Esempio n. 1
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    public void inspect()
    {
        PubSub.subscribe("inspect_rotate", this);
        PubSub.subscribe("inspect_action", this);
        locationInBag = this.transform.localPosition;
        rotationInBag = this.transform.localRotation;
        parentBag     = this.transform.parent;

        // Turn off casting shadows
        enableShadows(false); // TODO - When action is taken, don't forget to enable shadows again

        // Target object position
        Vector3 targetPosition = Game.instance.gameCamera.transform.position + Game.instance.gameCamera.transform.rotation * (Vector3.forward * 18f);

        this.transform.parent = null;
        Misc.AnimateMovementTo("content-zoom-" + id, this.gameObject, targetPosition);

        // Special method to run when starting inspection on this object
        ActionOnInspect[] actionOnInspects = GetComponents <ActionOnInspect>();
        foreach (ActionOnInspect actionOnInspect in actionOnInspects)
        {
            Debug.Log(actionOnInspect);
            if (actionOnInspect != null)
            {
                actionOnInspect.run();
            }
        }

        inspecting = true;
        BagContentProperties.currentInspectedItem = this;
    }
Esempio n. 2
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    public void run()
    {
        Vector3 chosenScale = ItsRandom.pickRandom(possibleScales.ToList());
        BagContentProperties bagContentProperties = this.GetComponent <BagContentProperties>();

        bagContentProperties.objectSize                      = Vector3.Scale(bagContentProperties.objectSize, chosenScale);
        bagContentProperties.transform.localScale            = chosenScale;
        bagContentProperties.GetComponent <Rigidbody>().mass = chosenScale.magnitude;
    }
 public void registerWrongAction(BagContentProperties item)
 {
     if (Array.IndexOf(item.acceptableActions, item.actionTaken) == -1)
     {
         string newMistake = "warning";
         if (item.acceptableActions.Contains(InspectUIButton.INSPECT_TYPE.POLICE))
         {
             newMistake = item.category;
         }
         if (WORST_MISTAKES.IndexOf(worstMistake) > WORST_MISTAKES.IndexOf(newMistake))
         {
             worstMistake = newMistake;
         }
     }
 }
Esempio n. 4
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    public void inspectDone()
    {
        PubSub.unsubscribe("inspect_rotate", this);
        PubSub.unsubscribe("inspect_action", this);
        BagContentProperties.currentInspectedItem = null;

        // Special method to run when starting inspection on this object
        ActionOnInspect[] actionOnInspects = GetComponents <ActionOnInspect>();
        foreach (ActionOnInspect actionOnInspect in actionOnInspects)
        {
            if (actionOnInspect != null)
            {
                actionOnInspect.run(true);
            }
        }
    }
    private IEnumerator reactOnItemInspection(BagContentProperties item)
    {
        // Get applicable audio clips
        string           coroutineKey   = "inspect-reaction-" + item.id;
        List <AudioClip> itemAudioClips = clips.FindAll(i => i.name.Contains(item.category + "-"));

        yield return(new WaitForSeconds(ItsRandom.randomRange(4f, 8f, personRandom)));

        while (Misc.HasCoroutine(coroutineKey))
        {
            if (ItsRandom.randomRange(0, 100, personRandom) < 25)
            {
                yield return(playVoice(ItsRandom.pickRandom(itemAudioClips, personRandom)));
            }
            yield return(new WaitForSeconds(ItsRandom.randomRange(3f, 5f, personRandom)));
        }
    }
Esempio n. 6
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    private void assignProppertiesBasedOnBagContentProperties(BagContentProperties bagContentProperties)
    {
        // Assign paper material
        Material[] materials = paperMaterialObject.GetComponent <Renderer>().materials;
        materials[0] = ItsRandom.pickRandom(paperMaterials);
        paperMaterialObject.GetComponent <Renderer>().materials = materials;


        // Medicine name
        string displayName     = bagContentProperties.displayName;
        string pillName        = displayName.Substring("Bottle of \"".Length);
        string medicineNameStr = pillName.Substring(0, pillName.Length - 1);

        medicineName.text = " - " + medicineNameStr;

        // Person name
        Person person         = BagHandler.instance.currentBagInspect.bagDefinition.person;
        string patientNameStr = person.personName;

        patientName.text = patientNameStr;

        // Doctor name
        // TODO - Real logic ("real"/fake names)
        string doctorNameStr = ItsRandom.pickRandom(new List <string>()
        {
            "Nick Riviera",
            "Julius Hibbert",
            "Hannibal Lecter",
            "Saw U Apart",
            "Genital Fondler",
            "Pepper"
        });

        doctorName.text      = "Dr. " + doctorNameStr;
        doctorSignature.font = ItsRandom.pickRandom(signatureFonts);
        doctorSignature.text = doctorNameStr;

        PillBottle pillBottle = bagContentProperties.gameObject.GetComponent <PillBottle>();

