Esempio n. 1
0
 public Animation(float delay, params string[] frameNames)
 {
     DelayPerUnit = delay;
     Loops = 1;
     Frames = new Bag<AnimationFrame>();
     foreach (var frameName in frameNames)
         Frames.Add(new AnimationFrame(SkidiGame.ResourceManager.GetFrame(frameName), 1f));
     Frames.Seal();
     TotalDelayUnits = Frames.Count;
 }
Esempio n. 2
0
        public Animation(IEnumerable<TextureFrame> frames, float delay, uint loops = 1)
        {
            DelayPerUnit = delay;
            Loops = loops;

            Frames = new Bag<AnimationFrame>();
            foreach (var textureFrame in frames)
                Frames.Add(new AnimationFrame(textureFrame, 1f));
            Frames.Seal();
            TotalDelayUnits = Frames.Count;
        }
Esempio n. 3
0
        public Animation(IEnumerable<AnimationFrame> frames, float delayPerUnit, uint loops)
        {
            DelayPerUnit = delayPerUnit;
            Loops = loops;

            Frames = new Bag<AnimationFrame>();
            TotalDelayUnits = 0;
            foreach (var animationFrame in frames)
            {
                Frames.Add(animationFrame);
                TotalDelayUnits += animationFrame.DelayUnits;
            }
            Frames.Seal();
        }