protected override void OnTarget(Mobile from, object targeted) { int number; if (!CheckDeed(from)) { return; } bool usingDeed = (m_Deed != null); bool toDelete = false; // TODO: Make an IRepairable if (m_CraftSystem.CanCraft(from, m_Tool, targeted.GetType()) == 1044267) { number = 1044282; // You must be near a forge and and anvil to repair items. * Yes, there are two and's * } else if (m_CraftSystem is DefTinkering && targeted is Golem) { Golem g = (Golem)targeted; int damage = g.HitsMax - g.Hits; if (g.IsDeadBondedPet) { number = 500426; // You can't repair that. } else if (damage <= 0) { number = 500423; // That is already in full repair. } else { double skillValue = (usingDeed) ? m_Deed.SkillLevel : from.Skills[SkillName.Tinkering].Value; if (skillValue < 60.0) { number = 1044153; // You don't have the required skills to attempt this item. //TODO: How does OSI handle this with deeds with golems? } else if (!from.CanBeginAction(typeof(Golem))) { number = 501789; // You must wait before trying again. } else { if (damage > (int)(skillValue * 0.3)) { damage = (int)(skillValue * 0.3); } damage += 30; if (!from.CheckSkill(SkillName.Tinkering, 0.0, 100.0)) { damage /= 2; } Container pack = from.Backpack; if (pack != null) { int v = pack.ConsumeUpTo(typeof(IronIngot), (damage + 4) / 5); if (v > 0) { g.Hits += v * 5; number = 1044279; // You repair the item. toDelete = true; from.BeginAction(typeof(Golem)); Timer.DelayCall(TimeSpan.FromSeconds(12.0), new TimerStateCallback(EndGolemRepair), from); } else { number = 1044037; // You do not have sufficient metal to make that. } } else { number = 1044037; // You do not have sufficient metal to make that. } } } } else if (targeted is BaseWeapon) { BaseWeapon weapon = (BaseWeapon)targeted; SkillName skill = m_CraftSystem.MainSkill; int toWeaken = 0; if (Core.AOS) { toWeaken = 1; } else if (skill != SkillName.Tailoring) { double skillLevel = (usingDeed) ? m_Deed.SkillLevel : from.Skills[skill].Base; if (skillLevel >= 90.0) { toWeaken = 1; } else if (skillLevel >= 70.0) { toWeaken = 2; } else { toWeaken = 3; } } if (m_CraftSystem.CraftItems.SearchForSubclass(weapon.GetType()) == null && !IsSpecialWeapon(weapon)) { number = (usingDeed) ? 1061136 : 1044277; // That item cannot be repaired. // You cannot repair that item with this type of repair contract. } else if (!weapon.IsChildOf(from.Backpack) && (!Core.ML || weapon.Parent != from)) { number = 1044275; // The item must be in your backpack to repair it. } else if (!Core.AOS && weapon.PoisonCharges != 0) { number = 1005012; // You cannot repair an item while a caustic substance is on it. } else if (weapon.MaxHitPoints <= 0 || weapon.HitPoints == weapon.MaxHitPoints) { number = 1044281; // That item is in full repair } else if (weapon.MaxHitPoints <= toWeaken) { number = 1044278; // That item has been repaired many times, and will break if repairs are attempted again. } else { if (CheckWeaken(from, skill, weapon.HitPoints, weapon.MaxHitPoints)) { weapon.MaxHitPoints -= toWeaken; weapon.HitPoints = Math.Max(0, weapon.HitPoints - toWeaken); } if (CheckRepairDifficulty(from, skill, weapon.HitPoints, weapon.MaxHitPoints)) { number = 1044279; // You repair the item. m_CraftSystem.PlayCraftEffect(from); weapon.HitPoints = weapon.MaxHitPoints; } else { number = (usingDeed) ? 