// Start is called before the first frame update void Start() { mainDataScript = GameObject.Find("PlayerData").GetComponent <MainData>(); gameStatusEnum = GameObject.Find("GameManager").GetComponent <GameStatusEnum>(); scoreCount = GameObject.Find("GameManager").GetComponent <ScoreCount>(); topScoreScript = this.gameObject.GetComponent <UI_TopScore>(); barrierStartSpawnScript = GameObject.Find("BarrierSpawnManager").GetComponent <BarrierStartSpawn>(); startPlayerPosition = playerNextPosition.transform.position; //positionAt start touchInputScript = inputHolder.GetComponent <TouchInput>(); mainGameManagerScript = this.gameObject.GetComponent <GameManagerMain>(); }
void Start() { scoreCountScript = this.gameObject.GetComponent <ScoreCount>(); gameStatusEnum = GameObject.Find("GameManager").GetComponent <GameStatusEnum>(); //spawnRoadManager = GameObject.Find("SkinShell").GetComponent<SpawnRoadManager>(); stepsToSpawn = BarrierValueHolder.barrierValueHolder.stepsToSpawn; stepDistance = GameObject.Find("PlayerNextPosition").GetComponent <PlayerMove>().stepDistance; barrierStartSpawnScript = GameObject.Find("SkinShell").GetComponent <BarrierStartSpawn>(); //Debug.Log($"desitance to spawn = {stepsToSpawn}"); playerNextPosition = GameObject.Find("PlayerNextPosition"); playerCurrentPosition = GameObject.Find("PlayerCurrentPosition"); startPlayerPosition = playerNextPosition.transform.position; mainDataScript = MainData.mainDataScript; }