Esempio n. 1
0
    public override void EnterState()
    {
        GameObject ground = GameStart.GetInstance().ResModuel.LoadResources <GameObject>(EResourceType.Ground, "Ground");

        ground   = CommonFunc.Instantiate(ground);
        m_ground = CommonFunc.AddSingleComponent <Ground>(ground);
        GroundData groundData = new GroundData();

        m_ground.InitGround(groundData);

        PlayerData playerData = new PlayerData();

        m_palyer = new Player(1, playerData);
        m_palyer.InitPlayerAction(HitBallDelegate);

        GameObject go = new GameObject("Controller");

        m_playerController = go.AddComponent <PlayerController>();
        m_playerController.InitController(m_palyer);

        BallMechineData mechineData = new BallMechineData();
        BallData        ballData    = new BallData();

        m_ballMechine = new BallMechine(mechineData, ballData, m_ground.GetLeftPoint(), m_ground.GetRightPoint());

        CoroutineTool.GetInstance().StartGameCoroutine(StartCoroutine());
    }
Esempio n. 2
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    public void Destory()
    {
        GameObject.Destroy(m_instance);
        m_instance    = null;
        m_mechineData = null;
        m_ballData    = null;
        for (int i = 0; i < m_ballList.Count; i++)
        {
            m_ballList[i].Destory();
        }

        for (int i = 0; i < m_cacheBallList.Count; i++)
        {
            m_cacheBallList[i].Destory();
        }
    }
Esempio n. 3
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    public BallMechine(BallMechineData data, BallData ballData, Vector3 leftPoint, Vector3 rightPoint)
    {
        m_mechineData   = data;
        m_ballData      = ballData;
        m_ballList      = new List <GameBall>();
        m_cacheBallList = new List <GameBall>();

        GameResModuel resModuel = GameStart.GetInstance().ResModuel;
        GameObject    mechine   = resModuel.LoadResources <GameObject>(EResourceType.BallMechine, "BallMechine");

        mechine    = CommonFunc.Instantiate(mechine);
        m_instance = mechine.AddComponent <BallMechineInstance>();
        mechine.transform.position = data.m_mechinePosition;
        mechine.transform.rotation = Quaternion.Euler(data.m_mechineRotation);
        m_instance.ServiceBall     = ServieBall;
        m_instance.SetLeftRightPoint(leftPoint, rightPoint);
    }