        Debug.Log("Color 1: " + pillBottle.colorHalf1.ToString());
        Debug.Log("Color 2: " + pillBottle.colorHalf2.ToString());
        pillColorHalf1.color = pillBottle.colorHalf1;
        pillColorHalf2.color = pillBottle.colorHalf2;
    }
 private void reactOnInspectAction(InspectUIButton.INSPECT_TYPE action, BagContentProperties item)
 {
     if (action == InspectUIButton.INSPECT_TYPE.MANUAL_INSPECT || action == InspectUIButton.INSPECT_TYPE.MANUAL_INSPECT_NEW)
     {
         // TODO - Maybe don't react on 50% (ajdust level)
         if (ItsRandom.randomBool(personRandom))
         {
             StartCoroutine(reactOnAction("manual"));
         }
     }
     else if (action == InspectUIButton.INSPECT_TYPE.TRASHCAN)
     {
         StartCoroutine(reactOnAction("throw"));
     }
     else if (action == InspectUIButton.INSPECT_TYPE.POLICE)
     {
         StartCoroutine(reactOnAction("police"));
     }
 }
 private void stopTimerAndPossiblyReact(InspectUIButton.INSPECT_TYPE action, BagContentProperties item)
 {
     Misc.StopCoroutine("inspect-reaction-" + item.id);
     reactOnInspectAction(action, item);
 }
    private void setTimerAndReact(BagContentProperties item)
    {
        Coroutine itemReaction = StartCoroutine(reactOnItemInspection(item));

        Misc.SetCoroutine("inspect-reaction-" + item.id, itemReaction);
    }
 public InspectActionBag(int bagId, BagContentProperties item, InspectUIButton.INSPECT_TYPE action)
 {
     this.bagId  = bagId;
     this.item   = item;
     this.action = action;
 }
    IEnumerator placeItemsInBag(BagProperties bagProperties, int amount, List <BagContentProperties> toBePlacedInTrays, Person person, String randomSeed)
    {
        int yieldEveryXthItem = 5;
        int yieldCounter      = yieldEveryXthItem;
//        float lastCycleStart = Time.realtimeSinceStartup;
        Vector3 bagSize = bagProperties.placingCube.transform.localScale;

        bagProperties.placingCube.SetActive(true);
        Bounds bagBounds = bagProperties.placingCube.GetComponent <Collider>().bounds;

        bagProperties.placingCube.SetActive(false);
//        Debug.Log(bagBounds);

        // TODO - Hidden items, make sure to check person config on frequency of putting these items in
        // TODO - For now, always put one item
        GameObject hiddenObj  = ItsRandom.pickRandom <BagContentType>(bagContentTypesHidden.ToList(), randomSeed).contentObj;
        GameObject hiddenItem = Instantiate(hiddenObj);

        hiddenItem.transform.parent = bagProperties.transform;
        BagContentProperties hiddenItemProperties = hiddenItem.GetComponent <BagContentProperties> ();

        // Randomize place in bottom of bag
        findPlaceForItemInBag(hiddenItemProperties, bagProperties, randomSeed, int.MaxValue, true);
        bagProperties.bagContents.Add(hiddenItemProperties);

        // TODO - This code block is only made for forcing an illegal item
        GameObject gunObj = ItsRandom.pickRandom <BagContentType>(bagContentTypesIllegal.ToList(), randomSeed).contentObj;
        GameObject gun    = Instantiate(gunObj);

        gun.transform.parent = bagProperties.contents.transform;
        BagContentProperties gunProperties = gun.GetComponent <BagContentProperties> ();

        // Randomize place in bag
        findPlaceForItemInBag(gunProperties, bagProperties, randomSeed, int.MaxValue, false);
        bagProperties.bagContents.Add(gunProperties);
        // TODO - END

        for (int i = 0; i < amount; i++)
        {
            List <int>        weights     = bagContentTypesLegal.Select(obj => obj.frequency).ToList();
            List <GameObject> gameObjects = bagContentTypesLegal.Select(obj => obj.contentObj).ToList();
            // TODO - below are the REAL CODE - NOT ABOVE
//            List<int> weights = bagContentTypes.Select(obj => obj.frequency).ToList();
//            List<GameObject> gameObjects = bagContentTypes.Select(obj => obj.contentObj).ToList();
            GameObject randomGameObject = ItsRandom.pickRandomWithWeights(weights, gameObjects, randomSeed);

            // Check if item should be in tray, or not instantiated by any other reason (eg. not place 3 guns in bag...)
            bool acceptItem = true;
            // TODO - Do this!
//            bool acceptItem = randomGameObject.GetComponent<BagContentInstantiationRules>()(toBePlacedInTrays, person);
            if (!acceptItem)
            {
                i--;
                continue;
            }

