Esempio n. 1
0
 private void LateUpdate()
 {
     m_BalloonToScreenPosition = Camera.main.WorldToViewportPoint(this.transform.position);
     if (m_BalloonToScreenPosition.y > 1.25f)
     {
         BalloonsPooling.ChangeBalloonState(this.gameObject, false, false);
     }
 }
Esempio n. 2
0
    private void OnBalloonClicked(GameObject balloon)
    {
        BalloonMotor m_BallonMotor = balloon.GetComponent <BalloonMotor>();
        int          m_ScoreCost   = (int)(1 + (m_BallonMotor.SpeedModifier * 2f));

        m_BallonMotor.ScoreCost = m_ScoreCost;
        StartCoroutine(BalloonScoreCostVizualization(m_ScoreCost, 1f, balloon));
        GlobalGameManager.instance.AddScore(m_ScoreCost);
        BalloonsPooling.ChangeBalloonState(balloon, false, true);
    }
Esempio n. 3
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    IEnumerator SpawnBalloons()
    {
        while (true)
        {
            yield return(new WaitForSeconds(BALLOON_SPAWN_TIME));

            GameObject balloon = BalloonsPooling.instance.GetPooledObject();
            if (balloon == null)
            {
                continue;
            }

            Vector3 ballonPosition = Camera.main.ViewportToWorldPoint(GetBalloonSpawnPosition());
            ballonPosition.z           = 0;
            balloon.transform.position = ballonPosition;

            BalloonsPooling.ChangeBalloonState(balloon, true);
            SetupBalloonProperties(balloon);
        }
    }
Esempio n. 4
0
 private void Awake()
 {
     instance = this;
 }