1061137 : 1044280; // You fail to repair the item. [And the contract is destroyed] m_CraftSystem.PlayCraftEffect(from); } toDelete = true; } } else if (targeted is BaseArmor) { BaseArmor armor = (BaseArmor)targeted; SkillName skill = m_CraftSystem.MainSkill; int toWeaken = 0; if (Core.AOS) { toWeaken = 1; } else if (skill != SkillName.Tailoring) { double skillLevel = (usingDeed) ? m_Deed.SkillLevel : from.Skills[skill].Base; if (skillLevel >= 90.0) { toWeaken = 1; } else if (skillLevel >= 70.0) { toWeaken = 2; } else { toWeaken = 3; } } if (m_CraftSystem.CraftItems.SearchForSubclass(armor.GetType()) == null && !IsSpecialArmor(armor)) { number = (usingDeed) ? 1061136 : 1044277; // That item cannot be repaired. // You cannot repair that item with this type of repair contract. } else if (!armor.IsChildOf(from.Backpack) && (!Core.ML || armor.Parent != from)) { number = 1044275; // The item must be in your backpack to repair it. } else if (armor.MaxHitPoints <= 0 || armor.HitPoints == armor.MaxHitPoints) { number = 1044281; // That item is in full repair } else if (armor.MaxHitPoints <= toWeaken) { number = 1044278; // That item has been repaired many times, and will break if repairs are attempted again. } else { if (CheckWeaken(from, skill, armor.HitPoints, armor.MaxHitPoints)) { armor.MaxHitPoints -= toWeaken; armor.HitPoints = Math.Max(0, armor.HitPoints - toWeaken); } if (CheckRepairDifficulty(from, skill, armor.HitPoints, armor.MaxHitPoints)) { number = 1044279; // You repair the item. m_CraftSystem.PlayCraftEffect(from); armor.HitPoints = armor.MaxHitPoints; } else { number = (usingDeed) ? 1061137 : 1044280; // You fail to repair the item. [And the contract is destroyed] m_CraftSystem.PlayCraftEffect(from); } toDelete = true; } } else if (targeted is BaseClothing) { BaseClothing clothing = (BaseClothing)targeted; SkillName skill = m_CraftSystem.MainSkill; int toWeaken = 0; if (Core.AOS) { toWeaken = 1; } else if (skill != SkillName.Tailoring) { double skillLevel = (usingDeed) ? m_Deed.SkillLevel : from.Skills[skill].Base; if (skillLevel >= 90.0) { toWeaken = 1; } else if (skillLevel >= 70.0) { toWeaken = 2; } else { toWeaken = 3; } } if (m_CraftSystem.CraftItems.SearchForSubclass(clothing.GetType()) == null && !IsSpecialClothing(clothing) && !((targeted is TribalMask) || (targeted is HornedTribalMask))) { number = (usingDeed) ? 1061136 : 1044277; // That item cannot be repaired. // You cannot repair that item with this type of repair contract. } else if (!clothing.IsChildOf(from.Backpack) && (!Core.ML || clothing.Parent != from)) { number = 1044275; // The item must be in your backpack to repair it. } else if (clothing.MaxHitPoints <= 0 || clothing.HitPoints == clothing.MaxHitPoints) { number = 1044281; // That item is in full repair } else if (clothing.MaxHitPoints <= toWeaken) { number = 1044278; // That item has been repaired many times, and will break if repairs are attempted again. } else { if (CheckWeaken(from, skill, clothing.HitPoints, clothing.MaxHitPoints)) { clothing.MaxHitPoints -= toWeaken; clothing.HitPoints = Math.Max(0, clothing.HitPoints - toWeaken); } if (CheckRepairDifficulty(from, skill, clothing.HitPoints, clothing.MaxHitPoints)) { number = 1044279; // You repair the item. m_CraftSystem.PlayCraftEffect(from); clothing.HitPoints = clothing.MaxHitPoints; } else { number = (usingDeed) ? 1061137 : 1044280; // You fail to repair the item. [And the contract is destroyed] m_CraftSystem.PlayCraftEffect(from); } toDelete = true; } } else if (!usingDeed && targeted is BlankScroll) { SkillName skill = m_CraftSystem.MainSkill; if (from.Skills[skill].Value >= 50.0) { ((BlankScroll)targeted).Consume(1); RepairDeed deed = new RepairDeed(RepairDeed.GetTypeFor(m_CraftSystem), from.Skills[skill].Value, from); from.AddToBackpack(deed); number = 500442; // You create the item and put it in your backpack. } else { number = 1047005; // You must be at least apprentice level to create a repair service contract. } } else if (targeted is Item) { number = (usingDeed) ? 