void OnTriggerEnter2D(Collider2D other) { if (other.GetComponent <PlayerController> () != null) { BarrierTile.FireDeath("Game Over! You were killed by the vanishing tile."); } }
void OnTriggerEnter2D(Collider2D other) { if (other.GetComponent <PlayerController> () != null) { BarrierTile.FireDeath("Game Over! The stage caught up to you."); } }