            GameObject contentPiece = Instantiate(randomGameObject);
            contentPiece.transform.parent = bagProperties.contents.transform;
            // Randomly rotate 90°-angle
            // TODO - When rotation turned on, objects seem to fall outside bag
//            contentPiece.transform.localRotation = Quaternion.Euler(0f, 90f * Misc.random.Next(), 0f);

            BagContentProperties bagContentProperties = contentPiece.GetComponent <BagContentProperties> ();

            // Randomize place in bag
            bool itemFitsInBag = findPlaceForItemInBag(bagContentProperties, bagProperties, randomSeed, 10, false);

            if (itemFitsInBag)
            {
                bagContentProperties.person = person;

                bagProperties.bagContents.Add(bagContentProperties);

                // Trigger "random"-functions on it
                RandomInterface[] randomInterfaces = contentPiece.GetComponents <RandomInterface>();
                foreach (RandomInterface randomInterface in randomInterfaces)
                {
                    randomInterface.run();
                }
            }
            else
            {
                Debug.Log("Item removed: " + contentPiece);
                contentPiece.transform.parent = null;
                Destroy(contentPiece);
            }

/*
 *          yieldCounter--;
 *          if (yieldCounter == 0) {
 *              yieldCounter = yieldEveryXthItem;
 * //            if (lastCycleStart + MAX_ITEM_PLACE_CYCLE_SECONDS < Time.realtimeSinceStartup) {
 *              Debug.Log("YIELD");
 *              yield return null;
 * //                // TODO - Compact items by code (move downwards)
 * //                yield return null;
 * //                lastCycleStart = Time.realtimeSinceStartup;
 *          }
 */
        }
        Debug.Log("Items in bag: " + bagProperties.bagContents.Count());
//        Debug.Break();
        yield return(null);
    }
    public PROPAGATION onMessage(string message, object data)
    {
        if (message == "Click")
        {
            if (Game.instance.cameraXPos == 2 && !Game.instance.zoomedOutState)
            {
                Vector3 position = Vector3.zero;
                if (data.GetType() == typeof(Vector2))
                {
                    Vector2 posV2 = (Vector2)data;
                    position = new Vector3(posV2.x, posV2.y);
                }
                else
                {
                    position = (Vector3)data;
                }

                // Get camera
                Camera     camera = GetComponent <Game>().gameCamera;
                RaycastHit hit;
                Ray        ray = camera.ScreenPointToRay(position);

                if (bagInspectState == BagInspectState.NOTHING)
                {
                    if (Physics.Raycast(ray, out hit))
                    {
                        Debug.Log(hit.transform.gameObject.name);

                        BagProperties clickedBagProperties = hit.transform.GetComponent <BagProperties>();

//                        // TODO - Can't contents be clicked directly when in a bag without lid?
//                        if (clickedBagProperties == null) {}

                        if (clickedBagProperties != null && !clickedBagProperties.isOpen)
                        {
                            clickedBagProperties.showItems(true);
                            clickedBagProperties.animateLidState(true);
                            clickedBagProperties.enableContentColliders(true);
                            currentBagInspect = clickedBagProperties;
                            bagInspectState   = BagInspectState.BAG_OPEN;
                            clickedBagProperties.resetActionOnItems();
                        }
                    }
                }
                else if (bagInspectState == BagInspectState.BAG_OPEN)
                {
//                    Debug.Log("Bag is open; " + BAG_CONTENTS_LAYER_MASK);
                    bool isBagEmpty = currentBagInspect.contents.transform.childCount == 0;
                    if (!isBagEmpty)
                    {
                        if (Physics.Raycast(ray, out hit, Mathf.Infinity, BAG_CONTENTS_LAYER_MASK))
                        {
                            Debug.Log(hit.transform.gameObject.name);

                            BagContentProperties clickedBagContentProperties = hit.transform.GetComponent <BagContentProperties>();
                            if (clickedBagContentProperties != null)
                            {
                                switchToGameCamera(true);

                                clickedBagContentProperties.inspect();
                                Misc.AnimateBlurTo("blurCamera", Game.instance.blurCamera.GetComponent <BlurOptimized>(), 1, 3f, 2);
                                bagInspectState = BagInspectState.ITEM_INSPECT;
                                PubSub.publish("inspect_active");
                                PubSub.publish("bag_inspect_item", new InspectActionBag(currentBagInspect.id, clickedBagContentProperties, InspectUIButton.INSPECT_TYPE.UNDEFINED));
                            }
                        }
                    }
                    else
                    {
                        // Bag is empty, if clicked - close it and end inspect state
                        if (Physics.Raycast(ray, out hit))
                        {
//                        Debug.Log(hit.transform.gameObject.name);

                            BagProperties clickedBagProperties = hit.transform.GetComponent <BagProperties>();
                            if (clickedBagProperties == currentBagInspect)
                            {
                                inspectBagDone();
                            }
                        }
                    }
                }
            }
        }

        return(PROPAGATION.DEFAULT);
    }