void Update()
        {
            BaldiScript bs = FindObjectOfType <BaldiScript>();

            if (Input.GetKeyDown(KeyCode.O))
            {
                bs.GetAngry(1f);
            }
            if (Input.GetKeyDown(KeyCode.I))
            {
                bs.GetAngry(-1f);
            }
            if (Input.GetKeyDown(KeyCode.L))
            {
                Instantiate(bs.gameObject);
            }
        }