public HarvestActor(int px, int py, int id, int count, BallBaseLayer layer) : base() { posx = px; posy = py; wealthId = id; addCount = count; effectLayer = layer; }
private void CompleteHander() { OnEnd(); effectLayer = null; item = null; }
public HarvestActor(int px, int py, int id, int count, BallBaseLayer layer) : base() { posx = px; posy = py; wealthId = id; addCount = count; effectLayer = layer; }
private void CompleteHander() { OnEnd(); effectLayer = null; item = null; }