1061136 : 1044277; // That item cannot be repaired. // You cannot repair that item with this type of repair contract. } else { number = 500426; // You can't repair that. } if (!usingDeed) { CraftContext context = m_CraftSystem.GetContext(from); from.SendGump(new CraftGump(from, m_CraftSystem, m_Tool, number)); } else { from.SendLocalizedMessage(number); if (toDelete) { m_Deed.Delete(); } } }
protected override void OnTarget(Mobile from, object targeted) { bool usingDeed = (m_Deed != null) || (m_Addon != null); bool toDelete = false; int number; double value = 0; if (m_Deed != null) { value = m_Deed.SkillLevel; } else if (m_Addon != null) { RepairBenchDefinition tool = m_Addon.Tools.Find(x => x.System == m_CraftSystem); if (tool.Charges == 0) { from.SendLocalizedMessage(1019073);// This item is out of charges. m_Addon.Using = false; return; } value = tool.SkillValue; } else { value = from.Skills[m_CraftSystem.MainSkill].Base; } if (m_CraftSystem is DefTinkering && targeted is IRepairableMobile) { if (TryRepairMobile(from, (IRepairableMobile)targeted, usingDeed, out toDelete)) { number = 1044279; // You repair the item. m_CraftSystem.OnRepair(from, m_Tool, m_Deed, m_Addon, (IRepairableMobile)targeted); } else { number = 500426; // You can't repair that. } } else if (targeted is Item) { if (from.InRange(((Item)targeted).GetWorldLocation(), 2)) { if (!CheckDeed(from)) { if (m_Addon != null) { m_Addon.Using = false; } return; } if (!AllowsRepair(targeted, m_CraftSystem)) { from.SendLocalizedMessage(500426); // You can't repair that. if (m_Addon != null) { m_Addon.Using = false; } return; } if (m_CraftSystem.CanCraft(from, m_Tool, targeted.GetType()) == 1044267) { number = 1044282; // You must be near a forge and and anvil to repair items. * Yes, there are two and's * } else if (!usingDeed && m_CraftSystem is DefTinkering && targeted is BrokenAutomatonHead) { if (((BrokenAutomatonHead)targeted).TryRepair(from)) { number = 1044279; // You repair the item. } else { number = 1044280; // You fail to repair the item. } } else if (targeted is BaseWeapon) { BaseWeapon weapon = (BaseWeapon)targeted; SkillName skill = m_CraftSystem.MainSkill; int toWeaken = 1; if (m_CraftSystem.CraftItems.SearchForSubclass(weapon.GetType()) == null && !CheckSpecial(weapon)) { number = (usingDeed) ? 1061136 : 1044277; // That item cannot be repaired. // You cannot repair that item with this type of repair contract. } else if (!weapon.IsChildOf(from.Backpack) && weapon.Parent != from) { number = 1044275; // The item must be in your backpack to repair it. } else if (weapon.MaxHitPoints <= 0 || weapon.HitPoints == weapon.MaxHitPoints) { number = 1044281; // That item is in full repair } else if (weapon.MaxHitPoints <= toWeaken) { number = 1044278; // That item has been repaired many times, and will break if repairs are attempted again. } else if (weapon.NegativeAttributes.NoRepair > 0) { number = 1044277; // That item cannot be repaired. } else { if (CheckWeaken(from, skill, weapon.HitPoints, weapon.MaxHitPoints)) { weapon.MaxHitPoints -= toWeaken; weapon.HitPoints = Math.Max(0, weapon.HitPoints - toWeaken); } if (CheckRepairDifficulty(from, skill, weapon.HitPoints, weapon.MaxHitPoints)) { number = 1044279; // You repair the item. m_CraftSystem.PlayCraftEffect(from); weapon.HitPoints = weapon.MaxHitPoints; m_CraftSystem.OnRepair(from, m_Tool, m_Deed, m_Addon, weapon); } else { number = (usingDeed) ? 