Esempio n. 1
0
 // Use this for initialization
 void Start()
 {
     lineRendererContainer = new GameObject(name + " : LR Container");
     bailey = new Bailey(lineRendererContainer);
     bailey.tracker.Initialize(FindObjectsOfType<Agent>(), lineRendererContainer);
     GetComponent<BaileyBoidFramework>().Initialize(bailey.tracker);
 }
Esempio n. 2
0
 // Use this for initialization
 void Start()
 {
     lineRendererContainer = new GameObject(name + " : LR Container");
     bailey = new Bailey(lineRendererContainer);
     bailey.tracker.Initialize(FindObjectsOfType <Agent>(), lineRendererContainer);
     GetComponent <BaileyBoidFramework>().Initialize(bailey.tracker);
 }
Esempio n. 3
0
 // Use this for initialization
 void Start()
 {
     Debug.Log(Application.persistentDataPath);
     bailey     = GetComponent <BaileyFramework>().bailey;
     baileyBoid = GetComponent <BaileyBoidFramework>().baileyBoid;
     InitRelations();
     StartCoroutine(DataCollector());
 }
Esempio n. 4
0
 // Use this for initialization
 void Start()
 {
     Debug.Log(Application.persistentDataPath);
     bailey = GetComponent<BaileyFramework>().bailey;
     baileyBoid = GetComponent<BaileyBoidFramework>().baileyBoid;
     InitRelations();
     StartCoroutine(DataCollector());
 }