public virtual void Throw(Vector3 velocity) { glow.Throwed(); col.enabled = true; rb.isKinematic = false; rb.velocity = velocity; transform.parent = null; bounce.Reset(); hotness.makeHot(); rb.AddTorque(Random.Range(-maxTorqueMag, maxTorqueMag)); AudioManager.instance.PlayClipAtPoint(AudioManager.instance.throwSound, transform.position); }