public void AddAmmunition(string ammunitionName, float coefficient, float grain, float diameter) { using (var db = new BallisticContext()) { db.Add(new Ammunition { AmmunitionName = ammunitionName, Coefficient = coefficient, Grain = grain, Diameter = diameter }); db.SaveChanges(); } }
public void AddFirearmType(string typeName) { using (var db = new BallisticContext()) { db.Add(new FirearmType { TypeName = typeName }); db.SaveChanges(); } }
public void AddFirearm(string firearmName, int muzzleVelocity, int typeID, int ammunitionID) { using (var db = new BallisticContext()) { db.Add(new Firearm { FirearmName = firearmName, MuzzleVelocity = muzzleVelocity, FirearmTypeID = typeID, AmmunitionID = ammunitionID }); db.SaveChanges(); } }