherStack             = new StackPanel();
            otherStack.Orientation = Orientation.Horizontal;
            stack.Children.Add(otherStack);
            otherStack.Children.Add(_waste);
            otherStack.Children.Add(_main);


            Content = stack; //if not doing this, rethink.
        }
Esempio n. 10
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        public DemonSolitaireMainView(IEventAggregator aggregator)
        {
            _aggregator = aggregator;
            _aggregator.Subscribe(this);
            _deckGPile        = new BaseDeckWPF <SolitaireCard, ts, DeckOfCardsWPF <SolitaireCard> >();
            _deckGPile.Margin = new Thickness(5, 5, 5, 5);
            _deckGPile.HorizontalAlignment = HorizontalAlignment.Left;
            _deckGPile.VerticalAlignment   = VerticalAlignment.Top;


            _discardGPile        = new BasePileWPF <SolitaireCard, ts, DeckOfCardsWPF <SolitaireCard> >();
            _discardGPile.Margin = new Thickness(5);
            _discardGPile.HorizontalAlignment = HorizontalAlignment.Left;
            _discardGPile.VerticalAlignment   = VerticalAlignment.Top;


            StackPanel stack = new StackPanel();

            _main        = new BasicMultiplePilesWPF <SolitaireCard, ts, DeckOfCardsWPF <SolitaireCard> >();
            _main.Margin = new Thickness(10, 5, 5, 5);
            //not sure where to place it.
            //it probably varies from game to game.
            var scoresAlone = new SimpleLabelGrid();

            scoresAlone.AddRow("Score", nameof(DemonSolitaireMainViewModel.Score));
            scoresAlone.AddRow("Starting Number", nameof(DemonSolitaireMainViewModel.StartingNumber));
            var tempGrid = scoresAlone.GetContent;

            //not sure where to place.
            _waste = new SolitairePilesWPF();

            _heel.HorizontalAlignment = HorizontalAlignment.Left;
            _heel.VerticalAlignment   = VerticalAlignment.Top;
            Grid grid = new Grid();

            AddAutoColumns(grid, 3);
            AddAutoRows(grid, 2);
            AddControlToGrid(grid, _deckGPile, 0, 0);
            AddControlToGrid(grid, _discardGPile, 0, 1);
            AddControlToGrid(grid, _main, 0, 2);
            AddControlToGrid(grid, _heel, 1, 1);
            AddControlToGrid(grid, _waste, 1, 2);
            stack.Children.Add(tempGrid);
            AddControlToGrid(grid, stack, 1, 0);
            _heel.Margin  = new Thickness(0, 5, 0, 0);
            _waste.Margin = new Thickness(0, 25, 0, 0);
            stack.Margin  = new Thickness(0, 5, 5, 0);
            Content       = grid;
        }
        public CarpetSolitaireMainView(IEventAggregator aggregator)
        {
            _aggregator = aggregator;
            _aggregator.Subscribe(this);
            _deckGPile        = new BaseDeckWPF <SolitaireCard, ts, DeckOfCardsWPF <SolitaireCard> >();
            _deckGPile.Margin = new Thickness(5, 5, 5, 5);
            _deckGPile.HorizontalAlignment = HorizontalAlignment.Left;
            _deckGPile.VerticalAlignment   = VerticalAlignment.Top;


            _discardGPile        = new BasePileWPF <SolitaireCard, ts, DeckOfCardsWPF <SolitaireCard> >();
            _discardGPile.Margin = new Thickness(5);
            _discardGPile.HorizontalAlignment = HorizontalAlignment.Left;
            _discardGPile.VerticalAlignment   = VerticalAlignment.Top;


            StackPanel stack = new StackPanel();

            StackPanel otherStack = new StackPanel();

            otherStack.Orientation = Orientation.Horizontal;
            _main        = new BasicMultiplePilesWPF <SolitaireCard, ts, DeckOfCardsWPF <SolitaireCard> >();
            _main.Margin = new Thickness(10, 5, 5, 5);
            stack.Children.Add(otherStack);
            otherStack.Children.Add(_deckGPile);
            otherStack.Children.Add(_discardGPile);
            var autoBut = GetGamingButton("Auto Make Move", nameof(CarpetSolitaireMainViewModel.AutoMoveAsync));
            //not sure where to place it.
            //it probably varies from game to game.
            var scoresAlone = new SimpleLabelGrid();

            scoresAlone.AddRow("Score", nameof(CarpetSolitaireMainViewModel.Score));
            var tempGrid = scoresAlone.GetContent;

            _deckGPile.Margin    = new Thickness(5, 5, 5, 5);
            _discardGPile.Margin = new Thickness(5, 5, 5, 5);
            Grid grid = new Grid();

            AddAutoColumns(grid, 2);
            stack.Children.Add(tempGrid);
            stack.Children.Add(autoBut);
            AddControlToGrid(grid, stack, 0, 0);
            stack = new StackPanel();
            stack.Children.Add(_main);
            stack.Children.Add(_discard);
            AddControlToGrid(grid, stack, 0, 1);
            Content = grid;
        }
Esempio n. 12
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        public EasyGoSolitaireMainView(IEventAggregator aggregator)
        {
            _aggregator = aggregator;
            _aggregator.Subscribe(this);
            _deckGPile        = new BaseDeckWPF <SolitaireCard, ts, DeckOfCardsWPF <SolitaireCard> >();
            _deckGPile.Margin = new Thickness(5, 5, 5, 5);
            _deckGPile.HorizontalAlignment = HorizontalAlignment.Left;
            _deckGPile.VerticalAlignment   = VerticalAlignment.Top;


            _discardGPile        = new BasePileWPF <SolitaireCard, ts, DeckOfCardsWPF <SolitaireCard> >();
            _discardGPile.Margin = new Thickness(5);
            _discardGPile.HorizontalAlignment = HorizontalAlignment.Left;
            _discardGPile.VerticalAlignment   = VerticalAlignment.Top;


            StackPanel stack = new StackPanel();

            StackPanel otherStack = new StackPanel();

            otherStack.Orientation = Orientation.Horizontal;
            _main        = new BasicMultiplePilesWPF <SolitaireCard, ts, DeckOfCardsWPF <SolitaireCard> >();
            _main.Margin = new Thickness(10, 5, 5, 5);
            otherStack.Children.Add(_deckGPile);
            otherStack.Children.Add(_discardGPile);
            var autoBut     = GetGamingButton("Auto Make Move", nameof(EasyGoSolitaireMainViewModel.AutoMoveAsync));
            var scoresAlone = new SimpleLabelGrid();

            scoresAlone.AddRow("Score", nameof(EasyGoSolitaireMainViewModel.Score));
            var tempGrid = scoresAlone.GetContent;

            _waste = new BasicMultiplePilesWPF <SolitaireCard, ts, DeckOfCardsWPF <SolitaireCard> >();

            StackPanel tempStack = new StackPanel();

            tempStack.Orientation = Orientation.Horizontal;
            stack.Children.Add(_main);
            stack.Children.Add(_waste);
            tempStack.Children.Add(stack);
            stack        = new StackPanel();
            stack.Margin = new Thickness(30, 30, 0, 0);
            stack.Children.Add(tempGrid);
            stack.Children.Add(autoBut);
            stack.Children.Add(otherStack);
            tempStack.Children.Add(stack);
            Content = tempStack;
        }
Esempio n. 13
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        public AgnesSolitaireMainView(IEventAggregator aggregator)
        {
            _aggregator = aggregator;
            _aggregator.Subscribe(this);
            _deckGPile        = new BaseDeckWPF <SolitaireCard, ts, DeckOfCardsWPF <SolitaireCard> >();
            _deckGPile.Margin = new Thickness(5, 5, 5, 5);
            _deckGPile.HorizontalAlignment = HorizontalAlignment.Left;
            _deckGPile.VerticalAlignment   = VerticalAlignment.Top;


            StackPanel stack = new StackPanel();

            StackPanel otherStack = new StackPanel();

            otherStack.Orientation = Orientation.Horizontal;
            _main        = new BasicMultiplePilesWPF <SolitaireCard, ts, DeckOfCardsWPF <SolitaireCard> >();
            _main.Margin = new Thickness(10, 5, 5, 5);
            stack.Children.Add(otherStack);
            otherStack.Children.Add(_main);

            var autoBut = GetGamingButton("Auto Make Move", nameof(AgnesSolitaireMainViewModel.AutoMoveAsync));

            autoBut.HorizontalAlignment = HorizontalAlignment.Left;

