Esempio n. 1
0
    /**
     * This function returns the time series tuple for the current frame.
     * formate:"ts,mID,mDiff,mType,Lx,Ly,Rx,Ry,Bx,By,Lvel,Rvel,Bvel,Plen,H1input,H2input,composInput,Lscore,Rscore\n"
     *      ts:				timestamp
     *      mID:			match ID
     *      mDiff:			match difficulty
     *      mType:			match type
     *      Lx,Ly:			left paddle x and y position
     *      Rx,Ry:			right paddle x and y position
     *      Bx,By:			ball x and y position
     *      Lvel:			left paddle velocity
     *      Rvel:			right paddle velocity
     *      Bvel:			ball velocity
     *      Plen:			paddle length
     *      H1input:		human 1 input
     *      H2input:		human 2 input (if not applicable, then value is 9999)
     *      composInput:	composite input of both human players (if not applicable, then value is 9999)
     *      Lscore:			left paddle score
     *      Rscore:			right paddle score
     *
     */
    public static string GetTimeSeriesTuple()
    {
        string  t;
        Vector2 garbage = BallUtils.GetBallVelocity();          //TODO: please figure out why removing this breaks everything

        t = GeneralUtils.GetTimeStamp() + ","
            + GeneralUtils.m_dataScript.currMatchNum.ToString() + ","
            + GeneralUtils.GetCurrentMatch().difficulty.ToString() + ","
            + GeneralUtils.GetCurrentConfig().ToString() + ","
            + GeneralUtils.GetHumanPosition().x.ToString() + ","
            + GeneralUtils.GetHumanPosition().y.ToString() + ","
            + GeneralUtils.GetAgentPosition().x.ToString() + ","
            + GeneralUtils.GetAgentPosition().y.ToString() + ","
            + BallUtils.GetBallPosition().x.ToString() + ","
            + BallUtils.GetBallPosition().y.ToString() + ","
            + VelocityUtils.GetVelocity("leftPaddle").ToString() + ","
            + VelocityUtils.GetVelocity("rightPaddle").ToString() + ","
            + VelocityUtils.GetVelocity("ball").ToString() + ","
            + GeneralUtils.GetPaddleSize("Left") + ","
            + GeneralUtils.GetPaddleSize("Right") + ","
            + GeneralUtils.GetHumanInput(1).ToString() + ","
            + GeneralUtils.GetHumanInput(2).ToString() + ","
            + GeneralUtils.GetHumanInput(3).ToString() + ","
            + GeneralUtils.GetPlayerScore("Left").ToString() + ","
            + GeneralUtils.GetPlayerScore("Right").ToString() + "\n";

        return(t);
    }
Esempio n. 2
0
    /**
     * This function calculates the destination of the agent paddle.
     */
    public static Vector2 GetAgentDestination()
    {
        Vector2 intersection;

        Vector2 b           = BallUtils.GetBallPosition();
        Vector2 v           = BallUtils.GetBallVelocity();
        float   m           = (v.x == 0 ? 0 : (v.y / v.x));
        float   x_dest      = 42.47662F;
        float   y_intercept = ((-1F * b.x * v.y) / v.x) + b.y;

        intersection = new Vector2(x_dest, m * x_dest + y_intercept);

        return(intersection);
    }