Esempio n. 1
0
    // Use this for initialization
    void Start()
    {
        bp = FindObjectOfType <BallProvider>();
        gs = FindObjectOfType <GameSession>();
        Physics.gravity = new Vector3(0, bp.gameSpeed, 0);
        ballColor[0]    = new Color(220f / 255f, 0f / 255f, 196f / 255f); //pink
        ballColor[1]    = new Color(0f / 255f, 6f / 255f, 228f / 255f);   //blue
        ballColor[2]    = new Color(204f / 255f, 0f / 255f, 0f / 255f);   //red
        ballColor[3]    = new Color(6f / 255f, 206f / 255f, 0f / 255f);   //green
        int randomArr = Random.Range(0, ballColor.Length);

        transform.GetComponent <SpriteRenderer>().color = ballColor[randomArr];
        if (randomArr == 0)
        {
            tag = "pink";
        }
        else if (randomArr == 1)
        {
            tag = "blue";
        }
        else if (randomArr == 2)
        {
            tag = "red";
        }
        else if (randomArr == 3)
        {
            tag = "green";
        }
        else
        {
            tag = "bug";
        }
    }
Esempio n. 2
0
    public Match()
    {
        m_ball = BallProvider.GetBall();
        m_messageInterpreter = new MessageInterpreter();

        m_physics = new ssg.Physics.SoccerPhysics(m_ball);
        m_physics.AddCollider(((Ball)m_ball).Collider);

        var playersProvider = new PlayersProvider();
        var players         = playersProvider.GetPlayers(this);

        SetPlayers(players);
    }