            //not sure where to place it.
            //it probably varies from game to game.
            var scoresAlone = new SimpleLabelGrid();

            scoresAlone.AddRow("Score", nameof(AgnesSolitaireMainViewModel.Score));
            scoresAlone.AddRow("Starting Number", nameof(AgnesSolitaireMainViewModel.StartingNumber));
            var tempGrid = scoresAlone.GetContent;

            //not sure where to place.
            _waste = new SolitairePilesWPF();
            //not sure where to place
            //needs to init.  however, needs a waste viewmodel to hook to.  the interface does not require to necessarily use it.
            //sometimes its more discard piles.
            StackPanel tempStack = new StackPanel();

            otherStack.Children.Add(tempStack);
            tempStack.Children.Add(tempGrid);
            tempStack.Children.Add(autoBut);
            stack.Children.Add(_waste);

            Content = stack; //if not doing this, rethink.
        }
Esempio n. 14
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        public PyramidSolitaireMainView(IEventAggregator aggregator)
        {
            _aggregator = aggregator;
            _aggregator.Subscribe(this);
            _deckGPile           = new BaseDeckWPF <SolitaireCard, ts, DeckOfCardsWPF <SolitaireCard> >();
            _discardGPile        = new BasePileWPF <SolitaireCard, ts, DeckOfCardsWPF <SolitaireCard> >();
            _discardGPile.Margin = new Thickness(5);
            _discardGPile.HorizontalAlignment = HorizontalAlignment.Left;
            _discardGPile.VerticalAlignment   = VerticalAlignment.Top;
            StackPanel stack = new StackPanel();

            _currentCard = new BasePileWPF <SolitaireCard, ts, DeckOfCardsWPF <SolitaireCard> >();
            _playerBoard = new CardBoardWPF <SolitaireCard, ts, DeckOfCardsWPF <SolitaireCard> >();
            _triangle    = new TriangleWPF();
            var playButton = GetGamingButton("Play Selected Cards", nameof(PyramidSolitaireMainViewModel.PlaySelectedCardsAsync));

            _deckGPile.Margin = new Thickness(5, 5, 5, 5);
            _deckGPile.HorizontalAlignment = HorizontalAlignment.Left;
            _deckGPile.VerticalAlignment   = VerticalAlignment.Top;

            StackPanel other = new StackPanel()
            {
                Orientation = Orientation.Horizontal
            };

            other.Children.Add(_deckGPile);
            other.Children.Add(_discardGPile);
            other.Children.Add(_currentCard);
            other.Children.Add(_triangle);
            stack.Children.Add(other);
            stack.Children.Add(_playerBoard);

            playButton.HorizontalAlignment = HorizontalAlignment.Left;
            playButton.VerticalAlignment   = VerticalAlignment.Top;
            stack.Children.Add(playButton);
            var thisLabel = new SimpleLabelGrid();

            thisLabel.AddRow("Score", nameof(PyramidSolitaireMainViewModel.Score));
            stack.Children.Add(thisLabel.GetContent);

            Content = stack; //if not doing this, rethink.
        }
        public PokerMainView(IEventAggregator aggregator)
        {
            _aggregator = aggregator;
            _aggregator.Subscribe(this);
            _deckGPile = new BaseDeckWPF <PokerCardInfo, ts, DeckOfCardsWPF <PokerCardInfo> >();

            StackPanel stack = new StackPanel();

            _deckGPile.Margin = new Thickness(5, 5, 5, 5);
            _deckGPile.HorizontalAlignment = HorizontalAlignment.Left;
            _deckGPile.VerticalAlignment   = VerticalAlignment.Top;
            StackPanel otherStack = new StackPanel()
            {
                Orientation = Orientation.Horizontal
            };

            otherStack.Children.Add(_deckGPile);
            _bet        = new BetUI();
            _bet.Margin = new Thickness(60, 5, 10, 10);
            otherStack.Children.Add(_bet);
            var tempButton = GetGamingButton("New Round", nameof(PokerMainViewModel.NewRoundAsync));

            tempButton.HorizontalAlignment = HorizontalAlignment.Left;
            tempButton.VerticalAlignment   = VerticalAlignment.Center;
            otherStack.Children.Add(tempButton);
            SimpleLabelGrid   thisLabel   = new SimpleLabelGrid();
            CurrencyConverter thisConvert = new CurrencyConverter();

            thisLabel.AddRow("Money", nameof(PokerMainViewModel.Money), thisConvert);
            thisLabel.AddRow("Round", nameof(PokerMainViewModel.Round));
            thisLabel.AddRow("Winnings", nameof(PokerMainViewModel.Winnings), thisConvert);
            thisLabel.AddRow("Hand", nameof(PokerMainViewModel.HandLabel));
            stack.Children.Add(otherStack);
            stack.Children.Add(thisLabel.GetContent);

            _hand        = new HandUI(_aggregator);
            _hand.Margin = new Thickness(5);
            stack.Children.Add(_hand);


            Content = stack; //if not doing this, rethink.
        }
Esempio n. 16
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        public void Init(EagleWingsSolitaireMainViewModel thisMod)
        {
            var thisDeck = new BaseDeckWPF <SolitaireCard, ts, DeckOfCardsWPF <SolitaireCard> >();

            thisDeck.Init(thisMod.Heel1 !, ts.TagUsed);
            WastePiles tempWaste = (WastePiles)thisMod.WastePiles1 !;

            if (tempWaste.Piles.PileList.Count != 8)
            {
                throw new BasicBlankException("Must have 8 piles in order to initialize the plane ui");
            }
            var firstList = tempWaste.Piles.PileList.Take(4).ToCustomBasicList();

            _thisStack             = new StackPanel();
            _thisStack.Orientation = Orientation.Horizontal;
            LoadPiles(firstList, tempWaste);
            _thisStack.Children.Add(thisDeck);
            var lastList = tempWaste.Piles.PileList.Skip(4).ToCustomBasicList();

            LoadPiles(lastList, tempWaste);
            Content = _thisStack;
        }
        public SpiderSolitaireMainView(IEventAggregator aggregator)
        {
            _aggregator = aggregator;
            _aggregator.Subscribe(this);
            _deckGPile        = new BaseDeckWPF <SolitaireCard, ts, DeckOfCardsWPF <SolitaireCard> >();
            _deckGPile.Margin = new Thickness(5, 5, 5, 5);
            _deckGPile.HorizontalAlignment = HorizontalAlignment.Left;
            _deckGPile.VerticalAlignment   = VerticalAlignment.Top;

            StackPanel stack = new StackPanel();

            StackPanel otherStack = new StackPanel();

            otherStack.Orientation = Orientation.Horizontal;
            _main        = new BasicMultiplePilesWPF <SolitaireCard, ts, DeckOfCardsWPF <SolitaireCard> >();
            _main.Margin = new Thickness(2, 50, 5, 5);
            var scoresAlone = new SimpleLabelGrid();

            scoresAlone.AddRow("Score", nameof(SpiderSolitaireMainViewModel.Score));
            var tempGrid = scoresAlone.GetContent;

            _waste            = new SolitairePilesWPF();
            _deckGPile.Margin = new Thickness(5, 5, 5, 5);
            stack.Margin      = new Thickness(10, 5, 0, 0);
            otherStack.Children.Add(_waste);
            stack.Children.Add(tempGrid);
            stack.Children.Add(_deckGPile);
            otherStack.Children.Add(stack);
            stack = new StackPanel();
            Button ends = GetGamingButton("End Game", nameof(SpiderSolitaireMainViewModel.EndGameAsync));

            stack.Children.Add(ends);
            stack.Children.Add(_main);
            otherStack.Children.Add(stack);

            Content = otherStack; //if not doing this, rethink.
        }
        public SpadesBeginningView(Spades2PlayerVMData model)
        {
            StackPanel stack = new StackPanel()
            {
                Orientation = Orientation.Horizontal
            };

