private void SetBag() { BagElement bgE; for (int i = 0; i < 4; i++) { bgE = new BagElement(); bgE.isLocked = false; bgE.bagEType = BagElementType.Tools; bgE.elementTypeIndex = i; bgE.count = 1; bagL.Add(bgE); } int bagUpgradeLevel = StoreInventory.GetGoodUpgradeLevel(AnimineStoreAssets.BAG_VG_ITEM_ID); bagCapacity = (bagUpgradeLevel * 2 + 2) * 10; for (int i = 4; i < bagUpgradeLevel * 2 + 6; i++) { bgE = new BagElement(); bgE.isLocked = false; bagL.Add(bgE); } for (int i = bagUpgradeLevel * 2 + 6; i < 16; i++) { bgE = new BagElement(); bgE.isLocked = true; bagL.Add(bgE); } refreashBag(); }
private void SetBag() { BagElement bgE; for (int i = 0; i < 4; i++) { bgE = new BagElement (); bgE.isLocked = false; bgE.bagEType = BagElementType.Tools; bgE.elementTypeIndex = i; bgE.count = 1; bagL.Add (bgE); } int bagUpgradeLevel = StoreInventory.GetGoodUpgradeLevel(AnimineStoreAssets.BAG_VG_ITEM_ID); bagCapacity = (bagUpgradeLevel*2+2)*10; for (int i = 4; i < bagUpgradeLevel*2+6; i++) { bgE = new BagElement (); bgE.isLocked = false; bagL.Add (bgE); } for (int i = bagUpgradeLevel*2+6; i < 16 ; i++) { bgE = new BagElement (); bgE.isLocked = true; bagL.Add (bgE); } refreashBag (); }