Esempio n. 1
0
    private void SetBag()
    {
        BagElement bgE;

        for (int i = 0; i < 4; i++)
        {
            bgE                  = new BagElement();
            bgE.isLocked         = false;
            bgE.bagEType         = BagElementType.Tools;
            bgE.elementTypeIndex = i;
            bgE.count            = 1;
            bagL.Add(bgE);
        }

        int bagUpgradeLevel = StoreInventory.GetGoodUpgradeLevel(AnimineStoreAssets.BAG_VG_ITEM_ID);

        bagCapacity = (bagUpgradeLevel * 2 + 2) * 10;
        for (int i = 4; i < bagUpgradeLevel * 2 + 6; i++)
        {
            bgE          = new BagElement();
            bgE.isLocked = false;
            bagL.Add(bgE);
        }

        for (int i = bagUpgradeLevel * 2 + 6; i < 16; i++)
        {
            bgE          = new BagElement();
            bgE.isLocked = true;
            bagL.Add(bgE);
        }

        refreashBag();
    }
Esempio n. 2
0
    private void SetBag()
    {
        BagElement bgE;
        for (int i = 0; i < 4; i++) {
            bgE = new BagElement ();
            bgE.isLocked = false;
            bgE.bagEType = BagElementType.Tools;
            bgE.elementTypeIndex = i;
            bgE.count = 1;
            bagL.Add (bgE);
        }

        int bagUpgradeLevel = StoreInventory.GetGoodUpgradeLevel(AnimineStoreAssets.BAG_VG_ITEM_ID);
        bagCapacity = (bagUpgradeLevel*2+2)*10;
        for (int i = 4; i < bagUpgradeLevel*2+6; i++) {
            bgE = new BagElement ();
            bgE.isLocked = false;
            bagL.Add (bgE);
        }

        for (int i = bagUpgradeLevel*2+6; i < 16 ; i++) {
            bgE = new BagElement ();
            bgE.isLocked = true;
            bagL.Add (bgE);
        }

        refreashBag ();
    }