            _deckGPile    = new BaseDeckWPF <Spades2PlayerCardInformation, ts, DeckOfCardsWPF <Spades2PlayerCardInformation> >();
            _discardGPile = new BasePileWPF <Spades2PlayerCardInformation, ts, DeckOfCardsWPF <Spades2PlayerCardInformation> >();
            _other        = new BasePileWPF <Spades2PlayerCardInformation, ts, DeckOfCardsWPF <Spades2PlayerCardInformation> >();
            stack.Children.Add(_deckGPile);
            stack.Children.Add(_discardGPile);
            var button = GetGamingButton("Take Card", nameof(SpadesBeginningViewModel.TakeCardAsync));

            stack.Children.Add(button);
            stack.Children.Add(_other);
            _deckGPile.Margin = new Thickness(5, 5, 5, 5);

            _discardGPile.Margin = new Thickness(5, 5, 5, 5);
            _other.Margin        = new Thickness(5);

            Content = stack;
            _model  = model;
        }
        public FillOrBustMainView(IEventAggregator aggregator,
                                  TestOptions test,
                                  FillOrBustVMData model
                                  )
        {
            _aggregator = aggregator;
            _model      = model;
            _aggregator.Subscribe(this);

            _deckGPile    = new BaseDeckWPF <FillOrBustCardInformation, FillOrBustGraphicsCP, CardGraphicsWPF>();
            _discardGPile = new BasePileWPF <FillOrBustCardInformation, FillOrBustGraphicsCP, CardGraphicsWPF>();
            _score        = new ScoreBoardWPF();
            _diceControl  = new DiceListControlWPF <SimpleDice>();
            StackPanel mainStack             = new StackPanel();
            ParentSingleUIContainer?restoreP = null;

            if (test.SaveOption == EnumTestSaveCategory.RestoreOnly)
            {
                restoreP = new ParentSingleUIContainer()
                {
                    Name = nameof(FillOrBustMainViewModel.RestoreScreen)
                };
            }


            StackPanel otherStack = new StackPanel();

            otherStack.Orientation = Orientation.Horizontal;
            otherStack.Children.Add(_deckGPile);
            otherStack.Children.Add(_discardGPile); // can reposition or not even have as well.
            mainStack.Children.Add(otherStack);
            _score.AddColumn("Current Score", true, nameof(FillOrBustPlayerItem.CurrentScore), rightMargin: 10);
            _score.AddColumn("Total Score", true, nameof(FillOrBustPlayerItem.TotalScore), rightMargin: 10);
            otherStack.Children.Add(_score);
            mainStack.Children.Add(_diceControl);

            otherStack             = new StackPanel();
            otherStack.Orientation = Orientation.Horizontal;
            mainStack.Children.Add(otherStack);
            var button = GetGamingButton("Roll Dice", nameof(FillOrBustMainViewModel.RollDiceAsync));

            button.Margin = new Thickness(0, 0, 5, 0);
            otherStack.Children.Add(button);
            button        = GetGamingButton("Remove Dice", nameof(FillOrBustMainViewModel.ChooseDiceAsync));
            button.Margin = new Thickness(0, 0, 5, 0);
            otherStack.Children.Add(button);
            var endButton = GetGamingButton("End Turn", nameof(FillOrBustMainViewModel.EndTurnAsync));

            otherStack.Children.Add(endButton);
            SimpleLabelGrid tempInfo = new SimpleLabelGrid();

            tempInfo.AddRow("Temporary Score", nameof(FillOrBustMainViewModel.TempScore));
            tempInfo.AddRow("Score", nameof(FillOrBustMainViewModel.DiceScore));
            otherStack.Children.Add(tempInfo.GetContent);

            SimpleLabelGrid firstInfo = new SimpleLabelGrid();

            firstInfo.AddRow("Turn", nameof(FillOrBustMainViewModel.NormalTurn));
            firstInfo.AddRow("Status", nameof(FillOrBustMainViewModel.Status));

            mainStack.Children.Add(firstInfo.GetContent);


            _deckGPile.Margin = new Thickness(5, 5, 5, 5);

            _discardGPile.Margin = new Thickness(5, 5, 5, 5);


            if (restoreP != null)
            {
                mainStack.Children.Add(restoreP); //default add to grid but does not have to.
            }
            Content = mainStack;
        }
Esempio n. 20
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        public Rummy500MainView(IEventAggregator aggregator,
                                TestOptions test,
                                Rummy500VMData model
                                )
        {
            _aggregator = aggregator;
            _model      = model;
            _aggregator.Subscribe(this);

            _deckGPile            = new BaseDeckWPF <RegularRummyCard, ts, DeckOfCardsWPF <RegularRummyCard> >();
            _score                = new ScoreBoardWPF();
            _playerHandWPF        = new BaseHandWPF <RegularRummyCard, ts, DeckOfCardsWPF <RegularRummyCard> >();
            _playerHandWPF.Margin = new Thickness(5, 5, 5, 5);
            _playerHandWPF.HorizontalAlignment = HorizontalAlignment.Stretch;
            _discardRummy = new BaseHandWPF <RegularRummyCard, ts, DeckOfCardsWPF <RegularRummyCard> >();
            _mainG        = new MainRummySetsWPF <EnumSuitList, EnumColorList, RegularRummyCard, ts, DeckOfCardsWPF <RegularRummyCard>, RummySet, SavedSet>();


            StackPanel mainStack             = new StackPanel();
            ParentSingleUIContainer?restoreP = null;

            if (test.SaveOption == EnumTestSaveCategory.RestoreOnly)
            {
                restoreP = new ParentSingleUIContainer()
                {
                    Name = nameof(Rummy500MainViewModel.RestoreScreen)
                };
            }
            Grid finalGrid = new Grid();

            AddAutoColumns(finalGrid, 1);
            AddLeftOverColumn(finalGrid, 1);
            AddControlToGrid(finalGrid, mainStack, 0, 1);
            StackPanel otherStack = new StackPanel();

            otherStack.Orientation = Orientation.Horizontal;
            otherStack.Children.Add(_deckGPile);
            SimpleLabelGrid firstInfo = new SimpleLabelGrid();

            firstInfo.AddRow("Turn", nameof(Rummy500MainViewModel.NormalTurn));
            firstInfo.AddRow("Status", nameof(Rummy500MainViewModel.Status));

            _score.AddColumn("Cards Left", false, nameof(Rummy500PlayerItem.ObjectCount)); //very common.
            _score.AddColumn("Points Played", false, nameof(Rummy500PlayerItem.PointsPlayed));
            _score.AddColumn("Cards Played", false, nameof(Rummy500PlayerItem.CardsPlayed));
            _score.AddColumn("Score Current", false, nameof(Rummy500PlayerItem.CurrentScore));
            _score.AddColumn("Score Total", false, nameof(Rummy500PlayerItem.TotalScore));
            otherStack.Children.Add(_score);
            otherStack.Children.Add(firstInfo.GetContent);
            mainStack.Children.Add(_playerHandWPF);
            Button button;

            button = GetGamingButton("Discard Current", nameof(Rummy500MainViewModel.DiscardCurrentAsync));
            otherStack.Children.Add(button);
            button = GetGamingButton("Create New Rummy Set", nameof(Rummy500MainViewModel.CreateSetAsync));
            otherStack.Children.Add(button);
            mainStack.Children.Add(otherStack);
            _mainG.Divider = 1.3;
            _mainG.Height  = 550; // i think
            mainStack.Children.Add(_mainG);
            _discardRummy.Divider             = 1.7;
            _discardRummy.HandType            = HandObservable <RegularRummyCard> .EnumHandList.Vertical;
            _discardRummy.HorizontalAlignment = HorizontalAlignment.Left;
            _discardRummy.VerticalAlignment   = VerticalAlignment.Stretch;
            AddControlToGrid(finalGrid, _discardRummy, 0, 0);
            _deckGPile.Margin = new Thickness(5, 5, 5, 5);



            if (restoreP != null)
            {
                //todo:  figure out where to place the restore ui if there is a restore option.
                mainStack.Children.Add(restoreP); //default add to grid but does not have to.
            }
            Content = finalGrid;
        }
Esempio n. 21
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        public OpetongMainView(IEventAggregator aggregator,
                               TestOptions test,
                               OpetongVMData model
                               )
        {
            _aggregator = aggregator;
            _model      = model;
            _aggregator.Subscribe(this);

            _deckGPile     = new BaseDeckWPF <RegularRummyCard, ts, DeckOfCardsWPF <RegularRummyCard> >();
            _score         = new ScoreBoardWPF();
            _playerHandWPF = new BaseHandWPF <RegularRummyCard, ts, DeckOfCardsWPF <RegularRummyCard> >();

