// Use this for initialization void Start() { lineRendererContainer = new GameObject(name + " : LR Container"); bailey = new Bailey(lineRendererContainer); bailey.tracker.Initialize(FindObjectsOfType<Agent>(), lineRendererContainer); GetComponent<BaileyBoidFramework>().Initialize(bailey.tracker); }
// Use this for initialization void Start() { lineRendererContainer = new GameObject(name + " : LR Container"); bailey = new Bailey(lineRendererContainer); bailey.tracker.Initialize(FindObjectsOfType <Agent>(), lineRendererContainer); GetComponent <BaileyBoidFramework>().Initialize(bailey.tracker); }
// Use this for initialization void Start() { Debug.Log(Application.persistentDataPath); bailey = GetComponent <BaileyFramework>().bailey; baileyBoid = GetComponent <BaileyBoidFramework>().baileyBoid; InitRelations(); StartCoroutine(DataCollector()); }
// Use this for initialization void Start() { Debug.Log(Application.persistentDataPath); bailey = GetComponent<BaileyFramework>().bailey; baileyBoid = GetComponent<BaileyBoidFramework>().baileyBoid; InitRelations(); StartCoroutine(DataCollector()); }