1061137 : 1044280; // You fail to repair the item. [And the contract is destroyed] m_CraftSystem.PlayCraftEffect(from); } toDelete = true; } } else if (targeted is BaseArmor) { BaseArmor armor = (BaseArmor)targeted; SkillName skill = m_CraftSystem.MainSkill; int toWeaken = 1; if (m_CraftSystem.CraftItems.SearchForSubclass(armor.GetType()) == null && !CheckSpecial(armor)) { number = (usingDeed) ? 1061136 : 1044277; // That item cannot be repaired. // You cannot repair that item with this type of repair contract. } else if (!armor.IsChildOf(from.Backpack) && armor.Parent != from) { number = 1044275; // The item must be in your backpack to repair it. } else if (armor.MaxHitPoints <= 0 || armor.HitPoints == armor.MaxHitPoints) { number = 1044281; // That item is in full repair } else if (armor.MaxHitPoints <= toWeaken) { number = 1044278; // That item has been repaired many times, and will break if repairs are attempted again. } else if (armor.NegativeAttributes.NoRepair > 0) { number = 1044277; // That item cannot be repaired. } else { if (CheckWeaken(from, skill, armor.HitPoints, armor.MaxHitPoints)) { armor.MaxHitPoints -= toWeaken; armor.HitPoints = Math.Max(0, armor.HitPoints - toWeaken); } if (CheckRepairDifficulty(from, skill, armor.HitPoints, armor.MaxHitPoints)) { number = 1044279; // You repair the item. m_CraftSystem.PlayCraftEffect(from); armor.HitPoints = armor.MaxHitPoints; m_CraftSystem.OnRepair(from, m_Tool, m_Deed, m_Addon, armor); } else { number = (usingDeed) ? 1061137 : 1044280; // You fail to repair the item. [And the contract is destroyed] m_CraftSystem.PlayCraftEffect(from); } toDelete = true; } } else if (targeted is BaseJewel) { BaseJewel jewel = (BaseJewel)targeted; SkillName skill = m_CraftSystem.MainSkill; int toWeaken = 1; if (m_CraftSystem.CraftItems.SearchForSubclass(jewel.GetType()) == null && !CheckSpecial(jewel)) { number = (usingDeed) ? 1061136 : 1044277; // That item cannot be repaired. // You cannot repair that item with this type of repair contract. } else if (!jewel.IsChildOf(from.Backpack)) { number = 1044275; // The item must be in your backpack to repair it. } else if (jewel.MaxHitPoints <= 0 || jewel.HitPoints == jewel.MaxHitPoints) { number = 1044281; // That item is in full repair } else if (jewel.MaxHitPoints <= toWeaken) { number = 1044278; // That item has been repaired many times, and will break if repairs are attempted again. } else if (jewel.NegativeAttributes.NoRepair > 0) { number = 1044277; // That item cannot be repaired. } else { if (CheckWeaken(from, skill, jewel.HitPoints, jewel.MaxHitPoints)) { jewel.MaxHitPoints -= toWeaken; jewel.HitPoints = Math.Max(0, jewel.HitPoints - toWeaken); } if (CheckRepairDifficulty(from, skill, jewel.HitPoints, jewel.MaxHitPoints)) { number = 1044279; // You repair the item. m_CraftSystem.PlayCraftEffect(from); jewel.HitPoints = jewel.MaxHitPoints; m_CraftSystem.OnRepair(from, m_Tool, m_Deed, m_Addon, jewel); } else { number = (usingDeed) ? 1061137 : 1044280; // You fail to repair the item. [And the contract is destroyed] m_CraftSystem.PlayCraftEffect(from); } toDelete = true; } } else if (targeted is BaseClothing) { BaseClothing clothing = (BaseClothing)targeted; SkillName skill = m_CraftSystem.MainSkill; int toWeaken = 1; if (m_CraftSystem.CraftItems.SearchForSubclass(clothing.GetType()) == null && !CheckSpecial(clothing)) { number = (usingDeed) ? 