            _tempG = new TempRummySetsWPF <EnumSuitList, EnumColorList, RegularRummyCard, ts, DeckOfCardsWPF <RegularRummyCard> >();
            _mainG = new MainRummySetsWPF <EnumSuitList, EnumColorList, RegularRummyCard, ts, DeckOfCardsWPF <RegularRummyCard>, RummySet, SavedSet>();
            _poolG = new CardBoardWPF <RegularRummyCard, ts, DeckOfCardsWPF <RegularRummyCard> >();


            StackPanel mainStack             = new StackPanel();
            ParentSingleUIContainer?restoreP = null;

            if (test.SaveOption == EnumTestSaveCategory.RestoreOnly)
            {
                restoreP = new ParentSingleUIContainer()
                {
                    Name = nameof(OpetongMainViewModel.RestoreScreen)
                };
            }


            StackPanel otherStack = new StackPanel();

            otherStack.Orientation = Orientation.Horizontal;
            otherStack.Children.Add(_deckGPile);
            otherStack.Children.Add(_poolG);
            _poolG.HorizontalAlignment = HorizontalAlignment.Left;
            _poolG.VerticalAlignment   = VerticalAlignment.Top;
            _tempG.Height = 350;
            otherStack.Children.Add(_tempG);
            var button = GetGamingButton("Lay Down Single Set", nameof(OpetongMainViewModel.PlaySetAsync));

            otherStack.Children.Add(button);
            mainStack.Children.Add(otherStack);
            _score.AddColumn("Cards Left", true, nameof(OpetongPlayerItem.ObjectCount)); //very common.
            _score.AddColumn("Sets Played", true, nameof(OpetongPlayerItem.SetsPlayed));
            _score.AddColumn("Score", true, nameof(OpetongPlayerItem.TotalScore));
            SimpleLabelGrid firstInfo = new SimpleLabelGrid();

            firstInfo.AddRow("Turn", nameof(OpetongMainViewModel.NormalTurn));
            firstInfo.AddRow("Status", nameof(OpetongMainViewModel.Status));
            firstInfo.AddRow("Instructions", nameof(OpetongMainViewModel.Instructions));

            StackPanel finalStack = new StackPanel();

            finalStack.Children.Add(_score);
            finalStack.Children.Add(firstInfo.GetContent);
            otherStack.Children.Add(finalStack);
            mainStack.Children.Add(_playerHandWPF);
            mainStack.Children.Add(_mainG);


            _deckGPile.Margin = new Thickness(5, 5, 5, 5);



            if (restoreP != null)
            {
                mainStack.Children.Add(restoreP); //default add to grid but does not have to.
            }
            Content = mainStack;
        }
Esempio n. 22
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        public GalaxyCardGameMainView(IEventAggregator aggregator,
                                      TestOptions test,
                                      GalaxyCardGameVMData model,
                                      GalaxyCardGameGameContainer gameContainer
                                      )
        {
            _aggregator    = aggregator;
            _model         = model;
            _model.WinUI   = this;
            _gameContainer = gameContainer;
            _aggregator.Subscribe(this);
            gameContainer.SaveRoot.LoadWin(this);
            _deckGPile     = new BaseDeckWPF <GalaxyCardGameCardInformation, ts, DeckOfCardsWPF <GalaxyCardGameCardInformation> >();
            _score         = new ScoreBoardWPF();
            _playerHandWPF = new BaseHandWPF <GalaxyCardGameCardInformation, ts, DeckOfCardsWPF <GalaxyCardGameCardInformation> >();

            _trick1                  = new TwoPlayerTrickWPF <EnumSuitList, GalaxyCardGameCardInformation, ts, DeckOfCardsWPF <GalaxyCardGameCardInformation> >();
            _trick1.Width            = 500;
            _nextCard                = new DeckOfCardsWPF <GalaxyCardGameCardInformation>();
            _planetStack             = new StackPanel();
            _moonGrid                = new Grid();
            _planetStack.Orientation = Orientation.Horizontal;
            AddLeftOverColumn(_moonGrid, 50);
            AddLeftOverColumn(_moonGrid, 50);
            AddAutoRows(_moonGrid, 1);
            _nextCard.SendSize(ts.TagUsed, _gameContainer.SaveRoot !.WinningCard);
            StackPanel mainStack             = new StackPanel();
            ParentSingleUIContainer?restoreP = null;

            if (test.SaveOption == EnumTestSaveCategory.RestoreOnly)
            {
                restoreP = new ParentSingleUIContainer()
                {
                    Name = nameof(GalaxyCardGameMainViewModel.RestoreScreen)
                };
            }
            var endButton = GetGamingButton("End Turn", nameof(GalaxyCardGameMainViewModel.EndTurnAsync));

            endButton.HorizontalAlignment = HorizontalAlignment.Left;
            endButton.VerticalAlignment   = VerticalAlignment.Top;

            StackPanel otherStack = new StackPanel();

            otherStack.Orientation = Orientation.Horizontal;
            otherStack.Children.Add(_trick1);
            otherStack.Children.Add(_nextCard);
            otherStack.Children.Add(_deckGPile);
            mainStack.Children.Add(otherStack);
            _score.AddColumn("Cards Left", false, nameof(GalaxyCardGamePlayerItem.ObjectCount)); //very common.
            SimpleLabelGrid firstInfo = new SimpleLabelGrid();

            firstInfo.AddRow("Turn", nameof(GalaxyCardGameMainViewModel.NormalTurn));
            firstInfo.AddRow("Status", nameof(GalaxyCardGameMainViewModel.Status));

            mainStack.Children.Add(_moonGrid);
            otherStack             = new StackPanel();
            otherStack.Orientation = Orientation.Horizontal;
            otherStack.Children.Add(_playerHandWPF);
            StackPanel finalStack = new StackPanel();

            finalStack.Children.Add(firstInfo.GetContent);
            var button = GetGamingButton("Create New Moon", nameof(GalaxyCardGameMainViewModel.MoonAsync));

            finalStack.Children.Add(endButton);
            finalStack.Children.Add(button);
            otherStack.Children.Add(finalStack);
            mainStack.Children.Add(otherStack);
            otherStack             = new StackPanel();
            otherStack.Orientation = Orientation.Horizontal;
            otherStack.Children.Add(_planetStack);
            otherStack.Children.Add(_score);
            mainStack.Children.Add(otherStack);


            _deckGPile.Margin = new Thickness(5, 5, 5, 5);



            if (restoreP != null)
            {
                //todo:  figure out where to place the restore ui if there is a restore option.
                mainStack.Children.Add(restoreP); //default add to grid but does not have to.
            }
            Content = mainStack;
        }
        public LifeCardGameMainView(IEventAggregator aggregator,
                                    TestOptions test,
                                    LifeCardGameVMData model,
                                    LifeCardGameGameContainer gameContainer
                                    )
        {
            _aggregator    = aggregator;
            _model         = model;
            _gameContainer = gameContainer;
            _aggregator.Subscribe(this);

            _deckGPile              = new BaseDeckWPF <LifeCardGameCardInformation, LifeCardGameGraphicsCP, CardGraphicsWPF>();
            _discardGPile           = new BasePileWPF <LifeCardGameCardInformation, LifeCardGameGraphicsCP, CardGraphicsWPF>();
            _score                  = new ScoreBoardWPF();
            _playerHandWPF          = new BaseHandWPF <LifeCardGameCardInformation, LifeCardGameGraphicsCP, CardGraphicsWPF>();
            _storyStack.Orientation = Orientation.Horizontal;
            _currentCard            = new BasePileWPF <LifeCardGameCardInformation, LifeCardGameGraphicsCP, CardGraphicsWPF>();


            StackPanel mainStack             = new StackPanel();
            ParentSingleUIContainer?restoreP = null;

            if (test.SaveOption == EnumTestSaveCategory.RestoreOnly)
            {
                restoreP = new ParentSingleUIContainer()
                {
                    Name = nameof(LifeCardGameMainViewModel.RestoreScreen)
                };
            }


