public void InitBag(COM_Item[] items) { _BagItems = new COM_Item[100]; _BabyEquips.Clear(); for (int j = 0; j < _BagItems.Length; j++) { _BagItems[j] = null; } ItemData iData = null; for (int i = 0; i < items.Length; i++) { _BagItems[items[i].slot_] = items[i]; iData = ItemData.GetData((int)items[i].itemId_); if (iData.mainType_ == ItemMainType.IMT_BabyEquip) { _BabyEquips.Add(items[i]); } QuestSystem.CheckItemQuest(items[i].itemId_); } isBabyEquipDirty_ = true; isInitBag = true; if (isOpenInitBag) { isOpenInitBag = false; NetWaitUI.HideMe(); BagUI.SwithShowMe(); } isDirty_ = true; }
private void OnClickArticleBtn(ButtonScript obj, object args, int param1, int param2) { BagUI.SwithShowMe(); BagSystem.instance.battleOpenBag = true; gameObject.SetActive(false); Battle.Instance.SelectFlag = false; if (AttaclEvent.getInstance.ArticleEvent != null) { AttaclEvent.getInstance.ArticleEvent(null); } closeSkillWindow(); closeSkillTwoWindow(); CloseBabyWindow(); SetButtonSelectState(obj.name); }
private void OnBagClick(ButtonScript obj, object args, int param1, int param2) { BagUI.SwithShowMe(); BagSystem.instance.battleOpenBag = true; gameObject.SetActive(false); }