GetDataCount() public method

public GetDataCount ( ) : int
return int
Esempio n. 1
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    /// <summary>
    /// 모든 툴에서 공통적으로 사용될 상단 수평 버튼들을 구현하는 메소드
    /// </summary>
    /// <param name="data">원본 데이터</param>
    /// <param name="selection">선택할 인덱스</param>
    /// <param name="source"></param>
    /// <param name="uiWidth">ui 크기</param>
    public static void EditorToolTopLayer(BaseData data, ref int selection,
                                          ref UnityObject source, int uiWidth)
    {
        //opengl과 유사한 방식으로 코딩
        EditorGUILayout.BeginHorizontal();
        {
            if (GUILayout.Button("ADD", GUILayout.Width(uiWidth))) //uiWidth 크기의 ADD 버튼을 클릭시
            {
                data.AddData("NewData");
                selection = data.GetDataCount() - 1; //리스트의 가장 마지막 인덱스
                source    = null;
            }
            if (GUILayout.Button("Copy", GUILayout.Width(uiWidth))) //uiWidth 크기의 Copy 버튼을 클릭시
            {
                data.Copy(selection);
                source    = null;
                selection = data.GetDataCount() - 1;
            }

            if (data.GetDataCount() > 1) // 내부 if와 위치 바꿔볼것
            {
                if (GUILayout.Button("Remove", GUILayout.Width(uiWidth)))
                {
                    source = null;
                    data.RemoveData(selection);
                }
            }

            if (selection > data.GetDataCount() - 1)
            {
                selection = data.GetDataCount() - 1;
            }
        }
        EditorGUILayout.EndHorizontal();
    }
Esempio n. 2
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 public static void EditorToolTopLayer(BaseData data, ref int selection,
                                       ref UnityObject source, int uiWidth)
 {
     EditorGUILayout.BeginHorizontal();
     {
         if (GUILayout.Button("ADD", GUILayout.Width(uiWidth)))
         {
             data.AddData("New Data");
             selection = data.GetDataCount() - 1;                 // 최종 리스트를 선택
             source    = null;
         }
         if (GUILayout.Button("Copy", GUILayout.Width(uiWidth)))
         {
             data.Copy(selection);
             source    = null;
             selection = data.GetDataCount() - 1;
         }
         if (data.GetDataCount() > 1)
         {
             if (GUILayout.Button("Remove", GUILayout.Width(uiWidth)))
             {
                 source = null;
                 data.RemoveData(selection);
             }
         }
         if (selection > data.GetDataCount() - 1)
         {
             selection = data.GetDataCount() - 1;
         }
     }
     EditorGUILayout.EndHorizontal();
 }
Esempio n. 3
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    /// <summary>
    /// 모든 툴에서 사용될 수직 리스트 레이아웃
    /// </summary>
    /// <param name="ScrollPosition"></param>
    /// <param name="data"></param>
    /// <param name="selection"></param>
    /// <param name="source"></param>
    /// <param name="uiWidth"></param>
    public static void EditorToolListLayer(ref Vector2 ScrollPosition, BaseData data,
                                           ref int selection, ref UnityObject source, int uiWidth)
    {
        EditorGUILayout.BeginVertical(GUILayout.Width(uiWidth));
        {
            EditorGUILayout.Separator();
            EditorGUILayout.BeginVertical("box");
            {
                ScrollPosition = EditorGUILayout.BeginScrollView(ScrollPosition);
                {
                    if (data.GetDataCount() > 0)
                    {
                        int lastSelection = selection; //선택을 바꿧는지를 체크하기 위해
                        selection = GUILayout.SelectionGrid(selection, data.GetNameList(true), 1);

                        if (lastSelection != selection)
                        {
                            // 선택이 바뀌었다.
                            source = null;
                        }
                    }
                }
                EditorGUILayout.EndScrollView();
            }
            EditorGUILayout.EndVertical();
        }
        EditorGUILayout.EndVertical();
    }
Esempio n. 4
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    public void AddItemList(BaseData data)
    {
        EditorGUILayout.BeginHorizontal();
        EditorGUILayout.BeginVertical(GUILayout.Width(pw.mWidth));
        EditorGUILayout.Separator();
        EditorGUILayout.BeginVertical("box");
        SP1 = EditorGUILayout.BeginScrollView(SP1);

        if(data.GetDataCount() > 0)
        {
            var prev = selection;
            selection = GUILayout.SelectionGrid(selection, data.GetNameList(true), 1);
            if(prev != selection)
            {
                this.tmpIcon = null;
                GUI.FocusControl("ID");
            }
        }
        EditorGUILayout.EndScrollView();
        EditorGUILayout.EndVertical();
        EditorGUILayout.EndVertical();
    }
Esempio n. 5
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 public bool ShowCopyButton(BaseData data)
 {
     GUI.SetNextControlName("Copy");
     bool press = GUILayout.Button("Copy", GUILayout.Width(pw.mWidth2));
     if(press)
     {
         GUI.FocusControl("Copy");
         data.Copy(selection);
         selection = data.GetDataCount()-1;
     }
     return press;
 }
Esempio n. 6
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 public void CheckSelection(BaseData data)
 {
     if(selection > data.GetDataCount()-1)
     {
         selection = data.GetDataCount()-1;
     }
 }