            StackPanel otherStack = new StackPanel();

            otherStack.Orientation = Orientation.Horizontal;
            otherStack.Children.Add(_deckGPile);
            otherStack.Children.Add(_discardGPile); // can reposition or not even have as well.
            otherStack.Children.Add(_currentCard);
            mainStack.Children.Add(otherStack);

            otherStack             = new StackPanel();
            otherStack.Orientation = Orientation.Horizontal;
            mainStack.Children.Add(otherStack);

            Button button;

            button = GetGamingButton("Years Passed", nameof(LifeCardGameMainViewModel.YearsPassedAsync));
            otherStack.Children.Add(button);
            button = GetGamingButton("Play Card", nameof(LifeCardGameMainViewModel.PlayCardAsync));
            otherStack.Children.Add(button);
            ParentSingleUIContainer parent = new ParentSingleUIContainer()
            {
                Name = nameof(LifeCardGameMainViewModel.OtherScreen),
                HorizontalAlignment = HorizontalAlignment.Left,
                VerticalAlignment   = VerticalAlignment.Top
            };

            otherStack.Children.Add(parent);



            _score.AddColumn("Cards Left", true, nameof(LifeCardGamePlayerItem.ObjectCount)); //very common.
            _score.AddColumn("Points", true, nameof(LifeCardGamePlayerItem.Points));
            SimpleLabelGrid firstInfo = new SimpleLabelGrid();

            firstInfo.AddRow("Turn", nameof(LifeCardGameMainViewModel.NormalTurn));
            firstInfo.AddRow("Status", nameof(LifeCardGameMainViewModel.Status));

            mainStack.Children.Add(_playerHandWPF);
            otherStack             = new StackPanel();
            otherStack.Orientation = Orientation.Horizontal;
            otherStack.Children.Add(_score);
            otherStack.Children.Add(firstInfo.GetContent);
            mainStack.Children.Add(otherStack);
            StackPanel finalStack = new StackPanel();

            finalStack.Orientation = Orientation.Horizontal;
            finalStack.Children.Add(mainStack);
            finalStack.Children.Add(_storyStack);

            _deckGPile.Margin = new Thickness(5, 5, 5, 5);

            _discardGPile.Margin = new Thickness(5, 5, 5, 5);

            _currentCard.Margin = new Thickness(5, 5, 5, 5);
            if (restoreP != null)
            {
                mainStack.Children.Add(restoreP); //default add to grid but does not have to.
            }
            Content = finalStack;
        }
Esempio n. 24
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        public BladesOfSteelMainView(IEventAggregator aggregator,
                                     TestOptions test,
                                     BladesOfSteelVMData model,
                                     BladesOfSteelGameContainer gameContainer
                                     )
        {
            _aggregator = aggregator;
            _model      = model;
            _aggregator.Subscribe(this);

            _deckGPile     = new BaseDeckWPF <RegularSimpleCard, ts, DeckOfCardsWPF <RegularSimpleCard> >();
            _discardGPile  = new BasePileWPF <RegularSimpleCard, ts, DeckOfCardsWPF <RegularSimpleCard> >();
            _score         = new ScoreBoardWPF();
            _playerHandWPF = new BaseHandWPF <RegularSimpleCard, ts, DeckOfCardsWPF <RegularSimpleCard> >();

            _mainDefenseCards = new BaseHandWPF <RegularSimpleCard, ts, DeckOfCardsWPF <RegularSimpleCard> >();
            _opponentDefense  = new BaseHandWPF <RegularSimpleCard, ts, DeckOfCardsWPF <RegularSimpleCard> >();
            _opponentAttack   = new BaseHandWPF <RegularSimpleCard, ts, DeckOfCardsWPF <RegularSimpleCard> >();
            _yourDefense      = new BaseHandWPF <RegularSimpleCard, ts, DeckOfCardsWPF <RegularSimpleCard> >();
            _yourAttack       = new BaseHandWPF <RegularSimpleCard, ts, DeckOfCardsWPF <RegularSimpleCard> >();
            ScoringGuideWPF tempScore = new ScoringGuideWPF();

            _score.AddColumn("Cards Left", true, nameof(BladesOfSteelPlayerItem.ObjectCount), rightMargin: 5);
            _score.AddColumn("Score", true, nameof(BladesOfSteelPlayerItem.Score), rightMargin: 5);



            StackPanel mainStack             = new StackPanel();
            ParentSingleUIContainer?restoreP = null;

            if (test.SaveOption == EnumTestSaveCategory.RestoreOnly)
            {
                restoreP = new ParentSingleUIContainer()
                {
                    Name = nameof(BladesOfSteelMainViewModel.RestoreScreen)
                };
            }


            StackPanel otherStack = new StackPanel();

            otherStack.Orientation = Orientation.Horizontal;

            otherStack.Children.Add(tempScore);
            otherStack.Children.Add(_score);
            mainStack.Children.Add(otherStack);

            otherStack             = new StackPanel();
            otherStack.Orientation = Orientation.Horizontal;
            mainStack.Children.Add(otherStack);

            StackPanel firstStack = new StackPanel();

            AddVerticalLabelGroup("Instructions", nameof(BladesOfSteelMainViewModel.Instructions), firstStack);
            otherStack.Children.Add(firstStack);
            Grid playerArea = new Grid();

            AddAutoColumns(playerArea, 3);
            AddAutoRows(playerArea, 2);
            _opponentDefense.Margin = new Thickness(0, 0, 0, 20);
            AddControlToGrid(playerArea, _opponentDefense, 0, 2);
            AddControlToGrid(playerArea, _opponentAttack, 0, 1);
            _opponentAttack.Margin = new Thickness(0, 0, 0, 20);
            AddControlToGrid(playerArea, _mainDefenseCards, 1, 0);
            AddControlToGrid(playerArea, _yourAttack, 1, 1);
            AddControlToGrid(playerArea, _yourDefense, 1, 2);
            mainStack.Children.Add(playerArea);
            otherStack             = new StackPanel();
            otherStack.Orientation = Orientation.Horizontal;
            otherStack.Children.Add(_deckGPile);
            otherStack.Children.Add(_discardGPile);
            AddControlToGrid(playerArea, otherStack, 0, 0);
            otherStack             = new StackPanel();
            otherStack.Orientation = Orientation.Horizontal;
            mainStack.Children.Add(otherStack);
            var endButton = GetGamingButton("End Turn", nameof(BladesOfSteelMainViewModel.EndTurnAsync));

            endButton.HorizontalAlignment = HorizontalAlignment.Left;
            endButton.VerticalAlignment   = VerticalAlignment.Center;
            otherStack.Children.Add(endButton);
            var otherBut = GetGamingButton("Pass", nameof(BladesOfSteelMainViewModel.PassAsync));

            otherStack.Children.Add(otherBut);
            otherBut.HorizontalAlignment = HorizontalAlignment.Left;
            otherBut.VerticalAlignment   = VerticalAlignment.Center;
            otherStack.Children.Add(_playerHandWPF);
            _deckGPile.Margin                 = new Thickness(5, 5, 5, 5);
            _discardGPile.Margin              = new Thickness(5, 5, 5, 5);
            _deckGPile.HorizontalAlignment    = HorizontalAlignment.Left;
            _deckGPile.VerticalAlignment      = VerticalAlignment.Top;
            _discardGPile.HorizontalAlignment = HorizontalAlignment.Left;
            _discardGPile.VerticalAlignment   = VerticalAlignment.Top;

            if (restoreP != null)
            {
                mainStack.Children.Add(restoreP); //default add to grid but does not have to.
            }
            _score !.LoadLists(gameContainer.PlayerList !);
            _playerHandWPF !.LoadList(_model.PlayerHand1 !, ts.TagUsed); // i think
            _discardGPile !.Init(_model.Pile1 !, ts.TagUsed);            // may have to be here (well see)
            _discardGPile.StartListeningDiscardPile();                   // its the main one.

