Esempio n. 1
0
        public void SetUp()
        {
            time = new Time();
            var config = new Config();

            timeout = config.TimeBeforeEmptyAck;

            instance1            = new AckTestInstance();
            instance1.connection = new SubIRawConnection();
            instance1.ackSystem  = new AckSystem(instance1.connection, config, MAX_PACKET_SIZE, time, bufferPool);


            instance2            = new AckTestInstance();
            instance2.connection = new SubIRawConnection();
            instance2.ackSystem  = new AckSystem(instance2.connection, config, MAX_PACKET_SIZE, time, bufferPool);

            badSocket = new BadSocket(instance1, instance2);

            // create and send n messages
            instance1.messages = new List <byte[]>();
            instance2.messages = new List <byte[]>();

            receives1 = new List <byte[]>();
            receives2 = new List <byte[]>();
        }
Esempio n. 2
0
 public void TearDown()
 {
     time      = null;
     badSocket = null;
     instance1 = null;
     instance2 = null;
     receives1 = null;
     receives2 = null;
     System.GC.Collect();
 }