/// <summary> /// 设置球的运动信息 /// </summary> /// <param name="pos"></param> /// <param name="type"></param> /// <param name="status"></param> public static void SetBallRunInfo(Vector3 pos, AreaType type, BallRunStatus status) { if (status != g_BallRunInfo.Status && status == BallRunStatus.Stop) { BallStopProc(pos, type); SetBattleStatus(BattleStatus.RoundFinish); } g_BallRunInfo.Pos = pos; g_BallRunInfo.TerrianType = type; g_BallRunInfo.Status = status; }
public BallRunInfo(Vector3 pos, AreaType type, BallRunStatus status) { this.Pos = pos; this.TerrianType = type; this.Status = status; }