            _deckGPile !.Init(_model.Deck1 !, ts.TagUsed);               // try here.  may have to do something else as well (?)
            _deckGPile.StartListeningMainDeck();


            _mainDefenseCards !.LoadList(_model.MainDefense1 !, ts.TagUsed);
            _yourAttack !.LoadList(_model.YourAttackPile !, ts.TagUsed);
            _yourDefense !.LoadList(_model.YourDefensePile !, ts.TagUsed);
            _opponentAttack !.LoadList(_model.OpponentAttackPile !, ts.TagUsed);
            _opponentDefense !.LoadList(_model.OpponentDefensePile !, ts.TagUsed);

            Content = mainStack;
        }
Esempio n. 25
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        public MonopolyCardGameMainView(IEventAggregator aggregator,
                                        TestOptions test,
                                        MonopolyCardGameVMData model,
                                        MonopolyCardGameGameContainer gameContainer
                                        )
        {
            _aggregator    = aggregator;
            _model         = model;
            _gameContainer = gameContainer;
            _aggregator.Subscribe(this);

            _deckGPile     = new BaseDeckWPF <MonopolyCardGameCardInformation, MonopolyCardGameGraphicsCP, CardGraphicsWPF>();
            _score         = new ScoreBoardWPF();
            _playerHandWPF = new BaseHandWPF <MonopolyCardGameCardInformation, MonopolyCardGameGraphicsCP, CardGraphicsWPF>();

            StackPanel mainStack             = new StackPanel();
            ParentSingleUIContainer?restoreP = null;

            if (test.SaveOption == EnumTestSaveCategory.RestoreOnly)
            {
                restoreP = new ParentSingleUIContainer()
                {
                    Name = nameof(MonopolyCardGameMainViewModel.RestoreScreen)
                };
            }
            mainStack.Children.Add(_cardDetail);
            Grid finalGrid = new Grid();

            AddPixelColumn(finalGrid, 900);
            AddAutoColumns(finalGrid, 1);
            _tradeStack.Orientation = Orientation.Horizontal;
            AddControlToGrid(finalGrid, _tradeStack, 0, 1);
            AddControlToGrid(finalGrid, mainStack, 0, 0);
            StackPanel otherStack = new StackPanel();

            otherStack.Orientation = Orientation.Horizontal;
            otherStack.Children.Add(_deckGPile);
            StackPanel tempStack = new StackPanel();
            var        thisBut   = GetGamingButton("Resume", nameof(MonopolyCardGameMainViewModel.ResumeAsync));

            tempStack.Children.Add(thisBut);
            thisBut = GetGamingButton("Go Out", nameof(MonopolyCardGameMainViewModel.GoOutAsync));
            tempStack.Children.Add(thisBut);
            otherStack.Children.Add(tempStack);
            mainStack.Children.Add(otherStack);
            _score.AddColumn("Cards Left", true, nameof(MonopolyCardGamePlayerItem.ObjectCount)); //very common.
            _score.AddColumn("Previous Money", true, nameof(MonopolyCardGamePlayerItem.PreviousMoney), useCurrency: true);
            _score.AddColumn("Total Money", true, nameof(MonopolyCardGamePlayerItem.TotalMoney), useCurrency: true);
            SimpleLabelGrid firstInfo = new SimpleLabelGrid();

            firstInfo.AddRow("Turn", nameof(MonopolyCardGameMainViewModel.NormalTurn));
            firstInfo.AddRow("Status", nameof(MonopolyCardGameMainViewModel.Status));
            mainStack.Children.Add(_playerHandWPF);
            mainStack.Children.Add(firstInfo.GetContent);
            mainStack.Children.Add(_score);

            _deckGPile.Margin = new Thickness(5, 5, 5, 5);



            if (restoreP != null)
            {
                mainStack.Children.Add(restoreP); //default add to grid but does not have to.
            }
            Content = finalGrid;
        }
        public FlinchMainView(IEventAggregator aggregator,
                              TestOptions test,
                              FlinchVMData model
                              )
        {
            _aggregator = aggregator;
            _model      = model;
            _aggregator.Subscribe(this);

            _deckGPile             = new BaseDeckWPF <FlinchCardInformation, FlinchGraphicsCP, CardGraphicsWPF>();
            _score                 = new ScoreBoardWPF();
            _playerHandWPF         = new BaseHandWPF <FlinchCardInformation, FlinchGraphicsCP, CardGraphicsWPF>();
            _publicGraphics        = new PublicPilesWPF();
            _publicGraphics.Width  = 700;
            _publicGraphics.Height = 500;
            StackPanel mainStack             = new StackPanel();
            ParentSingleUIContainer?restoreP = null;

            if (test.SaveOption == EnumTestSaveCategory.RestoreOnly)
            {
                restoreP = new ParentSingleUIContainer()
                {
                    Name = nameof(FlinchMainViewModel.RestoreScreen)
                };
            }


            StackPanel otherStack = new StackPanel();

            otherStack.Orientation = Orientation.Horizontal;
            otherStack.Children.Add(_deckGPile);
            otherStack.Children.Add(_publicGraphics);
            mainStack.Children.Add(otherStack);
            StackPanel tempStack = new StackPanel();
            var        thisLabel = GetDefaultLabel();

            thisLabel.Text = "Cards To Reshuffle";
            tempStack.Children.Add(thisLabel);
            otherStack.Children.Add(tempStack);
            thisLabel = GetDefaultLabel();
            thisLabel.SetBinding(TextBlock.TextProperty, nameof(FlinchMainViewModel.CardsToShuffle));
            tempStack.Children.Add(thisLabel);
            _score.AddColumn("In Stock", false, nameof(FlinchPlayerItem.InStock));
            int x;

            for (x = 1; x <= 5; x++) //has to change for flinch.
            {
                var thisStr = "Discard" + x;
                _score.AddColumn(thisStr, false, thisStr);
            }
            _score.AddColumn("Stock Left", false, nameof(FlinchPlayerItem.StockLeft));
            _score.AddColumn("Cards Left", false, nameof(FlinchPlayerItem.ObjectCount)); //very common.
            SimpleLabelGrid firstInfo = new SimpleLabelGrid();

            firstInfo.AddRow("Turn", nameof(FlinchMainViewModel.NormalTurn));
            firstInfo.AddRow("Status", nameof(FlinchMainViewModel.Status));
            otherStack.Children.Add(_score);
            Button endButton = GetGamingButton("End Turn", nameof(FlinchMainViewModel.EndTurnAsync));

            endButton.HorizontalAlignment = HorizontalAlignment.Left;
            endButton.VerticalAlignment   = VerticalAlignment.Top;
            otherStack.Children.Add(endButton);
            otherStack.Children.Add(firstInfo.GetContent);
            mainStack.Children.Add(_playerHandWPF);
            ParentSingleUIContainer parent = new ParentSingleUIContainer()
            {
                Name = nameof(FlinchMainViewModel.PlayerPilesScreen)
            };

            mainStack.Children.Add(parent);


            _deckGPile.Margin = new Thickness(5, 5, 5, 5);



            if (restoreP != null)
            {
                mainStack.Children.Add(restoreP); //default add to grid but does not have to.
            }
            Content = mainStack;
        }
        public CribbageMainView(IEventAggregator aggregator,
                                TestOptions test,
                                CribbageVMData model
                                )
        {
            _aggregator = aggregator;
            _model      = model;
            _aggregator.Subscribe(this);

            _deckGPile     = new BaseDeckWPF <CribbageCard, ts, DeckOfCardsWPF <CribbageCard> >();
            _discardGPile  = new BasePileWPF <CribbageCard, ts, DeckOfCardsWPF <CribbageCard> >();
            _score         = new ScoreBoardWPF();
            _playerHandWPF = new BaseHandWPF <CribbageCard, ts, DeckOfCardsWPF <CribbageCard> >();
            _crib1         = new BaseHandWPF <CribbageCard, ts, DeckOfCardsWPF <CribbageCard> >();
            _main1         = new BaseHandWPF <CribbageCard, ts, DeckOfCardsWPF <CribbageCard> >();
            _otherScore    = new ScoreUI();
            _main1.Divider = 1.5;


            StackPanel mainStack             = new StackPanel();
            ParentSingleUIContainer?restoreP = null;

            if (test.SaveOption == EnumTestSaveCategory.RestoreOnly)
            {
                restoreP = new ParentSingleUIContainer()
                {
                    Name = nameof(CribbageMainViewModel.RestoreScreen)
                };
            }


            StackPanel otherStack = new StackPanel();

            otherStack.Orientation = Orientation.Horizontal;
            otherStack.Children.Add(_deckGPile);
            otherStack.Children.Add(_discardGPile); // can reposition or not even have as well.
            otherStack.Children.Add(_main1);
            mainStack.Children.Add(otherStack);



