Esempio n. 1
0
    void Update()
    {
        float distToRedBank    = Vector3.Distance(transform.position, GameManager_LP.Instance.RedBankMarker.position);
        float distToYellowBank = Vector3.Distance(transform.position, GameManager_LP.Instance.YellowBankMarker.position);

        distToPlayer = Vector3.Distance(transform.position, Player_LP.Instance.transform.position);
        //Debug.Log("Dist to player is: " + distToPlayer);
        if (Player_LP.Instance.playerStatus == PlayerStatus.DraggingBoat)
        {
            if (boatStatus != BankStatus.YellowBank)
            {
                if (distToYellowBank < 2.65f)
                {
                    boatStatus = BankStatus.YellowBank;
                    Debug.Log("BOAT Arrived on Yellow Coast!");
                    if (cargo)
                    {
                        Debug.Log("UNLOADING BOAT ON THE YELLOW COAST");
                        cargo.GetComponent <Animal_LP>().animalStatus = boatStatus;
                        UnloadTheBoat();
                    }
                    DetachBoatFromPlayer();

                    //StartCoroutine(UIManager_LP.Instance.InstructionsTextIncoming(String.Format("The boat has been released.")));
                }
            }

            if (boatStatus != BankStatus.RedBank)
            {
                if (distToRedBank < 4.5f)
                {
                    boatStatus = BankStatus.RedBank;
                    Debug.Log("BOAT Arrived on Red Coast!");
                    if (cargo)
                    {
                        Debug.Log("UNLOADING BOAT ON THE RED COAST");
                        cargo.GetComponent <Animal_LP>().animalStatus = boatStatus;
                        UnloadTheBoat();
                    }
                    DetachBoatFromPlayer();
                }
                //StartCoroutine(UIManager_LP.Instance.InstructionsTextIncoming(String.Format("The boat has been released.")));
            }
        }


        if (Input.GetKeyDown(KeyCode.Space))
        {
            if (Player_LP.Instance.playerStatus == PlayerStatus.DraggingBoat)
            {
                DetachBoatFromPlayer();
            }
            //if we hit the space bar and we're looking at the boat...
            if (PlayerGaze.Instance.myGazeStatus.Equals(GazeStatus.Boat) && Player_LP.Instance.playerStatus != PlayerStatus.DraggingBoat)
            {
                AttachBoatToPlayer();
            }
        }
    }
Esempio n. 2
0
        private PaymentStatus GetStatus(BankStatus status)
        {
            switch (status)
            {
            case BankStatus.Success:
                return(PaymentStatus.Success);

            default:
                return(PaymentStatus.Failure);
            }
        }
Esempio n. 3
0
    IEnumerator TransferToBoatParabola(Vector3 startPos, Vector3 endPos)
    {
        float dist = 0;

        transform.Find("ParticleHolder").GetComponent <ParticleSystem>().Play();
        Debug.Log("Moving into Boat");
        dist = Vector3.Distance(transform.position, endPos);
        while (dist > 0.1f)
        {
            parabolaAnimation += Time.deltaTime;
            parabolaAnimation  = parabolaAnimation % 5f;
            if (spacebarDown)
            {
                endPos = Boat_LP.Instance.cargoPosition.position;
                Debug.Log("we're inside the parabola loop");
                dist = Vector3.Distance(transform.position, endPos);
                transform.position = MathParabola.Parabola(startPos, endPos, 1.2f, parabolaAnimation / 5f);
            }
            else
            {
                canceledParabola   = true;
                dist               = Vector3.Distance(transform.position, startPos);
                transform.position = MathParabola.Parabola(transform.position, startPos, 1.2f, parabolaAnimation / 5f);
                Debug.Log("Canceled Parabola");
            }
            yield return(null);
        }
        transform.Find("ParticleHolder").GetComponent <ParticleSystem>().Stop();

        if (canceledParabola)
        {
            Debug.Log("Canceled Parabola so we're returning to start position.");
            transform.position = startPos;
            canceledParabola   = false;
            PlayerGaze.Instance.ClearGaze();
            yield break;
        }

        transform.position = endPos;
        animalStatus       = BankStatus.Boat;
        transform.SetParent(Boat_LP.Instance.transform.Find("Boat"));
        transform.GetComponent <Collider>().enabled = false;
        Boat_LP.Instance.cargo = gameObject;
        PlayerGaze.Instance.ClearGaze();
        Debug.Log("Made it to the part where the boat Cargo is set...");
    }
Esempio n. 4
0
    public Vector3 FindMyBankPosition(BankStatus bankStat)
    {
        animalStatus = bankStat;

        switch (transform.name)
        {
        case "Wolf":
            if (bankStat.Equals(BankStatus.YellowBank))
            {
                return(GameManager_LP.Instance.wolfSpotYellowBank);
            }
            else
            {
                return(GameManager_LP.Instance.wolfSpotRedBank);
            }

        case "Chicken":
            if (bankStat.Equals(BankStatus.YellowBank))
            {
                return(GameManager_LP.Instance.chickenSpotYellowBank);
            }
            else
            {
                return(GameManager_LP.Instance.chickenSpotRedBank);
            }

        case "Cabbage":
            if (bankStat.Equals(BankStatus.YellowBank))
            {
                return(GameManager_LP.Instance.cabbageSpotYellowBank);
            }
            else
            {
                return(GameManager_LP.Instance.cabbageSpotRedBank);
            }

        default:
            Debug.Log("No bank position found");
            return(transform.position);
        }
    }
Esempio n. 5
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    void Update()
    {
        if (pullingBoat)
        {
            PullBoat();
        }

        float distToRedBank    = Vector3.Distance(transform.position, GameManager_LP.Instance.RedBankMarker.position);
        float distToYellowBank = Vector3.Distance(transform.position, GameManager_LP.Instance.YellowBankMarker.position);

        if (distToYellowBank < 8.0f)
        {
            playerBank = BankStatus.YellowBank;
            //Debug.Log("Player on Yellow Coast");
        }

        if (distToRedBank < 8.0f)
        {
            playerBank = BankStatus.RedBank;
            //Debug.Log("Player on Red Coast");
        }
    }
Esempio n. 6
0
 void Start()
 {
     boatStatus = BankStatus.None;
 }
Esempio n. 7
0
 // Use this for initialization
 public virtual void Start()
 {
     myId         = gameObject.name;
     animalStatus = BankStatus.YellowBank;
     //transform.Find("ParticleHolder").GetComponent<ParticleSystem>().Play();
 }