// Metodo para aplicacao de Dano public virtual void DoDamage(int pDamage, BaseActor pTarget) { if(pTarget.isAlive) pTarget.ReceiveDamage(pDamage, this); }
public void DealDamageToSingleTarget(ushort damage) { _target.ReceiveDamage(damage); }
// Metodo para aplicacao de Dano public virtual void DoDamage(int pDamage, BaseActor pTarget) { if(pTarget.isAlive) pTarget.ReceiveDamage(pDamage, this); }
public void DealDamageToSingleTarget(ushort damage) { _target.ReceiveDamage(damage); }