void Start() { levelManager = GameObject.FindObjectOfType <LevelManager>(); ball = GameObject.FindObjectOfType <BallMech>(); paddle = GameObject.FindObjectOfType <Paddle>(); gamemgt = GameObject.FindObjectOfType <GameMgt>(); }
void Start() { audioplay = GetComponent <AudioSource>(); ball = GameObject.FindObjectOfType <BallMech>(); ControlSettings = PlayerPrefMgt.GetControl();// options 0 = Mouse 1 = KB //below setting for keyboard controls float distance = transform.position.z - Camera.main.transform.position.z; Vector3 leftmost = Camera.main.ViewportToWorldPoint(new Vector3(0, 0, distance)); Vector3 rightmost = Camera.main.ViewportToWorldPoint(new Vector3(1, 0, distance)); xmin = leftmost.x + padding; xmax = rightmost.x - padding; }