Esempio n. 1
0
        private void HandleGameTimer(int param)
        {
            // Every so often, notify what our actual framerate is
            if ((this.frameCount % 100) == 0)
            {
                this.myFallingThings.SetFramerate(1000.0 / this.actualFrameTime);
            }

            // Advance animations, and do hit testing.
            for (int i = 0; i < NumIntraFrames; ++i)
            {
                foreach (var pair in this.players)
                {
                    HitType hit = this.myFallingThings.LookForHits(pair.Value.Segments, pair.Value.GetId());
                    if ((hit & HitType.Squeezed) != 0)
                    {
                        this.squeezeSound.Play();
                    }
                    else if ((hit & HitType.Popped) != 0)
                    {
                        this.popSound.Play();
                    }
                    else if ((hit & HitType.Hand) != 0)
                    {
                        this.hitSound.Play();
                    }
                }

                this.myFallingThings.AdvanceFrame();
            }

            // Draw new Wpf scene by adding all objects to canvas
            playfield.Children.Clear();
            this.myFallingThings.DrawFrame(this.playfield.Children);
            foreach (var player in this.players)
            {
                player.Value.Draw(playfield.Children);
            }

            BannerText.Draw(playfield.Children);
            FlyingText.Draw(playfield.Children);

            this.CheckPlayers();
        }
Esempio n. 2
0
        private void HandleGameTimer(int param)
        {
            // Every so often, notify what our actual framerate is
            if ((frameCount % 100) == 0)
            {
                myFallingThings.SetFramerate(1000.0 / actualFrameTime);
            }

            // Advance animations, and do hit testing.
            for (int i = 0; i < NumIntraFrames; ++i)
            {
                foreach (var pair in players)
                {
                    HitType hit = myFallingThings.LookForHits(pair.Value.Segments, pair.Value.GetId());
                    if ((hit & HitType.Correct) != 0)
                    {
                        squeezeSound.Play();
                        FlyingText.NewFlyingText(screenRect.Width / 30, new Point(screenRect.Width / 2, screenRect.Height / 2), "YES!");
                    }
                    else if ((hit & HitType.Incorrect) != 0)
                    {
                        popSound.Play();
                        FlyingText.NewFlyingText(screenRect.Width / 30, new Point(screenRect.Width / 2, screenRect.Height / 2), "Wrong :(");
                    }
                }

                myFallingThings.AdvanceFrame();
            }



            // Draw new Wpf scene by adding all objects to canvas
            playfield.Children.Clear();
            myFallingThings.DrawFrame(playfield.Children);
            foreach (var player in players)
            {
                player.Value.Draw(playfield.Children);
            }

            BannerText.Draw(playfield.Children);
            FlyingText.Draw(playfield.Children);

            this.CheckPlayers();
        }