// Use this for initialization void Start() { Debug.Log(Application.persistentDataPath); bailey = GetComponent <BaileyFramework>().bailey; baileyBoid = GetComponent <BaileyBoidFramework>().baileyBoid; InitRelations(); StartCoroutine(DataCollector()); }
// Use this for initialization void Start() { Debug.Log(Application.persistentDataPath); bailey = GetComponent<BaileyFramework>().bailey; baileyBoid = GetComponent<BaileyBoidFramework>().baileyBoid; InitRelations(); StartCoroutine(DataCollector()); }
public void Initialize(RelationTracker tracker) { lineRendererContainer = new GameObject(name + " : LR Container"); baileyBoid = new BaileyBoid(lineRendererContainer); baileyBoid.tracker.Initialize(tracker, lineRendererContainer); }