Esempio n. 1
0
    public override void OnAttack(BaseCharacterController Attacker)
    {
        bool dying = character.CheckControlState(ControlFlags.Dying);

        if (dying)
        {
            return;
        }
        CombatController enemy  = Attacker.combatController;
        CombatController combat = character.combatController;
        PlayerStats      stats  = character.playerStats;

        if (!enemy)
        {
            Debug.Log("Attacking with no enemy!");
            return;
        }
        combat.Damage(enemy.CurrentDamage());
        combat.EnterCombat();
        character.OnKnockback(Attacker, 2.5f, .2f);

        if (stats.currentHealth < 1f)
        {
            stats.currentHealth = 0f;
            character.SetControlState(ControlFlags.Dying);
            UIMessage.ShowMessage("You Have Died", Color.red, 0f);
            AnimationController anim = character.animationController;
            anim.animationReference.SetBool("dying", true);
            Pause.Go();
            character.movementController.StopMovement();
            character.movementController.enabled = false;
            character.combatController.enabled   = false;
        }
    }
Esempio n. 2
0
    public bool TestForDying()
    {
        PlayerStats stats = character.playerStats;


        if ((int)stats.currentHealth <= 0)
        {
            stats.currentHealth = 0;
            character.SetControlState(ControlFlags.Dying);
        }
        return(character.CheckControlState(ControlFlags.Dying));
    }