1061136 : 1044277; // That item cannot be repaired. // You cannot repair that item with this type of repair contract. } else if (!clothing.IsChildOf(from.Backpack) && clothing.Parent != from) { number = 1044275; // The item must be in your backpack to repair it. } else if (clothing.MaxHitPoints <= 0 || clothing.HitPoints == clothing.MaxHitPoints) { number = 1044281; // That item is in full repair } else if (clothing.MaxHitPoints <= toWeaken) { number = 1044278; // That item has been repaired many times, and will break if repairs are attempted again. } else if (clothing.NegativeAttributes.NoRepair > 0) // quick fix { number = 1044277; // That item cannot be repaired. } else { if (CheckWeaken(from, skill, clothing.HitPoints, clothing.MaxHitPoints)) { clothing.MaxHitPoints -= toWeaken; clothing.HitPoints = Math.Max(0, clothing.HitPoints - toWeaken); } if (CheckRepairDifficulty(from, skill, clothing.HitPoints, clothing.MaxHitPoints)) { number = 1044279; // You repair the item. m_CraftSystem.PlayCraftEffect(from); clothing.HitPoints = clothing.MaxHitPoints; m_CraftSystem.OnRepair(from, m_Tool, m_Deed, m_Addon, clothing); } else { number = (usingDeed) ? 1061137 : 1044280; // You fail to repair the item. [And the contract is destroyed] m_CraftSystem.PlayCraftEffect(from); } toDelete = true; } } else if (targeted is BaseTalisman) { BaseTalisman talisman = (BaseTalisman)targeted; SkillName skill = m_CraftSystem.MainSkill; int toWeaken = 1; if (!(m_CraftSystem is DefTinkering)) { number = (usingDeed) ? 1061136 : 1044277; // That item cannot be repaired. // You cannot repair that item with this type of repair contract. } else if (!talisman.IsChildOf(from.Backpack) && talisman.Parent != from) { number = 1044275; // The item must be in your backpack to repair it. } else if (talisman.MaxHitPoints <= 0 || talisman.HitPoints == talisman.MaxHitPoints) { number = 1044281; // That item is in full repair } else if (talisman.MaxHitPoints <= toWeaken) { number = 1044278; // That item has been repaired many times, and will break if repairs are attempted again. } else if (!talisman.CanRepair) // quick fix { number = 1044277; // That item cannot be repaired. } else { if (CheckWeaken(from, skill, talisman.HitPoints, talisman.MaxHitPoints)) { talisman.MaxHitPoints -= toWeaken; talisman.HitPoints = Math.Max(0, talisman.HitPoints - toWeaken); } if (CheckRepairDifficulty(from, skill, talisman.HitPoints, talisman.MaxHitPoints)) { number = 1044279; // You repair the item. m_CraftSystem.PlayCraftEffect(from); talisman.HitPoints = talisman.MaxHitPoints; m_CraftSystem.OnRepair(from, m_Tool, m_Deed, m_Addon, talisman); } else { number = (usingDeed) ? 1061137 : 1044280; // You fail to repair the item. [And the contract is destroyed] m_CraftSystem.PlayCraftEffect(from); } toDelete = true; } } else if (targeted is BlankScroll) { if (!usingDeed) { SkillName skill = m_CraftSystem.MainSkill; if (from.Skills[skill].Value >= 50.0) { ((BlankScroll)targeted).Consume(1); RepairDeed deed = new RepairDeed(RepairDeed.GetTypeFor(m_CraftSystem), from.Skills[skill].Value, from); from.AddToBackpack(deed); number = 500442; // You create the item and put it in your backpack. } else { number = 1047005; // You must be at least apprentice level to create a repair service contract. } } else { number = 1061136; // You cannot repair that item with this type of repair contract. } } else { number = 500426; // You can't repair that. } } else { number = 500446; // That is too far away. } } else { number = 500426; // You can't repair that. } if (!usingDeed) { CraftContext context = m_CraftSystem.GetContext(from); from.SendGump(new CraftGump(from, m_CraftSystem, m_Tool, number)); } else { if (m_Addon != null && !m_Addon.Deleted) { RepairBenchDefinition tool = m_Addon.Tools.Find(x => x.System == m_CraftSystem); tool.Charges--; from.SendGump(new RepairBenchGump(from, m_Addon)); from.SendLocalizedMessage(number); } else { from.SendLocalizedMessage(number); if (toDelete) { m_Deed.Delete(); } } } }