            _score.AddColumn("Cards Left", false, nameof(CribbagePlayerItem.ObjectCount)); //very common.
            _score.AddColumn("Is Skunk Hole", false, nameof(CribbagePlayerItem.IsSkunk), useTrueFalse: true);
            _score.AddColumn("First Position", false, nameof(CribbagePlayerItem.FirstPosition));
            _score.AddColumn("Second Position", false, nameof(CribbagePlayerItem.SecondPosition));
            _score.AddColumn("Score Round", false, nameof(CribbagePlayerItem.ScoreRound));
            _score.AddColumn("Total Score", false, nameof(CribbagePlayerItem.TotalScore));
            SimpleLabelGrid firstInfo = new SimpleLabelGrid();

            firstInfo.AddRow("Turn", nameof(CribbageMainViewModel.NormalTurn));
            firstInfo.AddRow("Status", nameof(CribbageMainViewModel.Status));
            firstInfo.AddRow("Dealer", nameof(CribbageMainViewModel.Dealer));
            SimpleLabelGrid others = new SimpleLabelGrid();

            others.AddRow("Count", nameof(CribbageMainViewModel.TotalCount));
            mainStack.Children.Add(_playerHandWPF);
            otherStack             = new StackPanel();
            otherStack.Orientation = Orientation.Horizontal;
            mainStack.Children.Add(otherStack);

            var button = GetGamingButton("Continue", nameof(CribbageMainViewModel.ContinueAsync));

            otherStack.Children.Add(button);
            button = GetGamingButton("To Crib", nameof(CribbageMainViewModel.CribAsync));
            otherStack.Children.Add(button);
            button = GetGamingButton("Play", nameof(CribbageMainViewModel.PlayAsync));
            otherStack.Children.Add(button);
            otherStack             = new StackPanel();
            otherStack.Orientation = Orientation.Horizontal;
            mainStack.Children.Add(otherStack);
            otherStack.Children.Add(firstInfo.GetContent);
            otherStack.Children.Add(_crib1);
            Grid finalGrid = new Grid();

            AddPixelRow(finalGrid, 300); // hopefully this is enough
            AddLeftOverRow(finalGrid, 1);
            AddLeftOverColumn(finalGrid, 70);
            AddLeftOverColumn(finalGrid, 30);
            AddControlToGrid(finalGrid, mainStack, 0, 0);
            Grid.SetRowSpan(mainStack, 2);
            StackPanel finalStack = new StackPanel();

            finalStack.Children.Add(others.GetContent);
            finalStack.Children.Add(_otherScore);
            AddControlToGrid(finalGrid, finalStack, 0, 1);
            AddControlToGrid(finalGrid, _score, 1, 1);


            _deckGPile.Margin = new Thickness(5, 5, 5, 5);

            _discardGPile.Margin = new Thickness(5, 5, 5, 5);


            if (restoreP != null)
            {
                //todo:  figure out where to place the restore ui if there is a restore option.
                mainStack.Children.Add(restoreP); //default add to grid but does not have to.
            }
            Content = finalGrid;
        }
Esempio n. 28
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        public FiveCrownsMainView(IEventAggregator aggregator,
                                  TestOptions test,
                                  FiveCrownsVMData model
                                  )
        {
            _aggregator = aggregator;
            _model      = model;
            _aggregator.Subscribe(this);

            _deckGPile     = new BaseDeckWPF <FiveCrownsCardInformation, FiveCrownsGraphicsCP, CardGraphicsWPF>();
            _discardGPile  = new BasePileWPF <FiveCrownsCardInformation, FiveCrownsGraphicsCP, CardGraphicsWPF>();
            _score         = new ScoreBoardWPF();
            _playerHandWPF = new BaseHandWPF <FiveCrownsCardInformation, FiveCrownsGraphicsCP, CardGraphicsWPF>();
            _tempG         = new TempRummySetsWPF <EnumSuitList, EnumColorList, FiveCrownsCardInformation, FiveCrownsGraphicsCP, CardGraphicsWPF>();
            _mainG         = new MainRummySetsWPF <EnumSuitList, EnumColorList, FiveCrownsCardInformation, FiveCrownsGraphicsCP, CardGraphicsWPF, PhaseSet, SavedSet>();

            StackPanel mainStack             = new StackPanel();
            ParentSingleUIContainer?restoreP = null;

            if (test.SaveOption == EnumTestSaveCategory.RestoreOnly)
            {
                restoreP = new ParentSingleUIContainer()
                {
                    Name = nameof(FiveCrownsMainViewModel.RestoreScreen)
                };
            }


            Grid finalGrid = new Grid();

            AddLeftOverRow(finalGrid, 20); // has to be this way because of scoreboard.
            AddLeftOverRow(finalGrid, 80);
            mainStack.Children.Add(finalGrid);
            Grid firstGrid = new Grid();

            AddLeftOverColumn(firstGrid, 40); // 50 was too much.  if there is scrolling, i guess okay.
            AddLeftOverColumn(firstGrid, 10); // for buttons (can change if necessary)
            AddAutoColumns(firstGrid, 1);     // maybe 1 (well see)
            AddLeftOverColumn(firstGrid, 15); // for other details
            AddLeftOverColumn(firstGrid, 30); // for scoreboard
            _deckGPile.HorizontalAlignment    = HorizontalAlignment.Left;
            _deckGPile.VerticalAlignment      = VerticalAlignment.Top;
            _discardGPile.HorizontalAlignment = HorizontalAlignment.Left;
            _discardGPile.VerticalAlignment   = VerticalAlignment.Top;
            StackPanel otherStack = new StackPanel();

            otherStack.Orientation = Orientation.Horizontal;
            otherStack.Children.Add(_deckGPile);
            otherStack.Children.Add(_discardGPile);            // can reposition or not even have as well.
            AddControlToGrid(firstGrid, otherStack, 0, 2);     // i think
            AddControlToGrid(firstGrid, _playerHandWPF, 0, 0); // i think
            var        thisBut   = GetGamingButton("Lay" + Constants.vbCrLf + "Down", nameof(FiveCrownsMainViewModel.LayDownSetsAsync));
            StackPanel tempStack = new StackPanel();

            tempStack.Orientation = Orientation.Horizontal;
            tempStack.Children.Add(thisBut);
            thisBut           = GetGamingButton("Back", nameof(FiveCrownsMainViewModel.Back));
            thisBut.FontSize -= 4;
            tempStack.Children.Add(thisBut);
            AddControlToGrid(firstGrid, tempStack, 0, 1);
            _score.AddColumn("Cards Left", true, nameof(FiveCrownsPlayerItem.ObjectCount)); //very common.
            _score.AddColumn("Current Score", true, nameof(FiveCrownsPlayerItem.CurrentScore));
            _score.AddColumn("Total Score", true, nameof(FiveCrownsPlayerItem.TotalScore));
            AddControlToGrid(firstGrid, _score, 0, 4);
            SimpleLabelGrid firstInfo = new SimpleLabelGrid();

            firstInfo.AddRow("Turn", nameof(FiveCrownsMainViewModel.NormalTurn));
            firstInfo.AddRow("Status", nameof(FiveCrownsMainViewModel.Status));
            firstInfo.AddRow("Up To", nameof(FiveCrownsMainViewModel.UpTo));
            AddControlToGrid(firstGrid, firstInfo.GetContent, 0, 3);
            AddControlToGrid(finalGrid, firstGrid, 0, 0); // i think
            _tempG.Height = 700;
            StackPanel thirdStack = new StackPanel();

            thirdStack.Orientation = Orientation.Horizontal;
            thirdStack.Children.Add(_tempG);
            _mainG.Height = 700;                           // try this way.
            thirdStack.Children.Add(_mainG);
            AddControlToGrid(finalGrid, thirdStack, 1, 0); // i think


            _deckGPile.Margin = new Thickness(5, 5, 5, 5);

            _discardGPile.Margin = new Thickness(5, 5, 5, 5);


            if (restoreP != null)
            {
                mainStack.Children.Add(restoreP); //default add to grid but does not have to.
            }
            Content = mainStack;
        }
Esempio n. 29
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        public YahtzeeHandsDownMainView(IEventAggregator aggregator,
                                        TestOptions test,
                                        YahtzeeHandsDownVMData model
                                        )
        {
            _aggregator = aggregator;
            _model      = model;
            _aggregator.Subscribe(this);

            _deckGPile     = new BaseDeckWPF <YahtzeeHandsDownCardInformation, YahtzeeHandsDownGraphicsCP, CardGraphicsWPF>();
            _discardGPile  = new BasePileWPF <YahtzeeHandsDownCardInformation, YahtzeeHandsDownGraphicsCP, CardGraphicsWPF>();
            _score         = new ScoreBoardWPF();
            _playerHandWPF = new BaseHandWPF <YahtzeeHandsDownCardInformation, YahtzeeHandsDownGraphicsCP, CardGraphicsWPF>();
            _combo1        = new ComboHandWPF();
            _chance1       = new ChanceSinglePileWPF();

            StackPanel mainStack             = new StackPanel();
            ParentSingleUIContainer?restoreP = null;

            if (test.SaveOption == EnumTestSaveCategory.RestoreOnly)
            {
                restoreP = new ParentSingleUIContainer()
                {
                    Name = nameof(YahtzeeHandsDownMainViewModel.RestoreScreen)
                };
            }


            StackPanel otherStack = new StackPanel();

            otherStack.Orientation = Orientation.Horizontal;
            otherStack.Children.Add(_deckGPile);
            otherStack.Children.Add(_discardGPile); // can reposition or not even have as well.

