Esempio n. 1
0
        public void FailByWrongPlayerState()
        {
            var consumeHandler = new BaseConsumeHandler();
            var player         = this.GetPlayer();

            player.PlayerState.TryAdvanceTo(PlayerState.TradeRequested);
            var item = this.GetItem();

            player.Inventory.AddItem(ItemSlot, item);
            var success = consumeHandler.ConsumeItem(player, ItemSlot, 0);

            Assert.That(success, Is.False);
        }
Esempio n. 2
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        public void ItemRemoval()
        {
            var consumeHandler = new BaseConsumeHandler();
            var player         = this.GetPlayer();
            var item           = this.GetItem();

            player.Inventory.AddItem(ItemSlot, item);
            var success = consumeHandler.ConsumeItem(player, ItemSlot, 0);

            Assert.That(success, Is.True);
            Assert.That(item.Durability, Is.EqualTo(0));
            Assert.That(player.Inventory.Items.Any(), Is.False);
        }
Esempio n. 3
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        public void ItemDurabilityDecrease()
        {
            var consumeHandler = new BaseConsumeHandler();
            var player         = this.GetPlayer();
            var item           = this.GetItem();

            player.Inventory.AddItem(ItemSlot, item);
            item.Durability = 3;
            var success = consumeHandler.ConsumeItem(player, item, null);

            Assert.That(success, Is.True);
            Assert.That(item.Durability, Is.EqualTo(2));
            Assert.That(player.Inventory.Items.Any(), Is.True);
        }