Esempio n. 1
0
    static GameObject GenerateBasicMove()
    {
        GameObject         empty   = new GameObject();
        BaseBossMoveAction tstMove = empty.AddComponent <BaseBossMoveAction>();

        RandomBasicParams(tstMove);

        if (Random.value > 0.5f)
        {
            tstMove.coordinateName = CoordinateName.none;
            tstMove.xPos           = Random.Range(-15f, 15f);
            tstMove.zPos           = Random.Range(-15f, 15f);
        }
        else
        {
            tstMove.coordinateName = (CoordinateName)Random.Range(0, System.Enum.GetValues(typeof(CoordinateName)).Length - 1);
        }
        empty.name = "Move Coordinate";
        return(empty);
    }
Esempio n. 2
0
 static private void RandomBasicParams(BaseBossMoveAction moveAction)
 {
     moveAction.delaybefore = Random.Range(0f, 2f);
     moveAction.timeToMove  = Random.Range(0f, 2f);
     moveAction.delayAfter  = Random.Range(0f, 2f);
 }