Esempio n. 1
0
    private void OnCollisionEnter(Collision other)
    {
        if (!isInit)
        {
            return;
        }

        Rigidbody myBody = GetComponent <Rigidbody>();

        if (myBody != null)
        {
            myBody.constraints = RigidbodyConstraints.FreezeAll;
        }

        // TODO: Make more dynamic
        if (other.collider.tag != "Weapon" && other.collider.tag != "Player")
        {
            BaseAnimal animal = other.collider.transform.root.GetComponent <BaseAnimal>();
            if (animal != null)
            {
                if (other.collider.name.Contains("leg"))
                {
                    animal.Hit(.8f);
                }
                else
                {
                    animal.Hit(3f);
                }
                transform.SetParent(other.collider.transform);
                transform.GetComponent <Collider>().enabled = false;
            }
            isInit = false;
        }
    }