private void DoRepair(object targeted) { int number = 0; bool usingDeed = false; bool toDelete = false; Mobile from = m_from; if (targeted is BaseWeapon) { BaseWeapon weapon = (BaseWeapon)targeted; SkillName skill = m_craftSystem.MainSkill; int toWeaken = 0; if (Core.AOS) { toWeaken = 1; } else if (skill != SkillName.Tailoring) { double skillLevel = (usingDeed) ? m_Deed.SkillLevel : from.Skills[skill].Base; if (skillLevel >= 90.0) { toWeaken = 1; } else if (skillLevel >= 70.0) { toWeaken = 2; } else { toWeaken = 3; } } if (m_craftSystem.CraftItems.SearchForSubclass(weapon.GetType()) == null && !IsSpecialWeapon(weapon)) { number = (usingDeed) ? 1061136 : 1044277; // That item cannot be repaired. // You cannot repair that item with this type of repair contract. } else if (!weapon.IsChildOf(from.Backpack)) { number = 1044275; // The item must be in your backpack to repair it. } else if (weapon.MaxHitPoints <= 0 || weapon.HitPoints == weapon.MaxHitPoints) { number = 500423; // That is already in full repair. } else if (weapon.MaxHitPoints <= toWeaken) { number = 1044278; // That item has been repaired many times, and will break if repairs are attempted again. } else { if (CheckWeaken(from, skill, weapon.HitPoints, weapon.MaxHitPoints)) { weapon.MaxHitPoints -= toWeaken; weapon.HitPoints = Math.Max(0, weapon.HitPoints - toWeaken); } if (CheckRepairDifficulty(from, skill, weapon.HitPoints, weapon.MaxHitPoints)) { number = 1044279; // You repair the item. m_craftSystem.PlayCraftEffect(from); weapon.HitPoints = weapon.MaxHitPoints; } else { number = (usingDeed) ? 1061137 : 1044280; // You fail to repair the item. [And the contract is destroyed] m_craftSystem.PlayCraftEffect(from); } toDelete = true; } } else if (targeted is BaseArmor) { BaseArmor armor = (BaseArmor)targeted; SkillName skill = m_craftSystem.MainSkill; int toWeaken = 0; if (Core.AOS) { toWeaken = 1; } else if (skill != SkillName.Tailoring) { double skillLevel = (usingDeed) ? m_Deed.SkillLevel : from.Skills[skill].Base; if (skillLevel >= 90.0) { toWeaken = 1; } else if (skillLevel >= 70.0) { toWeaken = 2; } else { toWeaken = 3; } } if (m_craftSystem.CraftItems.SearchForSubclass(armor.GetType()) == null) { number = (usingDeed) ? 1061136 : 1044277; // That item cannot be repaired. // You cannot repair that item with this type of repair contract. } else if (!armor.IsChildOf(from.Backpack)) { number = 1044275; // The item must be in your backpack to repair it. } else if (armor.MaxHitPoints <= 0 || armor.HitPoints == armor.MaxHitPoints) { number = 500423; // That is already in full repair. } else if (armor.MaxHitPoints <= toWeaken) { number = 1044278; // That item has been repaired many times, and will break if repairs are attempted again. } else { if (CheckWeaken(from, skill, armor.HitPoints, armor.MaxHitPoints)) { armor.MaxHitPoints -= toWeaken; armor.HitPoints = Math.Max(0, armor.HitPoints - toWeaken); } if (CheckRepairDifficulty(from, skill, armor.HitPoints, armor.MaxHitPoints)) { number = 1044279; // You repair the item. m_craftSystem.PlayCraftEffect(from); armor.HitPoints = armor.MaxHitPoints; } else { number = (usingDeed) ? 1061137 : 1044280; // You fail to repair the item. [And the contract is destroyed] m_craftSystem.PlayCraftEffect(from); } toDelete = true; } } // tell the user what happened if (number != 0) { Craft.From.SendLocalizedMessage(number); } }