            _chance1.Margin = new Thickness(5, 5, 5, 5);
            _chance1.HorizontalAlignment = HorizontalAlignment.Left;
            _chance1.VerticalAlignment   = VerticalAlignment.Top;
            otherStack.Children.Add(_chance1);
            mainStack.Children.Add(otherStack);
            _score.AddColumn("Cards Left", true, nameof(YahtzeeHandsDownPlayerItem.ObjectCount)); //very common.
            _score.AddColumn("Total Score", true, nameof(YahtzeeHandsDownPlayerItem.TotalScore));
            _score.AddColumn("Won Last Round", true, nameof(YahtzeeHandsDownPlayerItem.WonLastRound));
            _score.AddColumn("Score Round", true, nameof(YahtzeeHandsDownPlayerItem.ScoreRound));
            SimpleLabelGrid firstInfo = new SimpleLabelGrid();

            firstInfo.AddRow("Turn", nameof(YahtzeeHandsDownMainViewModel.NormalTurn));
            firstInfo.AddRow("Status", nameof(YahtzeeHandsDownMainViewModel.Status));
            mainStack.Children.Add(_playerHandWPF);
            var otherButton = GetGamingButton("Go Out", nameof(YahtzeeHandsDownMainViewModel.GoOutAsync));

            mainStack.Children.Add(otherButton);
            var endButton = GetGamingButton("End Turn", nameof(YahtzeeHandsDownMainViewModel.EndTurnAsync));

            endButton.HorizontalAlignment = HorizontalAlignment.Left;
            mainStack.Children.Add(endButton);
            mainStack.Children.Add(firstInfo.GetContent);
            mainStack.Children.Add(_score);
            otherStack             = new StackPanel();
            otherStack.Orientation = Orientation.Horizontal;
            otherStack.Children.Add(mainStack);
            _combo1.HandType = HandObservable <ComboCardInfo> .EnumHandList.Vertical;
            otherStack.Children.Add(_combo1);

            _deckGPile.Margin = new Thickness(5, 5, 5, 5);

            _discardGPile.Margin = new Thickness(5, 5, 5, 5);


            if (restoreP != null)
            {
                //todo:  figure out where to place the restore ui if there is a restore option.
                mainStack.Children.Add(restoreP); //default add to grid but does not have to.
            }
            Content = otherStack;
        }
Esempio n. 30
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        public FourSuitRummyMainView(IEventAggregator aggregator,
                                     TestOptions test,
                                     FourSuitRummyVMData model
                                     )
        {
            _aggregator = aggregator;
            _model      = model;
            _aggregator.Subscribe(this);

            _deckGPile     = new BaseDeckWPF <RegularRummyCard, ts, DeckOfCardsWPF <RegularRummyCard> >();
            _discardGPile  = new BasePileWPF <RegularRummyCard, ts, DeckOfCardsWPF <RegularRummyCard> >();
            _score         = new ScoreBoardWPF();
            _playerHandWPF = new BaseHandWPF <RegularRummyCard, ts, DeckOfCardsWPF <RegularRummyCard> >();
            _tempG         = new TempRummySetsWPF <EnumSuitList, EnumColorList, RegularRummyCard, ts, DeckOfCardsWPF <RegularRummyCard> >();
            StackPanel mainStack             = new StackPanel();
            ParentSingleUIContainer?restoreP = null;

            if (test.SaveOption == EnumTestSaveCategory.RestoreOnly)
            {
                restoreP = new ParentSingleUIContainer()
                {
                    Name = nameof(FourSuitRummyMainViewModel.RestoreScreen)
                };
            }

            Grid finalGrid = new Grid();

            AddLeftOverRow(finalGrid, 20); // has to be this way because of scoreboard.
            AddLeftOverRow(finalGrid, 80);
            mainStack.Children.Add(finalGrid);



            StackPanel otherStack = new StackPanel();

            otherStack.Orientation = Orientation.Horizontal;
            otherStack.Children.Add(_deckGPile);
            otherStack.Children.Add(_discardGPile); // can reposition or not even have as well.

            Grid firstGrid = new Grid();

            AddLeftOverColumn(firstGrid, 60); // 50 was too much.  if there is scrolling, i guess okay.
            AddLeftOverColumn(firstGrid, 10); // for buttons (can change if necessary)
            AddAutoColumns(firstGrid, 1);     // maybe 1 (well see)
            AddLeftOverColumn(firstGrid, 15); // for other details
            AddLeftOverColumn(firstGrid, 30); // for scoreboard
            _deckGPile.HorizontalAlignment    = HorizontalAlignment.Left;
            _deckGPile.VerticalAlignment      = VerticalAlignment.Top;
            _discardGPile.HorizontalAlignment = HorizontalAlignment.Left;
            _discardGPile.VerticalAlignment   = VerticalAlignment.Top;
            AddControlToGrid(firstGrid, otherStack, 0, 2);     // i think
            AddControlToGrid(firstGrid, _playerHandWPF, 0, 0); // i think
            var thisBut = GetGamingButton("Play Sets", nameof(FourSuitRummyMainViewModel.PlaySetsAsync));

            AddControlToGrid(firstGrid, thisBut, 0, 1);
            _score.AddColumn("Cards Left", true, nameof(FourSuitRummyPlayerItem.ObjectCount)); //very common.
            _score.AddColumn("Total Score", true, nameof(FourSuitRummyPlayerItem.TotalScore));
            AddControlToGrid(firstGrid, _score, 0, 4);
            SimpleLabelGrid firstInfo = new SimpleLabelGrid();

            firstInfo.AddRow("Turn", nameof(FourSuitRummyMainViewModel.NormalTurn));
            firstInfo.AddRow("Status", nameof(FourSuitRummyMainViewModel.Status));
            AddControlToGrid(firstGrid, firstInfo.GetContent, 0, 3);
            AddControlToGrid(finalGrid, firstGrid, 0, 0); // i think
            _tempG.Height = 700;
            StackPanel thirdStack = new StackPanel();

            thirdStack.Orientation = Orientation.Horizontal;
            thirdStack.Children.Add(_tempG);
            Grid setGrid = new Grid();

            AddLeftOverColumn(setGrid, 50);
            AddLeftOverColumn(setGrid, 50);
            AddPixelRow(setGrid, 700); // i think this one needs that.
            thirdStack.Children.Add(setGrid);

            ParentSingleUIContainer parent = new ParentSingleUIContainer()
            {
                Name = nameof(FourSuitRummyMainViewModel.YourSetsScreen)
            };

            AddControlToGrid(setGrid, parent, 0, 0);
            parent = new ParentSingleUIContainer()
            {
                Name = nameof(FourSuitRummyMainViewModel.OpponentSetsScreen)
            };
            AddControlToGrid(setGrid, parent, 0, 1);

            AddControlToGrid(finalGrid, thirdStack, 1, 0); // i think


            _deckGPile.Margin = new Thickness(5, 5, 5, 5);

            _discardGPile.Margin = new Thickness(5, 5, 5, 5);


            if (restoreP != null)
            {
                //todo:  figure out where to place the restore ui if there is a restore option.
                mainStack.Children.Add(restoreP); //default add to grid but does not have to.
            }
            Content = mainStack;
        }