private void DeInvisibility(BaseChar ch) { ch.Invisibility = false; ch.GetComponent <SpriteRenderer>().color = new Color(1, 1, 1, 1); }
private void Invisibility(BaseChar ch) { ch.Invisibility = true; ch.GetComponent <SpriteRenderer>().color = new Color(1, 1, 1, 0.5f); }